Video Gaming

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Sign in to Read

Description

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Reading Level
Lexile
899L
Fountas Pinnell Guided Reading
U
ATOS
5.8
DRA
50
Categories
Genre
Games & Activities Science & Technology
Interest Age
Ages 9-12 Ages 13+
Grade
4th Grade 5th Grade 6th Grade 7th Grade 8th Grade
Subject
Science Other
Language
English (US)
Fiction/Non-Fiction
Non-Fiction
More Like This

Television

Michael Teitelbaum (author)

Publisher: Cherry Lake Publishing ISBN: 9781602794122

Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, Television, this book introduces kids to the concept of innovation and its impact on their everyday life.

Radio

Philip Brooks (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793668

Radio has been commercially available since the late 1800's. But today's radio is has evolved greatly over the last 200 years. What factors drove this evolution? Using a product that kids are familiar with, Radio, this book introduces kids to the concept of innovation and its impact on their everyday life.

Music

Annie Buckley (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793699

Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses Music to get students to think critically about the impact of innovation.

Movies

Annie Buckley (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793712

Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.

Sports Broadcasting

Michael Teitelbaum (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793651

In 1920, the first collegiate football game was broadcast on Radio. Today, many sports actually allow viewers to control which camera picture they see. How has this innovation occurred? This book uses a familiar topic, sports broadcasting, to introduce kids to the concept of innovation and its impact on their everyday life

Photography

Annie Buckley (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793705

Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.