Charlotte and her brother, Jacob, are thrilled to head off on an adventure in their grandpa's boat, The Seawind. As they set sail for Pirate Island, they look forward to a day of beachcombing, playing pirates and storytelling. There are plenty of great treasures to be found, but Charlotte, who can be very bossy, is having trouble sharing with Jacob. When Charlotte accidentally loses one of Jacob's best finds, a piece of driftwood that looks just like a pirate's cutlass, it's the final straw. Feeling horrible for upsetting her brother, Charlotte is determined to set things right.
When eight-year-old Josh and his family adopt an energetic puppy with a big personality and a talent for escaping, everyone is sure that obedience school will teach him good manners. But Bagels turns out to be a bigger handful than anyone predicted. He gets into the laundry, the groceries and the neighbor’s koi pond. He even gets expelled from obedience school. Josh and his little sister, Becky, are worried that if Bagels doesn’t shape up, their parents will send him back to the shelter. Can Bagels redeem himself before it’s too late?
One spring, a nine-year-old Cree boy is visited by a master soapstone carver named Lindy, who gives him four pieces of soapstone. The primary secret to carving, the boy learns, is recognizing that each piece of soapstone already holds its true form inside. Lindy teaches the boy to listen to the soapstone and look to the world around him for signs as to what to carve. As the seasons change, the young boy’s experiences lend him opportunities to develop his carving skills and become attuned to the signs around him. He eagerly awaits the following spring, which will bring Lindy’s return and a chance to show off his carvings.
When an osprey nest atop an electrical pole catches fire, the whole town of Waterton loses power. Being a park warden’s daughter, Jenna (whom everyone calls Cricket) is there at the scene, where she finds three abandoned baby ospreys. Caring for the chicks proves to be challenging for Cricket. The birds are noisy, hungry and very picky eaters. But when she discovers that the power company is building a new anti-nesting device on the electrical pole, Cricket has an even bigger problem. How will she reunite the baby birds with their parents without a place for them to build a nest?
Miranda has one messy desk. It's full of books, pencils, science projects and…other stuff. Too much stuff, says her teacher, Ms. Basil. On a family visit to her Uncle Aldo's one night, Miranda wonders if some of his magician's tools might offer a solution to her messy-desk problem. Sneaking off to the magic room, Miranda finds Uncle Aldo's impressive collection of top hats. Miranda knows that magic top hats can hold lots of things—why not the mess from her desk? At first, the hat seems to do the trick, but soon things start to go horribly wrong. As Uncle Aldo says, you have to be careful with magic.
In their fourth adventure together, Jake and his younger brother, Tommy, visit their grandparents' farm, Thunder Creek Ranch. When Jake spots a kid on the neighbor's farm, he goes over to investigate and meets Cory McNash, a city kid. Cory thinks he's tough and likes to brag. He offers Jake a ride on a quad bike, and Jake can't resist. When Cory leaves a gate open and a young calf chases Tommy over the creek and into the woods, Jake and Cory follow on the quad. There's a storm coming, and they soon discover why the trickle of water in the creekbed is called Thunder Creek. The boys are stranded, and the tiny creek in now a raging torrent too dangerous to cross
Trying to land a spot on the South Side Middle School football team isn't the biggest challenge Matt Hill faces in the third installment of this popular series. Besides catching passes and dodging defenders, Matt also has to deal with the return of his estranged father following a ten-year absence. But while Matt comes to grips with forgiving his father and gets used to having him around, he must also help a teammate deal with the damage inflicted by his own overbearing and sometimes violent dad. Full of the exciting sports action that marked the first two volumes of the South Side Sports series, First and Ten is a tale of choices made and lessons learned, both on and off the field. Book 3 in the series.
Eleven-year-old Sam's first visit to the remote west coast of Vancouver Island is nothing like she'd expected. Her older cousins tease "the city kid" mercilessly, when they're not ignoring her altogether. She often finds herself left to her own devices. Still, the woods and beaches around Brackenwood Point offer plenty of room to explore. Then, one day, Sam comes face-to-face with a wild cougar and her two cubs, and her summer vacation suddenly gets much more exciting.
Mary is certain that her parents are giving her new shoes for Christmas, but the Depression has hit her Saskatchewan farming family hard. Mary tries to hide her disappointment when she receives a crude homemade doll instead. She ends up liking the doll much more than she expects, but the doll fuels the rivalry between Mary and her older sister, Judith. Then, when the doll disappears a few weeks later during a snowstorm, Mary and Judith's relationship changes once again.
Yossi Mendelsohn works hard to help his family survive after they flee Russia to find a better life in Montreal. He sells newspapers and carries bundles from the garment factory. Yossi longs to play "le hockey" with the French boys, but he has no skates. When his father falls ill and his sister and her fianc organize a walkout at the factory, Yossi's dream of lacing on skates seems farther away than ever.
