New Hope Academy, or, as seventeen-year-old Jane Learning likes to call it, No Hope, is a Baptist reform school where Jane is currently being held captive. Of course, smart, sarcastic Jane has no interest in reforming, failing to see any benefit to pretending to play well with others. But then Hannah shows up, a gorgeous bad girl with fiery hair and an even stormier disposition. She shows Jane how to live a full and fulfilling life even when the world tells you you're wrong, and how to believe in a future outside the "prison" walls. Jane soon learns, though, that Hannah is quietly battling some demons of her own.
Fourteen-year-old Ava is thrilled when she lands a part in a play based on the true story of orphans sent to Canada in the 1800s to work on farms. But is she good enough to hold her own in a professional production? As the rehearsal pressures crank up, Ava struggles with her character, with the vocal demands of outdoor theater and with the annoying ego of her castmate Kiefer. But as she learns more about the historical Lily on which her part is based, things begin to fall into place. Then one bad decision jeopardizes Ava's chances of being able to perform on opening night.
Justin is fascinated with the aged guard dog at the corner store. He names it Smokey and sneaks the dog treats. Smokey belongs to a company that supplies working dogs to local businesses. Justin is thrilled to get a job working for Smokey's company, until he learns about the mistreatment of the animals. When Justin can't shake his suspicion that someone in the company is involved in a rash of thefts, he tries to quit. But Justin knows too much, and his boss won't let him go.
Can Your Smartphone Change the World?is a twenty-first-century guide for anyone who has access to a smartphone. This how-to manual looks at specific ways you can create social change through the tap of a screen. Filled with examples of successful hashtag campaigns, viral videos and new socially conscious apps, the book provides practical advice for using your smartphone as a tool for social justice.
Rob Maclean and his mom have moved to a small community in northern Ontario in order to be closer to Rob's imprisoned brother, Adam. One night after a rowdy party, Rob and some friends end up in a van speeding through a First Nations reserve. The driver of the van has a deep hatred for Indigenous people, and he lobs rotten fruit at a group of young men gathered in front of a community center. The young men chase them down, and Rob's friend Alan is injured and ends up in a coma. Now the police are pressuring Rob to identify their prime suspect. This is the second story featuring Rob and Adam Maclean after Coming Clean.
More than anything, twelve-year-old Max wants to play hockey like he used to. But since the death of his dad, his mom does more crying than mothering, and Max has to take his special-needs brother, Duncan, with him everywhere he goes. The team needs Max to win the upcoming game against the Red Eagles, but one practice with Duncan makes it evident that it's not safe to leave him unattended on the sidelines. With only a week to figure out how he can play in the big game, Max is feeling the pressure. Will he find a way to be a good teammate, a good brother and a good son, or is it too much for one kid?
When Renata is chosen to play the lead role in the school musical, students who used to ignore her start saying hello and congratulating her in the hall. She is happy until it becomes evident that Karin, a wealthy girl who expected to get the lead role, will go to great lengths to ruin Renata's reputation.
Luc Waldon always figured he knew what his passion was: football. He lives it, he breathes it and he thinks he has what it takes to go all the way to the NFL. So when his football coach orders him to sign up for contemporary-dance classes to improve his game, Luc's less than thrilled. When he realizes that dance might actually be his true passion, he faces a tough decision. Is he willing to leave behind the field and a real shot at professional sports, and disappoint his parents, his coach and his teammates, in order to pursue a new dream?
Aneze, a young Aboriginal girl, is left for dead after her village is ripped apart by a wife-raid; her father and brother are killed and her mother is kidnapped. Aneze is the only survivor. She renames herself Orphan Ahwak as she struggles to survive on her own, first in the forest and then in a remote world of tundra and sea-ice. She endures cold and hunger and befriends people whose customs are completely foreign to her. Through it all she remains determined to become a hunter and to find a place in an often hostile and terrifying world.
