This book for elementary readers highlights the sequence of events from idea to a finished TV program. Full-color photographs and a timeline support each step of the project's process, from writing the script and hiring actors, to filming, editing, and finally the episode's premiere. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished movie. Full-color photographs and a timeline support each step of the project's process, from writing the screenplay and hiring actors, to filming, editing, and finally the premiere. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished book. Full-color photographs and a timeline support each step of the project's process, from the author's first draft through budgeting, layout, and printing. A glossary, further resources, and an index are included.
This book for elementary readers outlines key dates and people that have influenced the information known today about this prehistoric dinosaur species, all tracked throughout the book on a timeline. It explores the history of the tyrannosaurus rex's discovery and how fossils show that it was a large carnivore with strong jaws.
This book for elementary readers outlines key dates and people that have influenced the information known today about this prehistoric species that lived during the time of dinosaurs, all tracked throughout the book on a timeline. It explores the history of the pterosaurs' discovery and how scientists found out it was a flying reptile.
This book for elementary readers highlights the sequence of events from idea to a finished tunnel. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished stadium. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished podcast Full-color photographs and a timeline support each step of the project's process, from writing the script and recording segments to finding a platform and uploading the finished episode. A glossary, further resources, and an index are included.
This book for elementary readers outlines key dates and people that have influenced the information known today about this prehistoric dinosaur species, all tracked throughout the book on a timeline. It explores the history of the Velociraptor's discovery and how fossils have helped scientists discover more about its hunting and eating habits.
This book for elementary readers outlines key dates and people that have influenced the information known today about this prehistoric dinosaur species, all tracked throughout the book on a timeline. It explores the history of the stegosaurus' discovery and how fossils have helped scientists learn that its plates were used to communicate.
This book for elementary readers outlines key dates and people that have influenced the information known today about this prehistoric dinosaur species, all tracked throughout the book on a timeline. It explores the history of the apatosaurus' discovery, how its fossils were once mistaken for the brontosaurus, and how it belongs to the sauropod group.
This book for elementary readers highlights the sequence of events from idea to a finished bridge. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished skyscraper. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished roller coaster. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished dam. Full-color photographs and a timeline support each step of the project's process, from the design and preparations to the construction and finishing details. A glossary, further resources, author's note, and an index are included.
From “Shark Lady” Eugenie Clark to African American human computer Annie Easley, Adriana Ocampo, head of NASA’s New Frontiers program, and Angelica Lim, who teaches robots to feel, this book profiles 12 women in science and technology from around the world. Each chapter includes attention-grabbing photos, biographical details, and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. An Out of the Shadows section features mini-bios of women scientists and an engineer who never got the recognition they deserved.
Supermodel Gisele Bündchen started a Clean Water Project in her hometown in Brazil. The Swedish company IKEA is working to reduce air pollution in India. A 12-year-old girl in Indonesia organized a group of her friends to plant hundreds of mangrove trees, which can protect coastal areas from flooding. This book features 12 stories about making a difference for the environment and the earth. Each chapter includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. A Ways You Can Help page offers suggestions anyone can try.
What happened to Amelia Earhart? Was there really an ancient city called Atlantis? What caused the fire in the sky over Siberia in 1908? This book features 12 puzzling mysteries, some centuries old, that remain unsolved. Yet people today still wonder about them and try to find answers. Each story includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.
Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.
Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?
The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?
Telephone technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of landlines and cell phones for elementary students. Once upon a time, no one carried a phone around. Phones plugged into a wall and you could only move as far as the cord let you. And it basically stayed that way for 100 years! When we finally got cordless phones, you still had to stay in your house to call. The first mobile phones weighed 80 pounds and had to be carried around in a car—hence the term car phone. The dawn of the cell phone was the 1980s with the Motorola Dynatec. Phones changed forever. Now we have smart phones in our pockets!
The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?