Search Results: 98 books from 13 publishers. Learn more

Maker Projects for Kids Who Love Paper Engineering

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117656

This interesting title unfolds the art and science of paper engineering. Readers interested in crafting and designing patterns and structures will be inspired to create "Maker" projects using paper - a medium readily accessible to any classroom or library. Kids will learn about popular trends and possibilities in paper engineering, and how great engineers in many different fields often visualize and create their most amazing projects in paper models first. Readers are encouraged to experiment with their own ideas and create products that are unique to their visions.

Make a Theater and Movie Set

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124951

Develop your STEAM skills as you design and build your very own theater and movie set. This book contains step-by-step projects that give you clear instructions to make every element a model theater and movie set needs, including sets, trap doors, and special effects.

Make a Space Center

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124944

Develop your STEAM skills as you design and build your very own space center! This book contains step-by-step projects that give you clear instructions to make every element a model space center needs, including a rocket and launch pad, Mars rover, and satellite.

Make a Castle

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124937

Develop your STEAM skills as you design and build your very own castle! This book contains step-by-step projects that give you clear instructions on how to make every element a model castle needs, including battlements, jousting grounds, and secret rooms, which are fun to build.

Make an Amusement Park

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124920

Develop your STEAM skills as you design and build your very own amusement park! This book contains step-by-step projects that give you clear instructions on how to make every element a model amusement park needs, including a merry-go-round, ferris wheel, and roller coaster.

The Science of Movies

John Perritano (author)

Publisher: Saddleback Educational Publishing ISBN: 9781630783693

How did Edison help movies get started? What was Technicolor? How do 3-D glasses work? Who was Dar Robinson? Has a movie ever amazed you?

12 Impossible Daredevil Stunts

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820246

Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

12 Architects Who Changed the World

Vicki C. Hayes (author)

Publisher: Amicus Publishing ISBN: 9781645820000

From Spain’s Antonio Gaudi to France’s Le Corbusier, Iraq’s Zaha Hadid, and America’s Norma Sklarek, the first black woman to get a degree in architecture, this book profiles 12 prominent architects from around the world. Each chapter includes attention-grabbing photos, biographical details, and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-bios encourage further exploration.

Animation

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915832

Some of Hollywood’s biggest blockbusters are animated movies! From hand-drawn animation to computer-generated works, animation is a fascinating world of fantasy. But what goes into making these popular films? This high-interest title answers that question! Special features highlight famous animated works, and profiles of famous animators such as Walt Disney and Hayao Miyazaki introduce readers to animation pioneers. For readers interested in behind-the-scenes movie magic, this title is sure to deliver!

Motion Capture

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915849

Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!

Stunt Performer

Amy Rechner (author)

Publisher: Bellwether Media Inc. ISBN: 9781618916365

Lights, camera, and a lot of action! Stunt performers throw themselves into danger every day. But each move is carefully planned to be as safe as possible. Find out what an average day looks like for stunt performers, and the skills and crews they need to keep themselves safe in the face of danger. Sidebars introduce a leader in the field as well as the training and experience needed to succeed. Get ready to live life on the edge in this this title for striving readers!

Silent Films to 3D Movies

Jennifer Colby (author)

Publisher: Cherry Lake Publishing ISBN: 9781534148666

Tech is constantly progressing and changing. But have you ever stopped and wondered how it all started? In Silent Films to 3D Movies, discover how silent films evolved into the cinema we have today. Engaging inquiry-based sidebars encourage young readers to think, create, guess, and ask questions about this technology. Book includes table of contents, glossary, index, author biographies, and sidebars.

Black and White Photographs to Instagram

Jennifer Colby (author)

Publisher: Cherry Lake Publishing ISBN: 9781534148673

Tech is constantly progressing and changing. But have you ever stopped and wondered how it all started? In Black and White Photographs to Instagram, discover how the black and white portrait evolved into the photo streaming services we have today. Engaging inquiry-based sidebars encourage young readers to think, create, guess, and ask questions about this technology. Book includes table of contents, glossary, index, author biographies, and sidebars.

