It's 1861 and orphan Jo has made it from Carson City, Nevada, to San Francisco without anyone figuring out that she's a girl in boy's clothing. When she hears talk of gold strikes in the Cariboo, Jo and her friend Bart sign on for what turns out to be a journey far more arduous and dangerous than anything Jo experienced as a Pony Express rider. Through it all, Jo keeps her true identity a secret. Strong men turn back but Jo forges ahead, unsure of what lies ahead but sure that her father and mother would be proud of her determination.
The year is 1935 and Maggie Sullivan's world has fallen apart. Maggie has grown up in a close-knit mining community perched atop a mountain in British Columbia. But now her father has been killed in a mine explosion and she is being forced to leave the only home she has ever known. To make matters worse, she must also leave behind her best friend Lucky, the three-legged dog that was a special gift from Pa.
The year is 1909 and Joseph has just immigrated to the United States from Russia. He thinks that life in New York City will be wonderful, but he has not bargained for the challenges of learning English and of resisting the pressures to skip school, steal and fight to earn a place among the boys in his neighbourhood. Just Call Me Joe presents a full picture of life in New York City for the working poor. Anna, Joe's older sister, struggles to cope with the terrible factory conditions of the time. Aunt Sophie must take in boarders to make ends meet. And Joseph must both accept change and remain true to himself in a new city with new challenges.
Life is hard enough for Tansy with her depressed mom away indefinitely and her dad making a mess of things at home. But then Dad sends her down the hall to a wrinkly old babysitter named Miss Stella, who Tansy hates on sight. Miss Stella has a unique perspective on life, to say the least, but with the help of her best friend Parveen, Tansy gradually learns to manage all the changes in her life and make unexpected new friends in the process.
In the late 1850s in and around Carson City, struggles between the Indians and the local whites are growing. During the struggles, Joselyn, a young orphan, meets Sarah Winnemucca, a Paiute girl who becomes her friend and gives her some valuable advice. When Joselyn takes that advice and escapes from the Carson City Home for Unfortunate Children, she has no idea that her boy's disguise and her love for and expertise with horses will lead her straight to the Pony Express. Joselyn becomes Jo and turns to a life that demands all her inner strength and resources. Then the meanest man on the route learns her secret and uses it to extract a promise that kept or broken could mean death.
Seeing-eye pup, Shakespeare, conquered many fears in Rescue Pup. Now he is back, about to be matched up with a blind boy, ready to begin his working life. Tim is enraged by his blindness and wants nothing to do with a guide dog. But he is no match for Shakespeare.
Twelve-year-old Jess and her friends have been playing hockey with the boys in Fort Desperation, Northwest Territories, since they were six years old. They'd like to start a girls' team in their community, but is tiny Fort Desperation ready for it? Somebody is trying to scare them off through acts of vandalism. Not only do Jess and her friends have to organize a team, find a coach and learn to play together, they have to unmask the Hockey Vandal. Can they do it before the Vandal destroys their team's hopes?
Ellie and her little brother Max find themselves moving from their grandmother's comfortable home in England to Upper Canada. Their mother is dead, Father wants to start over again, and in 1835 there are many opportunities for settlers in British North America. Despite the strangeness of this vast new world, Ellie is sure things will turn out all right, as long as the family stays together. But once they are in Upper Canada, Father leaves Ellie and Max with strangers on an isolated homestead, while he goes on ahead to find land and build a cabin. Although the mother and father are kind to her, Ellie makes an enemy of their daughter Mary, who is insulted by the newcomer's distant manners, fine clothes and talk of her London home. Ellie's loneliness and discomfort, however, gradually turns into a growing fear. Where is Father? Why hasn't he come back to them? A gripping story for young readers that explored the world of early settlers.
Every time Chance turns around, he gets in trouble. In school, he can't sit still. Reading is hard and math is harder, but anything to do with science fascinates him. When his class starts raising butterflies from caterpillars, Chance is hooked. School is suddenly fun again, but when he decides to take his caterpillar home, he learns that loving something often means letting it go.
Brady is a dreadful card player and he doesn't like dogs. His mother has moved him across the country to be near to his grandfather who insists on playing (and winning) endless games of Crazy Eights and whose ornery, ancient dog makes Brady's life miserable. Abra, next door, is nice to him, but she dresses like a witch and she's a girl. The only way that Brady can see to make real friends in his new home is to enter the upcoming dog show, but how is he going to do that without a dog?
The year is 1957, and Bobby lives on the Tsartlip First Nation reserve on Vancouver Island where his family has lived for generations and generations. He loves his weekend job at the nearby marina. He loves to play marbles with his friends. And he loves being able to give half his weekly earnings to his mother to eke out the grocery money, but he longs to enter the up-coming fishing derby. With the help of his uncle and Dan from the marina his wish just might come true.
Dickon wasn't happy in his old home or his old school. He hopes that in his new neighborhood he will meet children who never knew his old, hyper self, who will like him for who he is now. And he hopes for a dog of his own. Dickon's mother calls him Birdie. She feeds him milk from a teddy bear mug. She worries if he's out of her sight for a moment and she knows how filthy and vicious dogs can be. Dickon is delighted to discover that the Humane Society is right on the other side of the fence behind the new house, but only by disobeying his mother will he ever get close to a real dog.
Belle, an 11-year-old Metis girl, and Sarah both want the coveted job of church bell ringer. An embroidery contest is held to award the position, and Sarah cheats. Before Belle can expose her, the two are caught up in the advancing forces of General Middleton and his troops as they surround Batoche in the 1885 Riel Rebellion. The church bell disappeared that day and remains missing to this day.
