Search Results: 75 books from 13 publishers. Learn more

Sight and Sound in Minecraft: Art

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140912

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Video Animation and Photography

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425472

Easy to follow video and photography production makerspace projects using free and inexpensive software for library, classroom and home.

The 12 Biggest Breakthroughs in Video Technology

Vicki C. Hayes (author)

Publisher: Bookstaves ISBN: 9781632357021

Takes a look at 12 of the biggest breakthroughs in video technology. From the video camera tube and video recording machine to VCR's, camcorders and streaming video, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Movie Technology

Allan Morey (author)

Publisher: Bookstaves ISBN: 9781632356987

Takes a look at 12 of the biggest breakthroughs in movie technology. From the kinetoscope and first "talkie" movie to green screen effects, computer generated imagery (CGI) and 4D movies, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Photo Technology

Allan Morey (author)

Publisher: Bookstaves ISBN: 9781632356994

Takes a look at 12 of the biggest breakthroughs in photo technology. From the camera obscura and calotype cameras to color photography, digital cameras and photo editing, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Camera

Rebecca Sabelko (author)

Publisher: Bellwether Media Inc. ISBN: 9781626179677

Smartphones put a camera in just about everyone’s pocket, but it hasn’t always been so easy to take a snapshot. The 18th century brought a new innovation that allowed people to easily preserve a moment in time. That innovation carries on today! Through informative text, fun facts, and special features, this fascinating title explores how the camera was invented and how it continues to develop!

Big Bugs and Other Bug Stories

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374007

Bugs! See the work of an artist who makes giant sculptures of some of the world's smallest creatures. Enjoy a creepy crawly counting poem. Learn about an insect eating caterpillar and get answers to questions such as "why can't bugs talk?" Stories by Jennifer Mattox, Mary Meinking, Charlotte, Gunnufson, and Highlights for Children.

Making a Movie

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515236

This book for elementary readers highlights the sequence of events from idea to a finished movie. Full-color photographs and a timeline support each step of the project's process, from writing the screenplay and hiring actors, to filming, editing, and finally the premiere. A glossary, further resources, and an index are included.

Making an App

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515274

This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. A glossary, further resources, and an index are included.

Making a TV Show

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515250

This book for elementary readers highlights the sequence of events from idea to a finished TV program. Full-color photographs and a timeline support each step of the project's process, from writing the script and hiring actors, to filming, editing, and finally the episode's premiere. A glossary, further resources, and an index are included.

Making a Podcast

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515243

This book for elementary readers highlights the sequence of events from idea to a finished podcast Full-color photographs and a timeline support each step of the project's process, from writing the script and recording segments to finding a platform and uploading the finished episode. A glossary, further resources, and an index are included.

Making a Video Game

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515267

This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included.

Crayons

Vanessa Black (author)

Publisher: Jump Library ISBN: 9781624965159

In Crayons, early fluent readers learn about the process by which wax and colored pigments are transformed into a beloved coloring tool. Vibrant, full-color photos and carefully leveled text engage young readers as they learn about this fascinating process. A diagram illustrates key stages of the manufacturing process, and an activity offers kids an opportunity to extend discovery. Children can learn more about crayons using our safe search engine that provides relevant, age-appropriate websites. Crayons also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Diamonds

Christine Petersen (author)

Publisher: ABDO ISBN: 9781624014307

This title introduces young readers to diamonds, the hardest natural substance on Earth! Learn how diamonds are formed and where they are found. Historical and modern mining methods are detailed, and topics such as conflict diamonds are covered. The many uses of diamonds are examined, from industrial applications in products such as diamond saws and dentists' drills to engagement rings and birthstone jewelry. See how artisans such as diamond cutters and lapidaries use diamonds to create beautiful and useful jewelry by paying special attention to the four C's, carat, cut, clarity, and color. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.

Storybook Homes

Gerry Bailey (author), Joelle Dreidemy, Karen Radford (illustrator)

Publisher: BrambleKids Ltd ISBN: 9781909711327

Where do you live – in an apartment block, a townhouse, a cottage in the country? Sounds nice but it’s a bit ordinary, isn’t it? What if you lived somewhere really special – in a fairy tale castle with tall spires and steeples, for instance?

Get into Claymation

Kelly Spence (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119131

Readers who love clay modeling and stop motion videos will enjoy this exciting book, which will inspire them to create claymation projects. From creating their own unique clay figures to taking projects to the digital screen, readers will like the engaging photographs and step-by-step instructions that show them the techniques and tools needed to design and create their visions in claymation!

Get into Magic

Vic Kovacs (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119148

From simple card tricks to awe-inspiring magical illusions, this book dives into the techniques and skills needed to become a magician. Clear instructions, photos, and special tips guide readers through mind-bending tricks and illusions that are sure to amaze family and friends! Fact boxes highlight innovative magic tricks and the magicians who achieved them, inspiring every reader to release their inner magic.

Dream Jobs in Architecture & Construction

Adrianna Morganelli (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120281

Careers in architecture and construction involve designing, planning, managing, building, and maintaining structures. This book highlights a variety of specialized jobs with promising growth potential. Find out what path you need to follow in education and training to reach your dream job.

A Skyscraper Reaches Up

Kylie Burns (author)

Publisher: Crabtree Publishing Company ISBN: 9781427118523

Engineers design skyscrapers to help solve the challenge of making room for a large number of people on a small piece of land. Young readers will learn about the steps in the engineering design process and see what shapes and materials are used in construction to make tall buildings stable. A link to interactive activities online plus an activity in the book allow readers to create skyscrapers that can withstand weight, weather, natural disasters—and time!

Maker Projects for Kids Who Love Printmaking

Joan Marie Galat (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119124

From creating their own art tools to making a screen print unique to their personal style and vision, this title helps readers express their creativity through the various forms of printmaking. Using clear methods, engaging photographs, and non-toxic materials, readers will learn the techniques of printmaking and be inspired to experiment with their own designs and ideas.

Special Effects

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035901

The action of the big screen--car crashes, torrential rainfall, ships sinking--is the work of special effects! Directors and crews use anything they can to create a real and captivating experience. Enormous models, airplane engines, controlled fires, and much more create the excitement we all crave! Young readers will marvel over this behind-the-scenes look at how movies are made.

Stunts

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035918

Tom Cruise performed his own stunts for the film Mission Impossible: The Ghost Protocol, which included dangling 1,700 feet from the world’s tallest building! Students will explore the extreme amount of planning, equipment, training, and expertise that goes into the stunts performed in films as they dive into this action-packed title.  

Futuristic Homes

Moreno Chiacchiera, Saranne Taylor (author)

Publisher: Crabtree Publishing Company ISBN: 9781427115744

What will houses look like in the future? From space stations to pod living, this innovative title examines how architects design and plan for the world of tomorrow. Readers put concepts to work when they design their own home based around a unique shape.

All in a Day's Work: Animator

Blanca Apodaca (author)

Publisher: Teacher Created Materials ISBN: 9781433383496

Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!

Backstage Pass: Fashion

Lisa Greathouse (author)

Publisher: Teacher Created Materials ISBN: 9781433380204

Learn how a designer's sketch becomes the fashion we wear and how a designer uses math and geometry to make their designs successful in this fashion-filled book! Including information about the fashion industry, clothing fabrics, patterns, and textures, readers learn all about the different aspects of the fashion industry. With a glossary, index, vivid images, informational text, and interesting facts, children will be engaged from beginning to end.