Ever since he was small, Franklin has been soothed by fire. Staring into the flames helps Franklin forget his problems. And right now, he's got a lot to forget. Franklin's mother has left the family home to be with her hairdresser boyfriend. Franklin's father, the mayor of Montreal West, is too busy worrying about his public image to do anything about the family. As a rash of local fires competes with upcoming elections for media attention, Franklin's father has to work hard to keep the public happy. And Franklin has to reconsider his romance with fire.
Owen has a crush on Kamryn. Kamryn has a crush on Owen's brother Kyle. Owen knows extreme action is necessary to make sure Kamryn does not end up dating his brother, a jerk who manipulates every situation to get what he wants. So what does Owen do? He manipulates the situation. With the help of his friend Hannah, Owen sets up a blog called The Oracle that gives out relationship advice to local teens. Everything seems to be going great. Hannah and Owen are having fun, and Kamryn seems to be following The Oracle's advice and taking an interest in Owen. Owen thinks he's got it made, but he soon discovers that fraudulent tactics have their consequences.
At first Kaz intends to help the old lady who's fallen in the park. But then he starts thinking about how he never gets what he wants. The next thing he knows, he's running away with her purse. The purse contains only five dollars and a battered watch. When Kaz learns who the old woman is and where the watch came from, he begins to understand consequences in a new way.
At a Battle of the Bands event, Ace and his best friend Denny notice that girls like musicians, no matter how dorky the dudes might be. Having so far been severely challenged when it comes to meeting girls, they decide to start a band. Ace discovers that he loves playing guitar and electric bass. While Denny tweets their every move and their clean-freak drummer, Pig, polishes everything in sight, Ace tries to write a song that will win at the next local teen songwriting contest. It's more difficult than he thought it would be. When Denny brings a great tune to rehearsal, Ace is devastated that Denny, who rarely practices, is a better songwriter than he is. The contest is only days away when Ace discovers that Denny stole the song, and Ace has to decide if winning is worth the lie.
Jessica loves her yearly backpacking trip with her father, but this year everything has changed. This year Jessica has to share her vacation with her new stepmother and her spoiled new stepsister, Amy. Jessica tries to salvage her holiday by sneaking off for a day hike alone, but Amy follows. Jessica is certain that Amy will ruin the day. Amy rises to the challenge of the rigourous hike and Jessica learns that Amy is not as spoiled as she thought. When Amy is injured and night falls, Jessica must face the challenge of hiking through bear country in the dark.
In most ways, Poe is like the other kids in his school. He thinks about girls and tries to avoid too much contact with teachers. He has a loving father who helps him with his homework. But Poe has a secret, and almost every day some small act threatens to expose him. He doesn't have a phone number to give to friends. He doesn't have an address. Poe and his father are living in a tent on city land. When the city clears the land to build housing, Poe worries that they might not be able to find another site near his school. Will Poe have to expose his secret to get help for himself and his father?
Maddie has big-city dreams, and this summer she's found her chance to visit New York. An art magazine is holding a portrait painting contest, and the first prize is an all-expenses-paid trip to the Big Apple. Maddie plans to win, but her mother has different plans for her: a mother-daughter adventure in organic farming. Maddie is furious. How will she find an inspiring subject for her portrait amid the goat poop and chickens? And worse, her new age mother's attempts at pig reiki are an embarrassment. But Maddie befriends the farmer's daughter, Anna, and between dodging her mother and doing her chores, she finds the perfect subject for the portrait contest.
Liza, determined to prove that her mother's boyfriend is no good, starts researching the oil company he works for. Liza discovers a lawsuit against the company for compensation that is long overdue to Guatemalan farmers. She starts a group at school called GRRR! (Girls for Renewable Resources, Really!) and launches an attack on Argenta Oil. As her activism activities increase, her objections to her mother's boyfriend become political. She is learning to separate the personal from the political, but when her mother discovers her plans for a demonstration outside the Argenta Oil head office, the two collide in ways Liza least suspected.
