Takes a look at 12 of the biggest breakthroughs in video technology. From the video camera tube and video recording machine to VCR's, camcorders and streaming video, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.
Takes a look at 12 of the biggest breakthroughs in movie technology. From the kinetoscope and first "talkie" movie to green screen effects, computer generated imagery (CGI) and 4D movies, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.
Takes a look at 12 of the biggest breakthroughs in photo technology. From the camera obscura and calotype cameras to color photography, digital cameras and photo editing, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.
Smartphones put a camera in just about everyone’s pocket, but it hasn’t always been so easy to take a snapshot. The 18th century brought a new innovation that allowed people to easily preserve a moment in time. That innovation carries on today! Through informative text, fun facts, and special features, this fascinating title explores how the camera was invented and how it continues to develop!
This title introduces young readers to diamonds, the hardest natural substance on Earth! Learn how diamonds are formed and where they are found. Historical and modern mining methods are detailed, and topics such as conflict diamonds are covered. The many uses of diamonds are examined, from industrial applications in products such as diamond saws and dentists' drills to engagement rings and birthstone jewelry. See how artisans such as diamond cutters and lapidaries use diamonds to create beautiful and useful jewelry by paying special attention to the four C's, carat, cut, clarity, and color. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.
Where do you live – in an apartment block, a townhouse, a cottage in the country? Sounds nice but it’s a bit ordinary, isn’t it? What if you lived somewhere really special – in a fairy tale castle with tall spires and steeples, for instance?
Readers who love clay modeling and stop motion videos will enjoy this exciting book, which will inspire them to create claymation projects. From creating their own unique clay figures to taking projects to the digital screen, readers will like the engaging photographs and step-by-step instructions that show them the techniques and tools needed to design and create their visions in claymation!
From simple card tricks to awe-inspiring magical illusions, this book dives into the techniques and skills needed to become a magician. Clear instructions, photos, and special tips guide readers through mind-bending tricks and illusions that are sure to amaze family and friends! Fact boxes highlight innovative magic tricks and the magicians who achieved them, inspiring every reader to release their inner magic.
Careers in architecture and construction involve designing, planning, managing, building, and maintaining structures. This book highlights a variety of specialized jobs with promising growth potential. Find out what path you need to follow in education and training to reach your dream job.
From creating their own art tools to making a screen print unique to their personal style and vision, this title helps readers express their creativity through the various forms of printmaking. Using clear methods, engaging photographs, and non-toxic materials, readers will learn the techniques of printmaking and be inspired to experiment with their own designs and ideas.
Easy to follow video and photography production makerspace projects using free and inexpensive software for library, classroom and home.
The action of the big screen--car crashes, torrential rainfall, ships sinking--is the work of special effects! Directors and crews use anything they can to create a real and captivating experience. Enormous models, airplane engines, controlled fires, and much more create the excitement we all crave! Young readers will marvel over this behind-the-scenes look at how movies are made.
Tom Cruise performed his own stunts for the film Mission Impossible: The Ghost Protocol, which included dangling 1,700 feet from the world’s tallest building! Students will explore the extreme amount of planning, equipment, training, and expertise that goes into the stunts performed in films as they dive into this action-packed title.
From aliens to zombies, learn about the "science" behind the monsters that continue to frighten and fascinate us. This book examines the scientific aspects of monsters from pop culture, books, and movies such as the Thing, the Blob, the Mummy, Dracula, Frankenstein, Godzilla, Medusa, Cerberus, werewolves, zombies, and many more. Featuring TIME content, this high-interest book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!
Learn how a designer's sketch becomes the fashion we wear and how a designer uses math and geometry to make their designs successful in this fashion-filled book! Including information about the fashion industry, clothing fabrics, patterns, and textures, readers learn all about the different aspects of the fashion industry. With a glossary, index, vivid images, informational text, and interesting facts, children will be engaged from beginning to end.
Each Origins: Whodunnit: Heists eShort is a single chapter from the full Heists title, packaged as a mini eBook. Heists eShorts include Bank Heists, Art Heists, Heists and Hostages, and Cash and Jewel Heists.
In this engaging biography, readers will learn about the developer of the miniskirt, Mary Quant. Follow Quant’s story from her early years selling her designs in her shop Bazaar as she names the miniskirt and brings it from popular London skirt style to worldwide fashion trend! Fun facts, a helpful timeline, a glossary, and an index supplement the historical and color photos showcased in this inspiring biography. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
A series for the young architect, designer or engineer who wants to plan and build their own ecologically sound home that will also help our planet.
A series for the young architect, designer or archeologist who wants to unearth the wonderful cities and dwellings of the past and learn how ancient builders worked.
A series for the young architect, designer or engineer who wants to plan and build amazing future style homes and workplaces.
Scratch helps children design computer games, animations, and interactive stories from the ground up and share them with people around the world. In this book, students explore Scratch through detailed explanations built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.