Sixteen-year-old Spencer loves his job at the local racing stable, but when he becomes convinced that someone is drugging the racehorse Lord of the Flies, no one believes him. In an effort to find out who is behind a dangerous race-fixing scheme, he takes on some of the most unsavory members of the track community. By refusing to turn a blind eye, Spencer risks losing those he cares most about, including Em, the stableowner's niece.
Jim Webb’s pursuit of the truth about his grandfather’s role in the Vietnam War puts him squarely in the sights of someone high up in the US military—someone who wants certain events from that war left in the past. Webb goes on the run in the American Deep South with Lee, a Vietnam vet, trying to smoke out the man they call the Bogeyman by using Webb as bait. The Bogeyman may be powerful and smart, but Webb and Lee, with the help of a few of Lee’s old army buddies (and one motorcycle-riding girl), are ready to take him down. Tin Soldier is the sequel to both Barracuda, part of The Seven Prequels and Devil's Pass, part of Seven (The Series).
Ray Hockaday plays center for the Medicine Hat Tigers in the Western Hockey League. He's spent his hockey career hiding something from the world. When his new Russian room-mate shows up, Ray is assigned to help Vlad get used to life in Canada. What Ray doesn't know is that Vlad is also hiding something. And that secret could get both of them killed.
After a hang glider crashes into the pool of the house where Dinah and Madge are house-sitting, the hapless pilot creates more than a splash of suspicion in Dinah's mind. Why does this itchy intruder make off with Dinah's inflatable turtle? Why is someone trying to drive their cat-mad neighbor away? And what is the connection with the balding stranger seen lurking behind the hedge? And when Madge's boyfriend starts a campaign to save the endangered spotted owl, it seems that a crooked politician may be out to destroy the habitat of the near-extinct animal. While Madge paints, Dinah brushes aside suggestions that she be a quiet, well-behaved guest in this posh North Vancouver neighborhood. There's just too much for Dinah and her friends—tree-fanatic Pantelli and irritatingly conscientious Talbot—to investigate in this hilariously suspenseful adventure. Along with learning about endangered animals and fragile ecosystems, Dinah runs across clueless reporters and greedy developers, all the while continuing to belt out her favorite songs and satisfy her healthy appetite.
Katie and Rusty are heading East. Fresh from their thrilling adventures in Alberta, facing down devious developers, the cousins have made their way to Aunt Margaret's farm in Saskatchewan. After rescuing her aunt when she is trapped under a piece of farm equipment and learning of other acts of possible sabotage, Katie decides that she has found another mystery to solve. Puzzled by the changes they notice in their cousin Megan, and alarmed by a series of threatening phone calls, Katie and Rusty embark on another adventure. With no shortage of suspects—from Cousin Megan to the jilted boyfriend and the controlling farmhand—the two detectives find themselves in deeper than they thought and are soon in real danger.
Sixteen-year-old Salvador "Slam" Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resumé so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Trenton Hiser is trying to walk in the footsteps of his uncle, Mike Hiser, a successful Hollywood director. During Trenton's summer vacation, he goes with his uncle to film the inside story of Scarlet Thunder, a top-level stock-car racing team. As they film the action, too many things go wrong, deadly mistakes are made and Trenton finds out that much more than the race is at stake.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
At 17, star defenseman Craig McElhaney likes his chances of making it as a pro hockey player. Yet, a string of recent "accidents" threatens to knock his team out of the playoffs and ruin his promising career. Craig has begun to question how many "accidents" can happen before they become more than a coincidence. But it's not a good time for questions. Not in the spotlight of high-pressure hockey. Not when the team needs him most. And not when he has some important lessons to learn about life. For Craig, however, there is no choice. Unless the questions are answered, the team's season and his promising career will surely end.
Travis and his best friends Ryan and Jasper live for the thrill of watching their horses race. When a thief starts hacking off the tails of Standardbred horses stabled at Blackdown Park, suddenly the track isn't such a great place to hang out. Things get even more unpleasant when a troubled girl comes between Travis and his friends. Travis has to make some tough choices, but how can he stand by his friends when he no longer trusts them?
Colin obtient un emploi de nettoyeur de graffitis dans un beau quartier. Il craint d'être la cible d'un gang, mais ne s'attend pas être à soupçonné de complicité dans une série de cambriolages. Colin n'a rien fait de mal, mais sa présence sur les lieux de divers crimes le rend suspect aux yeux des policiers. Pour prouver son innocence, il devra résoudre lui-même l'énigme des cambriolages. When Colin accepts the job to clean up the graffiti in an upscale neighborhood he worries that he might be targeted by gangs. But he didn't expect to become a suspect in a series of robberies. Every time he is sent to clean up graffiti, the police are nearby investigating a crime. Colin knows he's done nothing wrong, but even he acknowledges his presence at the crime scenes looks suspicious. The only way he can clear his name is to figure what is really going on.
Izzy and Julia have been on the same team for years. Izzy is frustrated that Julia spends too much time cherry-picking and getting all the credit when they score. But when someone starts threatening the team and their home field is sabotaged, the friends must work together to find the answers. Why would someone threaten their star player? And what is the connection to a century-old train robbery and the rumor of buried treasure? Trying to solve the mystery and keep the team in the playoff race, Izzy and Julia find themselves in deeper than they thought, and in more danger than they imagined.
