Captain Space Cat and her trusty Robo-Dog face galactic trouble when Mars uses its Mega Magnet to try and steal Earth. Find out how they save the day . . . and Earth’s tuna!
Melinda is struggling to find a birthday present for her Dad. What do you get a pirate who has everything?! Her brother Ricky starts to cause trouble and before you know it the two of them get themselves into terrible danger.
When three boys all run away from home to try and live like pirates, life is easy at first. Then they meet Bonnie-Ann who trains them like real pirates. But their real talent turns out to be more musical.
Melinda and her brother Ricky discover the whereabouts of some secret treasure! However, the sinister Captain Crook is after the treasure too and takes the children to Skeleton Island where they must find the treasure or await their doom!
There is something very strange about the Egyptian cat that Jed and Ruby spot in the museum, hidden among the Ancient Egyptian artifacts. Later on they come across a real cat, who follows them home. But this is no ordinary cat, as they are about to find out.
Ten exciting stories feature famous explorers and their struggles to survive in frigid temperatures during dangerous polar expeditions. Stories include: the last expedition of John Franklin, Salomon August Andrée's attempt to reach the North Pole by hydrogen balloon, Ernest Shackleton’s journey to rescue his ice-locked crew, Riiser-Larsen and Amundsen’s crash in the Arctic, and the crash of Umberto Nobile’s airship Italia. Feature boxes and maps add additional details and help readers better understand the explorer's journey and the time period in which the expedition took place.
Ten exciting stories feature the hardships encountered by famous and sometimes brutal explorers in their quests to discover new lands. Stories include: Hernán Cortés and the Aztec rebellion, Francisco Pizarro’s battle against the natives of Colombia, Lewis and Clark's expedition, David Livingstone’s attack by lions in Africa, Marco Polo’s travels in China, and Samuel de Champlain’s fight against the Iroquois. Feature boxes and maps add additional details and help readers better understand the explorer's journey and the time period in which the expedition took place.
Readers will be amazed by ten exciting stories of miraculous survival and tragic events in the history of space exploration. Stories include: the near-fatal journey of Uri Gagarin, Neil Armstrong’s first step on the moon, the breakdown of Apollo 13, the Russian Salyut 1 space station, the space shuttle Challenger disaster, fire on board the Mir space station, and the two successful flights of SpaceShipOne. Feature boxes add additional details and help readers better understand the dangers faced by the crew on these famous missions.
Ten exciting stories feature dangerous voyages of famous explorers traveling on the high seas in search of fame and fortune. Feature boxes and maps add additional details and help readers better understand the explorers’ journey and the time period in which the expedition took place.
Ten exciting stories tell of the success and failures of many famous inventors and pilots in the quest for flight. Stories include: the first hot-air balloon to carry people, the Wright brothers and the first airplane, Charles Lindbergh’s nonstop flight from New York City to Paris, Amelia Earhart’s attempt at a round-the-world flight, breaking the sound barrier, and Felix Baumgartner’s skydive from space. Feature boxes add additional details and simple maps help readers better understand the flight paths.
Ten exciting stories feature famous explorers and their dangerous jungle adventures. Stories include: Gonzalo Pizarro’s search for the city of El Dorado, Mary Kingsley's fall into a pit of stakes, Percy Fawcett and the lost city of Z, Henry Walter Bates’ adventure in the Amazon, and Captain Barth Blake's search for Inca gold in the Amazon. Simple maps and feature boxes add additional details and help readers better understand the time period in which the explorations took place.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of the elder Stuart, Billy and friends find themselves lost in a land inhabited by giants: giant plants, giant animals, GIANT MONSTERS! Billy and his companions set off to explore the island, looking for fresh water and food. But a hailstorm forces them to take shelter in a grotto, where they find the trail of Billy’s grandfather, Virgil Stuart. However, following Grandpa’s footsteps turns out to be much more perilous than they expected. And stranded in the heart of this mysterious island, the Zintrepids can’t shake the feeling that they are being watched. Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart in the Eye of the Cyclops is sure to amuse readers of all ages.
From exploring 1,000 miles of the Arctic tundra on dogsled to skiing across Antarctica, Ann Bancroft is no stranger to adventure! Her travels have taken her all around the world, making the outdoors her classroom. Discover the life of this explorer through engaging text and photos in this low-level title. Special features include a profile, career timeline, and inspirational quotes.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Ethan helps rescue a friend from the rapids.
Michael went into a cave to get some moss and stalactite drippings for his jungle journal . . . and that was just the beginning!
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
Debris from space is hurtling toward the school. Paisley and pals scramble to build something to divert disaster.
Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature, and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
Get the facts about extreme sports--bungee jumping, paragliding, dirt bike racing, and more--before reading The Climb, an exciting story about having to participate in extreme sports to survive.
The Galaxy Diner is a great place to hang out and looks just like a spaceship, but things really get interesting when a group of friends think they find a real spaceship in the woods.
When Kanunu is captured and taken aboard a pirate ship, he finds adventures on new shores.