When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
DJ is David McLean's eldest grandson, so it stands to reason that he be the one to scatter his beloved grandfather's ashes. At least that's how DJ sees it. He's always been the best at everything—sports, school, looking after his fatherless family—so climbing Kilimanjaro is just another thing he'll accomplish almost effortlessly. Or so he thinks, until he arrives in Tanzania and everything starts to go wrong. He's detained at immigration, he gets robbed, his climbing group includes an old lady and he gets stuck with the first ever female porter. Forced to go polepole (slowly), DJ finds out the hard way that youth, fitness level and drive have nothing to do with success on the mountain—or in life. DJ's adventures start in Jungle Land, part of The Seven Prequels and continue in Sleeper, part of The Seven Sequels.
Del plays striker on his high school soccer team, the Cardinals, and they’ve gone almost three seasons undefeated. To Del, it’s just a game, but some of the players think winning is all that matters. When an ugly tackle results in a major loss for the Cardinals against their main rival, the Rebels, things get heated between the teams. That night, one of Del’s teammates has his ankle broken by an unknown assailant, leaving him unable to take part in the playoffs. As Del tries to figure out which of the Rebels’ players is responsible for the attack, his coach brings in a substitute player, and he’s actually really good. Is it just a coincidence, or did someone finally take the above all else mentality too far?
Sam Campbell's school team, the Laggan Lairds, always loses. When someone suggests that their name be the Laggan Lard Butts, Sam thinks the team should change its name. What is a Laird anyway? The basketball coach agrees, and soon the whole school is involved in an election for a new team name. Sam and his friends nominate the name Lard Butts. When the basketball team starts winning games after a warm-up cheer of "Go Lard Butts!" it seems the Lard Butt campaign might actually win the election.
Marta is an outsider at school. Partly because she chooses to be. With parents who were once farmworkers, she was used to moving a lot. It was hard to make friends. Though now the family is settled, trouble seems to follow her. To escape, she draws. Her art teacher thinks she has a gift. He signs her up for a program in another city. As she leaves behind the drama back home, she encounters other places, people, and events that are just as dramatic and even dangerous. Her drawings seem to be responsible. This series of books was designed specifically for struggling teen readers. The contemporary fiction is written at accessible levels and provides substantive content without being edgy. The relatable plots appeal to teens, especially those who are reluctant to read. Books in the series quickly grab their interest with fast-paced storylines that feature realistic, sometimes larger-than-life teen characters readers can identify with or would like to know. Then there is an unexpected twist. The characters' lives are suddenly on the edgeÑof fame, fear, or even sanity. What starts out as fun or routine becomes a nightmare, real or imagined. As characters are tested in mind, body, and spirit, readers have a sense of being there to experience the adventure.
Since moving hundreds of miles to a new school, Daria has become increasingly dependent on her cell phone. Texts, Facebook and phone calls are her only connection to her friends in Calgary, and Daria needs to know everything that is going on at home to feel connected to her old life. Her cell phone habit looks a lot like addiction to her mother and to her new friend Cleo. Daria dismisses the idea of technology addiction as foolish until her habit puts a life in danger.
Seventeen-year-old Mark "Shark" Hewitt is good at playing pool. Really good. When he, his mom and sister move to a new town, Mark immediately seeks out the local pool hall. He loves to play, but even more than that, he just loves hanging out with the regulars. It reminds him of good times with his dad, who is no longer in the picture. When one of the patrons notices Mark's natural gift for the game, he forces Mark to use his talent for profit. Now Mark has to find a way to get out from under this sleazeball's thumb and protect his family.
Fourteen-year-old Ava is thrilled when she lands a part in a play based on the true story of orphans sent to Canada in the 1800s to work on farms. But is she good enough to hold her own in a professional production? As the rehearsal pressures crank up, Ava struggles with her character, with the vocal demands of outdoor theater and with the annoying ego of her castmate Kiefer. But as she learns more about the historical Lily on which her part is based, things begin to fall into place. Then one bad decision jeopardizes Ava's chances of being able to perform on opening night.
Fifteen-year-old Natalie is obsessed with ballet and plans to spend the entire summer in dance class with her two best friends. But when her mom gets a job out of town, Natalie gets shipped off to stay with cousins she barely knows. Natalie is thrilled when her cousins invite her to join them at the local dance studio. But it turns out it's not a ballet class; it's Irish dance. Skeptical at first, Natalie is surprised to learn she really enjoys the new dance style and agrees to take part in an upcoming competition. But this new passion could result in Natalie having to leave her ballet dreams behind.