When Adam Murphy learns that his late, revered grandfather, David McLean, hid a huge stash of foreign cash and fake passports in the family’s cottage, he is stunned. Was Grandpa really a traitor, as some of the evidence suggests? And why was a loaded Walther PPK pistol hidden at the cottage? Determined to prove his grandfather’s innocence, Adam takes the famous James Bond gun and follows the clues to Bermuda, where he encounters danger, evidence of espionage, and an unusual girl named Angel Dahl. Desperate and on the run with Angel, pursued by a deadly operative, Adam races to other exotic locations, unsure if Angel is friend or foe, or if his grandfather was a hero or a villain. Three clues hold the dark secret of David McLean’s past—the letter W, a glass eye with a golden iris, and the haunting words of someone named Mr. Know. Double You is the sequel to both Separated, part of The Seven Prequels and Last Message, part of Seven (The Series).
When his brother Bunny vanishes from the Toronto City Hall skating rink, Spencer, a budding filmmaker, finds himself plunged into the stuff of movie thrillers: kidnapping, terrorists, intrigue, a missing document, a world-famous pop star, disguises, romance and a rogue alligator. As he races the clock to save his brother, he must sort the real from the make-believe and unravel a murder mystery involving his grandfather. The last time Spencer got tangled up in an adventure from his grandfather’s past, he didn’t believe it was for real. Now he can’t get anyone to believe him when he says that Bunny has been kidnapped and that someone is going to die. Coda is the sequel to both Speed, part of The Seven Prequels and Jump Cut, part of Seven (The Series).
Lauren Cross is the first female player on a WHL team—goaltender Joseph Larken's team, the Spokane Chiefs. For Joseph, the prospect of a season in the publicity shadow of a new female goalie promises to be a nightmare. Hiding behind a carefully built wall of anger, Joseph is relieved when a scandal knocks Lauren off the team…until he begins to believe she was framed.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend. This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.
Even though he's secretly terrified of deep water, and all the scary things that swim below, Tate wants to shake his boring reputation, and he agrees to travel with his class up the Amazon River to help build a village school. He has his fingers and toes crossed that he won't see any giant snakes or hungry piranhas. But there are even scarier things than anacondas lurking in the jungles of South America, and Tate soon learns of the legend of El Tunchi, a vengeful spirit that terrorizes those who harm the rainforest. When creepy things start happening and Tate keeps hearing El Tunchi's haunting whistle, he's sure the group must have angered someone. Or something. He and his friends need to figure out a way to make amends and get out of the jungle alive.
When Charlie Sykes wakes up in hospital in St. John's, he learns that he and his father have been in a car accident and that his father is dying. Charlie inherits little more than the brass key that his father pressed into his hand before he passed away. As far as Charlie knows, he has no family in Newfoundland. But then Uncle Nick shows up and is keen to meet his nephew-not because of who Charlie is, but rather because of what Charlie has: the key. That key will unlock a treasure Uncle Nick began searching for more than thirty years earlier. And he would have found it all those years ago if he hadn't been arrested and sent away for murder. But Charlie isn't convinced he should give up the key. He leads Uncle Nick on a wild chase through old St. John's, across Signal Hill and out to the coast. There, high above the rugged Atlantic, Charlie finally comes face-to-face with Uncle Nick, the treasure, and a family history that will leave him with a new understanding of where he comes from and where he's going.
When Jason agrees to go camping with his cousin Sean, he doesn’t picture two weeks at a War of 1812 reenactment camp. But that’s where he ends up. The historically accurate camp bans all trappings of modern life, like cell phones and electricity. Jason is not impressed, but they do get to fire muskets, and he secretly likes that, despite the general dorkiness of the camp. And then there’s the cute girl who works in the mess tent. And the sneaking around at night getting into trouble, which is fun—until Jason and his friends keep running into a camp counselor who is clearly up to no good. They resolve to find out exactly what the counselor is up to, but they may have taken on more than they can handle.
Devin and Nadia team up with Bounce, Pema and Marcus as they all travel to Northern Ontario to watch their parents present to the Summit of World Leaders. A swarm of politicians, lobbyists, corporate bosses and protestors have all converged on the summit to get their messages heard. A tragic accident just hours before their parents' presentation plunges the kids into their biggest mystery yet and sets them on the trail of a murderer bent on stopping their parents' controversial message from being heard. It's a fight against the planet's power players as the kids dive into the world of politics, uncovering how government works, the history of democracy, the influence of lobbyists and corporations on politicians and the potential of civil society to change it all.
Baron dreams of being like his favorite hard-boiled detectives: tough, sexy and in control. In reality he's anything but, as his older sister, Kitty, never fails to point out. When a new client presents herself at their backyard detective agency, Baron and his best friend, Myles, are suddenly at odds. Will Wilson, new in town and lonely, choose Baron or Myles or neither? What happened to her sister's blue whale? And her sister? But the biggest mystery of all is whether Baron will ever tell Wilson how he feels.
Quid Pro Quo is a high-stakes, fast-moving legal thriller about real people, and funny people at that. Cyril MacIntyre's mother is a twenty-eight-year-old ex-street kid who drags her son to all her law school classes, then proceeds to get herself kidnapped. That aside, Cyril's life isn't too different from that of other thirteen-year-olds. He has all the usual adolescent issues to deal with: parent problems, self-esteem problems, skin, hair and girl problems. He just has legal problems too. And he's got to solve them if he wants to save his mother's life. Quid Pro Quo is the winner of the Arthur Ellis Award and the CBC Young Canada Reads 2009 award. It has been nominated for numerous awards, including the Edgar Allan Poe Award and the Ann Connor Brimer Award.
Twelve-year-old Jess and her friends have been playing hockey with the boys in Fort Desperation, Northwest Territories, since they were six years old. They'd like to start a girls' team in their community, but is tiny Fort Desperation ready for it? Somebody is trying to scare them off through acts of vandalism. Not only do Jess and her friends have to organize a team, find a coach and learn to play together, they have to unmask the Hockey Vandal. Can they do it before the Vandal destroys their team's hopes?