From exploring 1,000 miles of the Arctic tundra on dogsled to skiing across Antarctica, Ann Bancroft is no stranger to adventure! Her travels have taken her all around the world, making the outdoors her classroom. Discover the life of this explorer through engaging text and photos in this low-level title. Special features include a profile, career timeline, and inspirational quotes.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Ethan helps rescue a friend from the rapids.
Michael went into a cave to get some moss and stalactite drippings for his jungle journal . . . and that was just the beginning!
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farmâ€”through whatever means necessaryâ€”Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
Debris from space is hurtling toward the school. Paisley and pals scramble to build something to divert disaster.
Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature, and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
Get the facts about extreme sports--bungee jumping, paragliding, dirt bike racing, and more--before reading The Climb, an exciting story about having to participate in extreme sports to survive.
The Galaxy Diner is a great place to hang out and looks just like a spaceship, but things really get interesting when a group of friends think they find a real spaceship in the woods.
When Kanunu is captured and taken aboard a pirate ship, he finds adventures on new shores.
Buzz and his friend Miranda are thrilled to meet the stars of their favorite television program "Star Searchers," but soon learn that their heroes are just ordinary people as they join forces with the actors to battle aliens from the planet Xycon.
When Grady's family moves to a deserted island in the Florida Keys, the family finds more activity than expected as a hurricane comes their way.
During World War II, William thinks he sees a German submarine off the coast and when he spots two men speaking German burying crates in the sand, he realizes they may be saboteurs. This is a fictional story based on true events that occurred during World War II.
Two groups of Englishmen are shipwrecked and begin a difficult journey to St. Augustine.
Two inner-city boys spend the weekend mountain climbing. After straying from the trail, they are trapped in a narrow gorge with two prison escapees and a hungry mountain lion on the loose.
While on a field trip to study native plants, Kenneth and Aleesa are transported to Hawaii in the 1890s, where they see first-hand the final days of the reign of Queen Liliuokalani and learn about native rights.
David travels back in time to 1906 San Francisco to try to save the lives of Antonio Giovanni and his family who were victims of the devastating earthquake.
David and his family travel back in time to California in 1849 to experience the ups and downs of prospecting for gold.
David and his family travel back in time to San Antonio, Texas in 1836 and meet brave defenders of the Alamo such as Davy Crockett.
The Smithers family find Grandpa's old time machine and decide to travel back to 1880 for their summer vacation. David and Jenny learn a lot about their heritage and history on their incredible trip.
David and his family use his grandfather's time travel machine to go back in time to the Chicago where David is teaching four boys to speak English as he experiences the Chicago World's Fair. .
David and his family use his grandfather's time travel machine to travel to 1853 Ohio, where they assist runaway slaves on their journey north on the Underground Railroad.