The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
Learn how to build snow forts with these fun activities.
Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Find out who made the first teddy bear, and what fossil fuels have to do with toys. Learn about toys and how they are manufactured.
Introduces readers to the cool career of video game designer by giving a better understanding of this cool job.
Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
Complete a variety of fun science experiments dealing with cars.
In Paper Airplanes, early fluent readers explore the physics behind this popular make-it-yourself toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a paper airplane works. An infographic explores the aerodynamic differences between different folds, and an activity offers kids an opportunity to extend discovery. Children can learn more about paper airplanes using our safe search engine that provides relevant, age-appropriate websites. Paper Airplanes also features reading tips for teachers and parents, a table of contents, a glossary, and an index.
Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will integrate visual information with text and learn technical word meanings as they read what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to volunteer at Maker Faires or event plan their own maker events.
Makers often come together to form communities where they can exchange ideas and equipment. Readers will set foot in some of the world's most interesting makerspaces and see what kinds of tools makers use to create their projects. They will also learn how to find makerspaces of their own.
This book describes the most current and popular video games, the history of video games, how they work, and the impact they might have on our future.