Sight and Sound in Minecraft: Art

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140912

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Maker Projects for Kids Who Love Printmaking

Joan Marie Galat (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119124

From creating their own art tools to making a screen print unique to their personal style and vision, this title helps readers express their creativity through the various forms of printmaking. Using clear methods, engaging photographs, and non-toxic materials, readers will learn the techniques of printmaking and be inspired to experiment with their own designs and ideas.

Video Animation and Photography

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425472

Easy to follow video and photography production makerspace projects using free and inexpensive software for library, classroom and home.

The 12 Biggest Breakthroughs in Video Technology

Vicki C. Hayes (author)

Publisher: Amicus Publishing ISBN: 9781632357021

Takes a look at 12 of the biggest breakthroughs in video technology. From the video camera tube and video recording machine to VCR's, camcorders and streaming video, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Movie Technology

Allan Morey (author)

Publisher: Amicus Publishing ISBN: 9781632356987

Takes a look at 12 of the biggest breakthroughs in movie technology. From the kinetoscope and first "talkie" movie to green screen effects, computer generated imagery (CGI) and 4D movies, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Photo Technology

Allan Morey (author)

Publisher: Amicus Publishing ISBN: 9781632356994

Takes a look at 12 of the biggest breakthroughs in photo technology. From the camera obscura and calotype cameras to color photography, digital cameras and photo editing, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Camera

Rebecca Sabelko (author)

Publisher: Bellwether Media Inc. ISBN: 9781626179677

Smartphones put a camera in just about everyone’s pocket, but it hasn’t always been so easy to take a snapshot. The 18th century brought a new innovation that allowed people to easily preserve a moment in time. That innovation carries on today! Through informative text, fun facts, and special features, this fascinating title explores how the camera was invented and how it continues to develop!

Big Bugs and Other Bug Stories

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374007

Bugs! See the work of an artist who makes giant sculptures of some of the world's smallest creatures. Enjoy a creepy crawly counting poem. Learn about an insect eating caterpillar and get answers to questions such as "why can't bugs talk?" Stories by Jennifer Mattox, Mary Meinking, Charlotte, Gunnufson, and Highlights for Children.

Crayons

Vanessa Black (author)

Publisher: Jump Library ISBN: 9781624965159

In Crayons, early fluent readers learn about the process by which wax and colored pigments are transformed into a beloved coloring tool. Vibrant, full-color photos and carefully leveled text engage young readers as they learn about this fascinating process. A diagram illustrates key stages of the manufacturing process, and an activity offers kids an opportunity to extend discovery. Children can learn more about crayons using our safe search engine that provides relevant, age-appropriate websites. Crayons also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Storybook Homes

Gerry Bailey (author), Joelle Dreidemy, Karen Radford (illustrator)

Publisher: BrambleKids Ltd ISBN: 9781909711327

Where do you live – in an apartment block, a townhouse, a cottage in the country? Sounds nice but it’s a bit ordinary, isn’t it? What if you lived somewhere really special – in a fairy tale castle with tall spires and steeples, for instance?

Get into Claymation

Kelly Spence (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119131

Readers who love clay modeling and stop motion videos will enjoy this exciting book, which will inspire them to create claymation projects. From creating their own unique clay figures to taking projects to the digital screen, readers will like the engaging photographs and step-by-step instructions that show them the techniques and tools needed to design and create their visions in claymation!

Get into Magic

Vic Kovacs (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119148

From simple card tricks to awe-inspiring magical illusions, this book dives into the techniques and skills needed to become a magician. Clear instructions, photos, and special tips guide readers through mind-bending tricks and illusions that are sure to amaze family and friends! Fact boxes highlight innovative magic tricks and the magicians who achieved them, inspiring every reader to release their inner magic.