Dena loves using magnets to perform magic tricks for the kids at the pool. When Enrique arrives in town, he doesnt like that Dena is fooling the others. He gives her a century-old treasure map and Dena uses her compass and tools to plot the location of the treasure. To her surprise, the treasure is not where it should be! What could cause her compass to lead her off course? When she discovers the answer, will Dena keep fooling the other kids with magic tricks or will she help them learn about magnetism and the earths shifting magnetic poles?
While Ming plays outside one summer day, the smell of delicious food fills the air. It is coming from greedy Fu Wangs house, What is he up to? wonders Ming. To his alarm, Fu Wang demands that all the neighbors pay him for the pleasant smells. When the neighbors refuse, the case goes to court. How will the judge rule in this unusual case? Can Fu Wang make money from the neighbors sense of smell? A wise judge makes use of another sense to close the case with clever and convincing logic.
In this adaptation of The Emperors New Clothes, Mayor Peacock declares he will hire a tornado tamer to protect the town. After a long search, Travis arrives to fill the position and this trickster weasel has a plan. He will build a very special, transparent cover to protect the town. Travis magical cover is so transparent that only those smart enough and special enough can even see it. Mouse is doubtful, but his questions are brushed off. Months later, the cover has been hung and Travis has been paid a hefty sum, but a tornado is in the distance and the town is in its path. Will the magic cover protect the town?
Modeled after The Wizard of Oz, this enchanting story describes a young giraffe who suffers from a fear of heights. On his way to the doctor, he befriends a monkey who is afraid of climbing and a hippo who is a afraid of water. What causes the three new friends to face and overcome their fears? The "For Creative Minds" section includes fun facts and animal adaptation information, as well as a "Match the Feet" game and a mix-and-match activity. Encourages children to overcome their fears and to help friends in trouble.