This book describes the most current and popular video games, the history of video games, how they work, and the impact they might have on our future.
This Title Is All About The Scientific Method Of Conducting An Experiment. The Book Gives Detailed Information On Every Step A Scientist Goes Through , From Hypothesis To Communicating The Results. Great Tool For Science Projects.
From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.
Complete a variety of fun science experiments using basic gym equipment.
Following the scientific process, this title provides instructions on how to conduct experiments that help students gain a better understanding of seeds and plant life.
Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.