Twelve-year-old Tabitha is less than thrilled when her parents send her on a hiking trip with her cousins, Ashley and Cedar, and her Aunt Tess. For one thing, she's not much of a hiker. And she's pretty sure her cousins hate her. But even Ashley can't blame Tabitha for everything that goes wrong: the weather turns ugly, a bear comes into the cabin, Ashley and Tess are injured and Max, the family's beloved dog, disappears. When rescue finally arrives, Tabitha realizes that she is no longer the timid, out-of-shape girl she used to be. She's become strong, resourceful and brave in the face of adversity-no matter what form it takes.
In the fall of 1066, a thirteen-year-old Anglo-Saxon girl named Catla watches from afar as Viking raiders burn her village and imprison her family and the other villagers. No one sees her as she flees toward Aigber, the closest village, praying the people there will help. Catla must ignore her terror as she makes her way to the standing stones, a place of refuge, where she meets Sven, an older boy from her village. Together, they continue toward Aigber and are able to alert the village of the coming peril. Catla and Sven rally the villagers of Aigber, and with Catla's help, a plan is put in place that will save both villages from the Nord-devils.
Taylor and his mother have moved from a small northern town to the heart of Toronto. The differences are dramatic as Taylor becomes part of a classroom of kids as diverse as the city itself. While taking a shortcut across a junkyard with his new best friend, Simon, Taylor becomes aware of a colony of wild cats that make the junkyard their home. Assisted by his classmates, teacher and the security guard, Mr. Singh, Taylor takes a special interest in caring for the cats. Suddenly there is an announcement-the junkyard is being redeveloped to become condominiums. Can Taylor and his friends save the cats of the colony from certain death?
Emily is horrified when Aunt Hannah tells her that for their holiday they are heading north to a housewarming party at an isolated cabin with no indoor plumbing or electricity. When they arrive, it is even worse than she imagined. The snow is deep. The work is hard. Aunt Hannah is bossy. And Blossom, the girl her age, wants her to play ice hockey on a nearby lake. Is it possible that this could turn into the five-star holiday Emily had dreamed of?
Seeing-eye pup, Shakespeare, conquered many fears in Rescue Pup. Now he is back, about to be matched up with a blind boy, ready to begin his working life. Tim is enraged by his blindness and wants nothing to do with a guide dog. But he is no match for Shakespeare.
In the sequel to Discovering Emily, Emily Carr is determined to become an artist. But her parents have died, and she and her siblings are ruled by the iron-willed eldest, Dede. Dede is more concerned with decorum than with ridiculous dreams and is not averse to punishing Emily severely. In the face of such resistance, and in the conservative climate of nineteenth-century Victoria, Emily must find a way to make her dream come true.
Nick, Kia and their basketball-playing pals are back in this sequel to Eric Walters' very successful "Three on Three". With the three-on-three tournament over, it's now time for tryouts for the school rep team. The question is will grade three students Nick and Kia have any chance to make the team? After all the rep team is normally made up only of grade five players. When Nick and Kia decide that they will try out for the team, they find they get a chilly and somewhat hostile reception from the older students. Even the coach seems to give them little hope of making the team. Only their old teammate Marcus is willing to stick up for them. But their determination pays off and they make the team, though both seem destined to ride the bench for much of the season. And the team itself does not get off to a good start, losing its first four games. And then Kia has an idea that she thinks might turn things around. But she and Nick will have to convince their reluctant teammates to buy into the plan and that's won't be easy. Once they persuade Marcus, Kingsley and Roy to practice the new strategy, the future begins to look brighter. Now at least Nick and Kia are getting some playing time, but can they keep the momentum going through the playoffs? Book 2 in the series
Twelve-year-old Jess and her friends have been playing hockey with the boys in Fort Desperation, Northwest Territories, since they were six years old. They'd like to start a girls' team in their community, but is tiny Fort Desperation ready for it? Somebody is trying to scare them off through acts of vandalism. Not only do Jess and her friends have to organize a team, find a coach and learn to play together, they have to unmask the Hockey Vandal. Can they do it before the Vandal destroys their team's hopes?
Colette Faizal isn't superstitious, so she doesn't worry when a fortune-teller advises Colette's mother to "watch for the unexpected." But when her father announces he is going back to Iran, her mother is hurt in a car accident and Colette is sent to live with the grandparents she's never even met, everything the mysterious woman predicted seems to be coming true. As Colette struggles to bring her family back together, she tries to hold on to the last thing the fortune-teller told her: "You will know how to handle what lies ahead."
Josie is fascinated with the secrets of the prehistoric world. She and her grandfather, an amateur paleontologist, explore the beaches and cliffs near Stone Trees Cottage in Nova Scotia. Tiny bones have been discovered, but what are they from? As Josie searches for the answer, she is forced to cope with an accident and competition from an unpleasant neighbor. Time is of the essence, for she must find the answer before someone else does and before the tides and waves that exposed the secret wash it away forever.
Every time Chance turns around, he gets in trouble. In school, he can't sit still. Reading is hard and math is harder, but anything to do with science fascinates him. When his class starts raising butterflies from caterpillars, Chance is hooked. School is suddenly fun again, but when he decides to take his caterpillar home, he learns that loving something often means letting it go.
Young Emily Carr has no interest in learning to be a lady. She loves animals and the outdoors, and she is beginning to discover that what she loves most of all is drawing and painting. Will she find a way to develop her talent in the straitlaced world of nineteenth-century Victoria, British Columbia?
The year is 1957, and Bobby lives on the Tsartlip First Nation reserve on Vancouver Island where his family has lived for generations and generations. He loves his weekend job at the nearby marina. He loves to play marbles with his friends. And he loves being able to give half his weekly earnings to his mother to eke out the grocery money, but he longs to enter the up-coming fishing derby. With the help of his uncle and Dan from the marina his wish just might come true.