Jackson knows how to get what he wants. Whether it's sweet-talking his friends into buying lunch or convincing teachers to give him extensions, he feels entitled to take whatever he wants - even a day off school or a new pair of shoes. Now he's set his sights on Abby, a troubled girl fresh out of juvie who only has eyes for Bryce, the go-to dealer of a dangerous new drug called kryptonite.
New Hope Academy, or, as seventeen-year-old Jane Learning likes to call it, No Hope, is a Baptist reform school where Jane is currently being held captive. Of course, smart, sarcastic Jane has no interest in reforming, failing to see any benefit to pretending to play well with others. But then Hannah shows up, a gorgeous bad girl with fiery hair and an even stormier disposition. She shows Jane how to live a full and fulfilling life even when the world tells you you're wrong, and how to believe in a future outside the "prison" walls. Jane soon learns, though, that Hannah is quietly battling some demons of her own.
Gangs exist in places all over the world. The United States, however, is believed to have more gangs than any other country in the world. This book provides a comprehensive overview of the issues surrounding gangs, including how and why young people are lured into gangs and the consequences of gang involvement. Firsthand accounts and current statistics provide an insightful look at this issue.
Recent statistics show that cyber bullying is on the rise. Cyber bullying involves using technology, like the Internet or cell phones, to bully or harass another person. It can include acts like posting rumors, threats, or other hurtful comments on social networking sites or circulating inappropriate pictures of a person on the Internet. This book provides a revealing look at cyber bullying and explains how it is different from other forms of bullying. Other topics include the potential legal issues related to electronic harassment, responsible digital citizenship, online security, and how to take a stand against cyber bullying.
Proper manners are as important online as they are offline. Combining text, images, drawings with hands on activities, this book helps students learn proper online etiquette and safety.
People have been decorating their bodies for thousands of years. Get the facts about tattoos, body piercing, and more. Then read "Death by Arsenic," a story about what happens when you start believing the ads.
Recounts the struggles and triumphs of nine athletes who have battled illness, accidents, and other disasters on their way to success in their sports, including Lance Armstrong, Gail Devers, and Babe Didrikson Zaharias.
Meet eight of the greatest teams in sports history--some underdogs, some powerhouses--all working together to win.
Describes some of the greatest moments in the history of the Olympic games, including record-breaking performances, unexpected victories, and inspirational performances by athletes struggling against difficult odds.
This forward-looking book explores a unique field of entrepreneurship, in which innovative individuals directly address, or work toward addressing, environmental challenges in our world. Offering an important look at the ways entrepreneurship can tackle global issues, this title engages readers through real-world examples, discussion prompts, and critical thinking questions. The title encourages readers to recognize and take on the skills and mindset needed to achieve success as an environmental entrepreneur.
Go ahead, buy it. You know you want it.…How susceptible are you to tactics of subtle encouragement or even outright manipulation used by media and advertising? Power and Persuasion in Media and Advertising is a critical introduction to how marketing and advertising works to convince consumers to buy products or believe in certain ideas. Readers will learn about persuasion, credible marketing, and how their tastes and opinions are targeted and shaped from an early age.
From email and twitter to blogs and wikis, readers are encouraged to be safe, positive, and mindful contributors in the digital environment. Readers will learn how to choose the appropriate digital tools to communicate for various purposes.
Justin is fascinated with the aged guard dog at the corner store. He names it Smokey and sneaks the dog treats. Smokey belongs to a company that supplies working dogs to local businesses. Justin is thrilled to get a job working for Smokey's company, until he learns about the mistreatment of the animals. When Justin can't shake his suspicion that someone in the company is involved in a rash of thefts, he tries to quit. But Justin knows too much, and his boss won't let him go.
Can Your Smartphone Change the World?is a twenty-first-century guide for anyone who has access to a smartphone. This how-to manual looks at specific ways you can create social change through the tap of a screen. Filled with examples of successful hashtag campaigns, viral videos and new socially conscious apps, the book provides practical advice for using your smartphone as a tool for social justice.
Rob Maclean and his mom have moved to a small community in northern Ontario in order to be closer to Rob's imprisoned brother, Adam. One night after a rowdy party, Rob and some friends end up in a van speeding through a First Nations reserve. The driver of the van has a deep hatred for Indigenous people, and he lobs rotten fruit at a group of young men gathered in front of a community center. The young men chase them down, and Rob's friend Alan is injured and ends up in a coma. Now the police are pressuring Rob to identify their prime suspect. This is the second story featuring Rob and Adam Maclean after Coming Clean.
Lola Jones does not think her big brother's best friend and basketball teammate, C.J Kline, knows she's alive, until one magical night at a high-school dance changes everything. Book #1 in the series