Ten-year-old Rosario Ramirez and her family are political refugees from Mexico, trying to make a new life in Canada. After being teased at school, Rosario vows not to speak English again until she can speak with an accent that's one hundred percent Canadian. Since she and her parents plan to spend the whole summer working on BC fruit farms, she will be surrounded by Spanish speakers again. But when her family's closest friend Jose gets terribly sick, Rosario's plans start to unravel. Neither Jose nor Rosario's parents speak English well enough to get him the help he needs. Like it or not, Rosario must face her fears about letting her voice be heard.
Addy has worn hearing aids for as long as she can remember. Her mother tells her this makes her special, but now that Addy's in grade six, she wants to be special for what she's done. When Addy joins the school running club to keep her best friend, Lucy, company, she discovers she is a gifted runner. Lucy isn't, which is problematic. Further troubles surface when Addy gets paired on a school project with Sierra, a smart, self-assured new classmate who wears a cochlear implant. Addy is surprised to discover hearing loss is all they have in common and a shared disability is not enough of a foundation for a friendship. True friends support each other, even if they have different passions and dreams. More importantly, Addy comes to understand that she is defined by more than her hearing loss. She has the power to choose how people will see her, and she does.
Ever since he was small, Franklin has been soothed by fire. Staring into the flames helps Franklin forget his problems. And right now, he's got a lot to forget. Franklin's mother has left the family home to be with her hairdresser boyfriend. Franklin's father, the mayor of Montreal West, is too busy worrying about his public image to do anything about the family. As a rash of local fires competes with upcoming elections for media attention, Franklin's father has to work hard to keep the public happy. And Franklin has to reconsider his romance with fire.
Dan Hogg is thrilled when his uncle offers him some work at a food fair, because he wants money to hire a professional trainer to help him with his scrawny physique. His excitement vanishes when he learns that the job is dressing up in a hotdog costume and handing out samples. Every dark cloud has its lining, Dan discovers, when he, or rather Frank Lee Better, his mascot persona, gains the attention of a pretty girl named Brooke. The attention is great until Dan finds himself under attack from Cupcake Katie and a mysterious guy with a strange interest in Brooke. It's not until he's huddling in a bathroom in his tight white underwear that Dan begins to suspect Brooke's attention might be too good to be true.
Life is full of challenges for thirteen-year-old Liza. She is already having trouble coping with the death of a local homeless man when she learns that her family's apple tree will need to be chopped down. If that wasn't enough, the new principal at school keeps blocking her attempts for a positive outlet by refusing permission for every project that GRRR! (Girls for Renewable Resources, Really!) and BRRR! (Boys for Renewable Resources, Really!) proposes. Liza starts to feel like she needs to create change in her world without seeking permission. When she chooses the school grounds as the site for her latest endeavor, she may have gone too far.
In most ways, Poe is like the other kids in his school. He thinks about girls and tries to avoid too much contact with teachers. He has a loving father who helps him with his homework. But Poe has a secret, and almost every day some small act threatens to expose him. He doesn't have a phone number to give to friends. He doesn't have an address. Poe and his father are living in a tent on city land. When the city clears the land to build housing, Poe worries that they might not be able to find another site near his school. Will Poe have to expose his secret to get help for himself and his father?
While volunteering at the local zoo, Robyn, Nick and Trevor learn that grizzly bears are being poached and their gall bladders removed for use in alternative medicine. Always ready to solve a mystery, the kids set out to find the poachers. Bear is not only big game, they learn, but big money to poachers. The stakes are high and the suspects many, as the kids head into their most dangerous adventure yet.
Liza, determined to prove that her mother's boyfriend is no good, starts researching the oil company he works for. Liza discovers a lawsuit against the company for compensation that is long overdue to Guatemalan farmers. She starts a group at school called GRRR! (Girls for Renewable Resources, Really!) and launches an attack on Argenta Oil. As her activism activities increase, her objections to her mother's boyfriend become political. She is learning to separate the personal from the political, but when her mother discovers her plans for a demonstration outside the Argenta Oil head office, the two collide in ways Liza least suspected.
Edward is a classic slacker. He's got better ways to spend his time than toiling over homework, and as long as he gets passing grades he's happy. When his fifty percent average is threatened he has to find a way to pull up his grades without applying himself. Edward discovers that special education students get more time to complete tests, and he thinks he's found the perfect scam. Little does he know that manipulating everyone around him will take more work than he ever imagined.
Dorf is all about skateboarding and so far that's worked out fine. But now that he's in a new city, the terrain has changed. He's no longer free to skateboard where he wishes, school is more difficult, and his passion for skateboarding garners him the nickname and reputation of a freak. With daring stunts he gains the grudging respect of local troublemakers, but he needs to tap into another kind of courage to effect real change.
The first flash mob Ian puts together himself is a sixty-plus person, four-minute pillow fight in a department store. His friend Oswald is thrilled with the event, but Julia, the one Ian really wants to impress, is still convinced that flash mobs are stupid. While Ian tries to prove Julia wrong by initiating flash mobs with political impact, Julia is busy waging war with the strict new principal at school. When Julia goes too far and gets herself suspended, Ian sees an opportunity for a relevant and persuasive flash mob.
Fifteen-year-old Tim loves his job at his dad's pet store, partly because he gets to spend time with his best friend, a black cockatoo named Elmo. But things at work have been tense since the store moved to a larger, more expensive location. To make extra money his father rents out the store's exotic birds for parties and Tim is furious at this exploitation of his friend. When Elmo is stolen from one of the parties, the police are unconcerned about the theft. Tim and his new human friend, Sapna, set out to find Elmo and discover that Elmo is more valuable than they'd ever imagined.