Edward is a classic slacker. He's got better ways to spend his time than toiling over homework, and as long as he gets passing grades he's happy. When his fifty percent average is threatened he has to find a way to pull up his grades without applying himself. Edward discovers that special education students get more time to complete tests, and he thinks he's found the perfect scam. Little does he know that manipulating everyone around him will take more work than he ever imagined.
Jim, Mickey and Lisa belong to a secret club called the Sewer Rats. Every Saturday the Sewer Rats reign supreme in paintball wars held in the city's storm drain system. The new kid, Carter, wants to join, but Lisa doesn't want him in the club. When Carter is hurt in his first paintball war, Jim and Mickey suspect that Lisa planned the accident. They try to confront her, but she runs into the tunnels just as a rainstorm begins. Jim and Mickey have to get Lisa out before the tunnels fill with water.
Josh knows he's riding recklessly when he knocks down the old man he suspects is the hermit of Lumberman Creek. But he is shocked when the hermit walks into the forest with his bike after the accident. Being without his beloved bike for a week motivates Josh to hike into the woods and confront the crazy old man. The hermit, Jonathan, has fixed Josh's bike, and Josh learns that he has more in common with the old man than he ever imagined. When Jonathan needs help, Josh has to respect the old man's choices in order to save his life.
Rufus and his sister Alexa hate each other at the best of times. When Rufus's friend Phil manages to hypnotize Alexa, Rufus is ready to enjoy the power. They begin by ordering Alexa to be kind to her parents and Phil. The plan backfires when Alexa sweetly suggests canceling an expensive family vacation in favor of a week at home playing board games. Then Alexa turns on the charm with Phil and suddenly Rufus has to deal with a lovesick amateur hypnotist. Rufus is certain it can't get any stranger until Alexa, still in her hypnotic state, is kind to the brother she's always hated and Rufus is more confused than he's ever been.
The first flash mob Ian puts together himself is a sixty-plus person, four-minute pillow fight in a department store. His friend Oswald is thrilled with the event, but Julia, the one Ian really wants to impress, is still convinced that flash mobs are stupid. While Ian tries to prove Julia wrong by initiating flash mobs with political impact, Julia is busy waging war with the strict new principal at school. When Julia goes too far and gets herself suspended, Ian sees an opportunity for a relevant and persuasive flash mob.
Once again Callie is forced to take part in her mom's latest crusade. They head into ranch country to camp -- bloodthirsty mosquitoes, stinky outhouses and all -- at a protest to save a rural school. Callie's grandmother shows up with her biker buddies and the singing grannies. Callie hates camping and wants nothing to do with the protest. To make matters worse, Callie's only possible ally, her cousin Del, is mad at her. The last time Callie visited, she was thrown from Del's horse, Radish. Callie claimed the horse was vicious and now Del's parents are forcing her to sell Radish. Callie wants to help her cousin, but she's terrified of the horse. Del is just as tenacious as the rest of Callie's family, and Callie is forced to admit that she's not going to be allowed to go home until both the horse and the school are saved.
Turk needs cash, but he's allergic to his own sweat so getting a job is out of the question. Then he makes a discovery: Girls love dogs. Turk's friends will do anything to meet girls. Turk starts a dog walking business. His friends walk the dogs and Turk collects half the money. In an attempt to impress dog-loving Carly, Turk brags about his business in front of the school tough guy, Chuck. When Chuck learns the true nature of Turk's business and wants in on the action, Turk worries that he will lose his business and Carly's respect.
Fourteen-year-old Matt has only one goal in life: to become a hermit. He has no use for school, but he loves the solitude of the forest. When he hikes up to the cabin he built for himself, he discovers a mysterious stranger named Forrest has moved in. At first Matt doesn't connect Forrest's appearance with the rash of local robberies. Forrest seems to be the perfect hermit, and he teaches Matt the skills he needs to achieve his goal, including how to hunt with a crossbow. But when Forrest tries to kill an endangered Roosevelt elk, Matt questions the ethics of his new friend. When Matt discovers a stolen rifle in his cabin, he finds himself trapped in a dangerous situation.