With the help of his wild imagination and enthusiasm, DJ, the hero of Adventures at Camp Lots-o-Fun, deals with one disaster after another—Super Stackers, "weeding" his mom's garden, facing Tiger the Terrible and a misspelled sign. But when DJ mistakenly sells the wrong box of jewelry to his new friend Sam at his grandma's garage sale, those disasters seem minor. Riding his beloved skateboard, Speedwell, DJ sets out to search for Sam, which is a challenge in itself. When he finally finds Sam, DJ is not prepared for the enormous sacrifice he will have to make to get the jewelry box back.
Miranda has one messy desk. It's full of books, pencils, science projects and…other stuff. Too much stuff, says her teacher, Ms. Basil. On a family visit to her Uncle Aldo's one night, Miranda wonders if some of his magician's tools might offer a solution to her messy-desk problem. Sneaking off to the magic room, Miranda finds Uncle Aldo's impressive collection of top hats. Miranda knows that magic top hats can hold lots of things—why not the mess from her desk? At first, the hat seems to do the trick, but soon things start to go horribly wrong. As Uncle Aldo says, you have to be careful with magic.
Kate has decided on a pirate theme for her party. She thinks that seven is going to be the best age to be. Her friend Jake is going to teach her to ride a two-wheeler. And her party is going to be fabulous. That is, until Violet starts spreading stories. Kate goes right on with her planning, but she is worried. When Violet is the only one to show up on the big day, Kate thinks that her worst fears have come true.
Bruno is a boy with particular tastes and ideas. He will not, for example, eat anything green. He spends one day as Sir Bruno and another as the Queen. He is an entrepreneur and he understands the language of Car. Bruno is a boy worth knowing.
The poems in this book tell stories of animals and nature, from two sweaty hippos, a smiling lizard and some creepy crawlers to a few tricky dandelions. At the end of each poem, find out more in an interview with a key character or a list of fascinating facts.
George is hardly bigger than a child's middle finger. His knees and his elbows don't bend and his legs are fused together. When Katie and Mackenzie find him at the edge of the ocean, they are unimpressed, but George keeps turning up in their lives. And what may seem ordinary to a girl and a boy can be an awesome adventure if you are six centimeters tall.
Sam and Nate tells the story of a developing friendship between two boys. Through letters, notes, school projects, a pregnant teacher and a substitute who has never taught children before, Sam and Nate support each other as best they can, but get into some funny scrapes while they're at it.
Harriet has a large collection of stuffed animals. Her favorite is an intrepid bear, Theodora (Teddy, to her friends), who leads the others in a variety of attempts to boss Harriet around and to claim the spot of alpha animal in the household. It is all Harriet can do to get her own way once in a while.
Jake and his younger brother Tommy are on their first camping trip. While exploring in the woods on Marsh Island, they lose their way. When the boys start to feel like they're not the only ones wandering in the woods, they begin to wonder if the story their dad told them about old Alfred Marsh and his lost fortune is true.
In Monster Lunch we dine with Frankenstein, attend a burgoo and a birthday party, meet a grumpy garden dude and slurp hot zoop. Each poem is followed by an interview with the main character or fascinating facts about food. This collection of yummy, yucky, messy and hot rhyming stories is bursting with rhythmical fun.
In Rhyme Stones, we go spelunking, we meet a witch who can't stay on her broomstick, a schoolyard bully, and we see how a simple piece of cloth can become anything we want it to be. Each long poem is followed by an exclusive interview with the main character, and each short poem has a "trailer" of cool facts about the theme.
Jake and his younger brother Tommy are visiting family at a beach house on the coast. Having already lost a race to his cousin Lexie, Jake can't resist a second chance at victory when she challenges him again. Only this time it's a boat race-to the legendary Smuggler's Cave and back. The ocean is deep and choppy, and the boat is harder to control than Jake thought it would be. When he and Tommy reach Smuggler's Cave, the unthinkable happens. The boat capsizes, and they are swept into the cave. Lexie comes to their rescue, but the rising tide prevents them from escaping, and the three of them soon realize they are trapped.
Reg and Keely are twins. Keely loves painting and bugs. Reg loves rocks. Keely sings crazy rhymes. Reg plays softball. Shawna and Burt are their friends. In this series of linked stories, the children's deep involvement with their daily activities never falters, from a bug walk, through incidents flying a kite and dividing labor at clean up time, to a chance to swim in the river on a hot summer's day.
Daddy takes Ben on a surprise trip to the pet store. Ben doesn't want a mouse, a snake, or even a cat. But when a certain puppy makes Ben laugh, a lasting friendship is formed. Three short chapters trace a day in the life of Ben and his new puppy, Tita. This book is good for your brain because: Early Reader, Chapter book, Responsibility, Friendship
SIT . . . STAY . . . FETCH! In this sequel to Aggie and Ben, the best friends are back for more boy-and-his-dog fun. Young readers will laugh out loud at Aggie's irrepressible antics and Ben's determined attempts to train her. Three short chapters, just right for beginning readers, follow Aggie and Ben on their adventures in doggie training, obedience, and friendship. This book is good for your brain because: Pets, Friendship, Early Readers
Two worms who are best friends have fun together as they tunnel their way through a garden. Includes facts on how worms help plants grow.
As a companion to her award-winning story collection Three Minute Tales, Margaret Read MacDonald has compiled another delightful collection of entertaining stories from around the world edited especially for the tastes and interests of young readers.
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order! Book 6 in the series.
The local movie theater is hosting Horrorfest--two days of backtoback monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spine tingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth. Book 12 in the series.
Word of Malcolm and Dandy's work as ghost hunters has spread around the neighborhood! Mr. Gable from the local horse stables has put in a call to get the boys to rid his stables of a headless ghost. The boys consult Washington Irving's The Legend of Sleepy Hollow to see how to handle a situation like this. It'll take a little imagination and some help from Dandy's new girlfriend to zap this horse riding spirit! Book 11 in the series.
When the local museum hosts the exhibit for the mummy of Egyptian king, Tuturtikum, Malcolm and Dandy want to be the first in line. But they soon learn there is more to the mummy than just a wad of rotting rags. They've both become victims of the Tuturtikum curse! It seems the only way to zap the curse is to zap the ghost of Tuturtikum. But can the curse be lifted or will they be jinxed for life? Book 10 in the series.
It's field trip day and Mrs. Goolsby is taking the class to the sugar factory. It seems like a sweet place, until they're all dodging the flying sugar beets! The tortured tour guide finally reveals the factory's secret . . . it's haunted. Can Malcolm and Dandy rid the refinery of the clinging ghost who vows she'll never! never! never! leave? Book 9 in the series.
Bus 445 has a mind of its own--it honks for no reason! Is it a malfunction or a malicious ghost? Malcolm and Dandy open an investigation that has them colliding with a spiteful spirit. But can they steer him away from his mission of revenge? Their runaway adventure brings the reader along for a bumpy ride. Book 8 in the series.
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Book 1 in the series
A Ghost Detector's job is never done--not even when school starts! Malcolm and Dandy spent their summer hunting ghosts with their trusty specter detector and ghost zapper. On the first day of school, Malcolm's digital camera captured some very strange paranormal activities in Waxberry Elementary School. Now they have to bring a message to an even bigger fright, their fifth-grade teacher Mrs. Goolsby! Book 3 in the series.