Jane is terrified of the masks hanging along her grandmother's stairwell, and even more scared of the Spirit Man in her grandmother's bathroom. After a week of avoiding him during a summer visit, she finally summons the courage to face him, minutes before leaving for the trip home. But her moment of triumph marks the beginning of a year of trouble for Jane and her family, trouble only Jane (and the Spirit Man) can fix.
When Nick and Kia are invited to former Toronto Raptor Jerome "Junk Yard Dog" Williams' basketball camp in Washington, DC, they quickly discover that this is no ordinary summer hoop camp. This is a basketball boot camp that focuses on discipline and hard work. Jerome and Johnnie's father, "Sergeant Push-up" to the campers, is the no-nonsense camp director. When scrimmages begin, Nick and Kia fall victim to the antics of their teammate Jamal, a talented but troubled player who tries to win games on his own. Only after some hard lessons-and some tough losses-do the three youngsters learn that it takes everyone on the team to accomplish real success. For the ninth installment of this best-selling series, Eric Walters has teamed up with retired NBA star Jerome Williams and his brother Johnnie Williams III to write another exciting chapter in the lives of Nick and Kia. Although Boot Camp is fiction, there is a real JYD Basketball Boot Camp in Washington each summer. The Williams' royalties will go to support the JYD Project, which offers a variety of community outreach programs for youth in Canada and the United States.
Ellie and her little brother Max find themselves moving from their grandmother's comfortable home in England to Upper Canada. Their mother is dead, Father wants to start over again, and in 1835 there are many opportunities for settlers in British North America. Despite the strangeness of this vast new world, Ellie is sure things will turn out all right, as long as the family stays together. But once they are in Upper Canada, Father leaves Ellie and Max with strangers on an isolated homestead, while he goes on ahead to find land and build a cabin. Although the mother and father are kind to her, Ellie makes an enemy of their daughter Mary, who is insulted by the newcomer's distant manners, fine clothes and talk of her London home. Ellie's loneliness and discomfort, however, gradually turns into a growing fear. Where is Father? Why hasn't he come back to them? A gripping story for young readers that explored the world of early settlers.
Dickon wasn't happy in his old home or his old school. He hopes that in his new neighborhood he will meet children who never knew his old, hyper self, who will like him for who he is now. And he hopes for a dog of his own. Dickon's mother calls him Birdie. She feeds him milk from a teddy bear mug. She worries if he's out of her sight for a moment and she knows how filthy and vicious dogs can be. Dickon is delighted to discover that the Humane Society is right on the other side of the fence behind the new house, but only by disobeying his mother will he ever get close to a real dog.
Belle, an 11-year-old Metis girl, and Sarah both want the coveted job of church bell ringer. An embroidery contest is held to award the position, and Sarah cheats. Before Belle can expose her, the two are caught up in the advancing forces of General Middleton and his troops as they surround Batoche in the 1885 Riel Rebellion. The church bell disappeared that day and remains missing to this day.
Jeremy longs for a pet, but he doesn't know what kind of pet to get. When his parents agree that he can start a pet-sitting business in order to try out a variety of species, Jeremy has no idea what adventures are in store for him. Pet after pet is eliminated from his "To Get" list. In the end, not a single animal seems suited - until a favorite relative comes up with a surprising solution.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Ten-year-old Rosario Ramirez and her family are political refugees from Mexico, trying to make a new life in Canada. After being teased at school, Rosario vows not to speak English again until she can speak with an accent that's one hundred percent Canadian. Since she and her parents plan to spend the whole summer working on BC fruit farms, she will be surrounded by Spanish speakers again. But when her family's closest friend Jose gets terribly sick, Rosario's plans start to unravel. Neither Jose nor Rosario's parents speak English well enough to get him the help he needs. Like it or not, Rosario must face her fears about letting her voice be heard.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Addy has worn hearing aids for as long as she can remember. Her mother tells her this makes her special, but now that Addy's in grade six, she wants to be special for what she's done. When Addy joins the school running club to keep her best friend, Lucy, company, she discovers she is a gifted runner. Lucy isn't, which is problematic. Further troubles surface when Addy gets paired on a school project with Sierra, a smart, self-assured new classmate who wears a cochlear implant. Addy is surprised to discover hearing loss is all they have in common and a shared disability is not enough of a foundation for a friendship. True friends support each other, even if they have different passions and dreams. More importantly, Addy comes to understand that she is defined by more than her hearing loss. She has the power to choose how people will see her, and she does.
Ever since he was small, Franklin has been soothed by fire. Staring into the flames helps Franklin forget his problems. And right now, he's got a lot to forget. Franklin's mother has left the family home to be with her hairdresser boyfriend. Franklin's father, the mayor of Montreal West, is too busy worrying about his public image to do anything about the family. As a rash of local fires competes with upcoming elections for media attention, Franklin's father has to work hard to keep the public happy. And Franklin has to reconsider his romance with fire.
Dan Hogg is thrilled when his uncle offers him some work at a food fair, because he wants money to hire a professional trainer to help him with his scrawny physique. His excitement vanishes when he learns that the job is dressing up in a hotdog costume and handing out samples. Every dark cloud has its lining, Dan discovers, when he, or rather Frank Lee Better, his mascot persona, gains the attention of a pretty girl named Brooke. The attention is great until Dan finds himself under attack from Cupcake Katie and a mysterious guy with a strange interest in Brooke. It's not until he's huddling in a bathroom in his tight white underwear that Dan begins to suspect Brooke's attention might be too good to be true.