Robin can hardly wait for her cousin April and her Aunty Liz to come to the ranch for Christmas. When a devastating car accident sends Aunty Liz to the hospital for several months, Robin can't help but be overjoyed to learn that April will live with Robin and her family while her mother is recuperating. But April has changed, and Robin must deal with April's growing anger and resentment at being forced to leave her injured mother and her life in the city. Then Robin's little sister, Molly, disappears during a blizzard, and Robin and April's friendship faces the ultimate test.
It's a new season for Nick and Kia and once again they have to prove they've got what it takes to make the Mississauga Magic rep team. There is no free ride on Coach Barkley's team. The tryouts are tough but fair and it looks like the nucleus of last years team will be together once again. But there is one new player who seems to have the skills to impress the coach. Though Ashton has great skills, he's not much of a team player. On top of that he's not even sure he wants to make the team. Unable to imagine that anyone wouldn't want to play for the Magic, Nick and Kia set out to solve this dilemma and learn some tough lessons along the way. Book 7 in the series.
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
Shannon is excited about spending a week at her friend Rina's house, but she's a little nervous too. Rina seems to be able to do everything better than she can and her home is chaotic compared to Shannon's own. When things fall apart, Rina's grandmother is there to tell them a story from her past, early in the Second World War. The story is about a rift between her and her childhood friend, Mitsu, a rift that could never be healed because Mitsu and her family were taken away from the small town of Paldi and interned with other Japanese Canadians. Rina's grandmother, Jas, never saw Mitsu again. That is, not until Shannon and Rina find a handful of forgotten beads in the bottom of a cardboard box.
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
Eleven-year-old Bree is happiest when she's climbing the trees at Cedar Grove, her urban townhouse complex. She's the best climber around, even better than an older boy, Tyler, who drives her crazy with his competitiveness. When Ethan, a younger boy, falls from a tree and hurts his elbow, the neighborhood council bans all tree-climbing in Cedar Grove. If Bree chooses to ignore the bylaw, her family could be kicked out of their home, so she vows to change the rule instead. After giving a presentation to the Neighborhood Council, she realizes this is not a battle she can win on her own, but rallying the Cedar Grove troops is more difficult than she imagined.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
Princess Jill excels at jousting, fencing, skating and long-distance spitting. Her brother, King Jack, loves baking and spending time with Little Bo Peep and her sheep. So what's a princess to do when she receives a mysterious letter from the land of Grimm? Take up ballroom dancing? Not Princess Jill. All alone, with only her wits to guide her, Jill sets off to rescue the citizens of Grimm. Along the way she makes many odd new friends and discovers the value of listening to your mother.
After eight-year-old Kevin Mason's mother abandons him, he takes refuge in his fantasy of becoming Knuckles McGraw, a tough cowboy roaming the plains on his legendary horse, Burlington Northern. But instead of riding the range, Kevin is stuck in a foster home with a pierced and tattooed teenager named Ice and a mute girl named Breezy. While he waits to be claimed by the father he barely remembers or the mother who left him a good-bye note in his lunchbox, Kevin (aka Knuckles McGraw) tries to communicate with Breezy, learns to get along with his bunkhouse-mate Ice, and discovers that memories can be as deceptive as family secrets.
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
Ten-year-old Eddie lives with his mom and grandparents in a small cabin on the Queen Charlotte Islands. A year earlier, Eddie's dad took the ferry to the mainland and never returned. Eddie loves going fishing with Granddad and listening to his tall tales about the big snapper. Eddie believes if they catch such a fish, it might change his family's fortune. Mom decides to turn their cabin into a bed and breakfast. Some of the guests appreciate island life, but many do not. When Granddad falls ill and must go away for treatment, Eddie worries that he too may not come back. Already hurt and confused by his father's disappearance, upset by the attitudes of the tourists, and now missing his beloved grandfather, Eddie goes fishing alone in Granddad's skiff. Soon he is struggling with more than the need to stay afloat.
Spending Christmas holidays in the wilderness with his ex-con aunt Mag is not Evan's idea of a good time. What's worse is that everyone he meets-even his new friend Cedar-is making a big deal about a loon that is hanging around on the lake. Why should Evan care about a dumb bird? When he discovers that the loon will die without help, he realizes he does care, but rescuing the wild bird turns out to be whole lot harder, and more dangerous, than he expected.
Mouse is small for his age and tired of being teased about it. Then one night he discovers, much to his surprise and delight, that he fits perfectly (well, almost perfectly) into the Undergarden, a subterranean world beneath his backyard. Mouse befriends the Undergardeners and helps them keep their existence safe from the dangerous world up top. All that, and he never has to change out of his pajamas!
Sam Stringbini, the youngest son in a family of circus performers, is living every kid's dream, except for the fact that he is no good on the high wire, trapezes freak him out and magic mystifies him. When the Triple Top Circus is threatened by repeated acts of sabotage, Sam is the number one suspect. To clear his name, Sam enlists the help of his cousin, Harriet, and discovers that, while he may never be a sword-swallower or a lion-tamer, he just might be able to save the circus.