Search Results: 60 books from 14 publishers. Learn more

Movie Technology

Jeanne Marie Ford (author)

Publisher: The Child's World ISBN: 9781503881310

Introduces readers to significant developments in movie technology and explores how those inventions and discoveries led to further advancements. Additional features include a table of contents, infographics to help readers learn more about the topic, Fast Facts, critical thinking questions, a phonetic glossary, an index, a selected bibliography, and sources for further research.

Electric Guitars

Kaitlyn Duling (author)

Publisher: Bellwether Media Inc. ISBN: 9781648347795

The electric guitar brings a unique sound to many music genres. But how does this instrument work? This fact-filled title explores the science behind the sound as well as the future of electric guitar technology. Colorful photos and special features introduce readers to the parts of an electric guitar and the equipment that makes its sound possible. The book concludes with a question that encourages readers to think about how they would play an electric guitar!

Architect

Kate Moening (author)

Publisher: Bellwether Media Inc. ISBN: 9781648347832

Architects design houses, bridges, and more. They make buildings beautiful and safe! But what exactly do they do at work, and what tools do they use to be successful? This title explores the daily tasks of architects, how they do their work, and how to become one. Special features introduce a famous architect, offer real-world examples of architects’ work, and outline the steps to becoming an architect. Students will enjoy building their reading skills with this title!

Construcción de casas

Moira Anderson (author)

Publisher: Teacher Created Materials ISBN: 9781480756083

Find three-dimensional shapes while learning about architecture and historic architects in this Spanish-translated e-Book! A good understanding of geometry and three-dimensional shapes is essential for architects building houses because all houses have three-dimensional shapes like pentagons and prisms. Readers can follow the process of building a house from start to finish, mastering geometric concepts through practice problems. These problems, along with clear mathematical diagrams, easy-to-read text, and vibrant images will keep readers engaged and confident in their geometry and STEM skills.

Outer Space on the Big Screen

Julie Murray (author)

Publisher: ABDO ISBN: 9781098226343

This unique title looks at how outer space has been depicted on the big screen over the years. Readers will learn about some of the most famous movies, both fact and fiction. Cool Hollywood photos complete the book. This title is at a Level 3 and is written specifically for transitional readers. Aligned to Common Core standards & correlated to state standards. Dash! is an imprint of Abdo Zoom, a division of ABDO.

De la cera al crayón

Avery Toolen (author)

Publisher: Jump Library ISBN: 9781636901589

In From Wax to Crayon, early fluent readers learn how a crayon is made, from melting wax and mixing in pigments to boxing up crayons for people to buy. Vibrant, full-color photos and carefully leveled text will engage young readers as they learn about how this item gets to their classrooms and homes. An infographic illustrates the cycle with real photos and descriptions. Children can learn more about crayons using our safe search engine that provides relevant, age-appropriate websites. From Wax to Crayon also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

All in a Day's Work: Animator

Blanca Apodaca (author)

Publisher: Teacher Created Materials ISBN: 9781433383496

Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!

Silver

Christine Petersen (author)

Publisher: ABDO ISBN: 9781624014345

This title introduces young readers to silver, the most conductive metal on earth! Learn how silver is formed and where it is found. Historic and modern mining methods are detailed. The many uses of silver are examined, from industrial applications in products such as computers and electric switches to medicines and antiseptic clothing! See how artisans such as silversmiths and lapidaries use silver to create beautiful and useful jewelry and wares. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.

Homes and Architecture

Saranne Taylor (author) Adam Linley (illustrator)

Publisher: BrambleKids Ltd ISBN: 9781913688394

What will life be like in 100 years time? Humans will be living in outer space quite soon. Probably within the next 50 years - that's in the reader's lifetime - there'll be at least one small group of scientists inhabiting a different planet.

Making a TV Show

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515250

This book for elementary readers highlights the sequence of events from idea to a finished TV program. Full-color photographs and a timeline support each step of the project's process, from writing the script and hiring actors, to filming, editing, and finally the episode's premiere. A glossary, further resources, and an index are included.

Making a Video Game

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515267

This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included.

Making a Movie

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515236

This book for elementary readers highlights the sequence of events from idea to a finished movie. Full-color photographs and a timeline support each step of the project's process, from writing the screenplay and hiring actors, to filming, editing, and finally the premiere. A glossary, further resources, and an index are included.

Making an App

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515274

This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. A glossary, further resources, and an index are included.

Making a Podcast

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515243

This book for elementary readers highlights the sequence of events from idea to a finished podcast Full-color photographs and a timeline support each step of the project's process, from writing the script and recording segments to finding a platform and uploading the finished episode. A glossary, further resources, and an index are included.

12 Impossible Daredevil Stunts

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820246

Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

Crafts for Everyday Life

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688103

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

The Artist's Design Device

Felicia Law (author) Lesley Danson (illustrator)

Publisher: BrambleKids Ltd ISBN: 9781913189983

STEAM education is the backbone of learning worldwide as Science, Technology, Engineering, Art and Mathematics come to the fore of curriculum activity in schools across the globe. In this exciting and original series, 5 scientists (representing STEAM) come together to pool their knowledge as each one of them constructs a machine or piece of equipment that uses basic knowledge across the 5 sciences.

Sharing Photos Online

Amber Lovett (author) Rachael McLean (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781534160262

Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Sharing Photos Online, readers learn how to creatively take photos and safely share them online with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes a table of contents, glossary, index, author biography, sidebars, and educational matter.

Recording Podcasts

Kristin Fontichiaro (author)Rachael McLean (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781534160286

Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Recording Podcasts, readers learn how to creatively record podcasts and safely publish them online to share with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes a table of contents, glossary, index, author biography, sidebars, and educational matter.

Creating Digital Videos

Amber Lovett (author) Rachael McLean (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781534160279

Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Creating Digital Videos, readers learn how to creatively shoot and edit videos and safely publish them online to share with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes a table of contents, glossary, index, author biography, sidebars, and educational matter.

Music Technology: From Gramophones to Music Streaming

Tracey Kelly (author)

Publisher: Black Rabbit Books ISBN: 9781781214824

This book traces the story of the development of inventions in music technology – from the earliest recordings to our current technology. It concentrates on illustrating how each breakthrough eventually led to a new one.

Motion Capture

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915849

Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!