This title looks at how objects can be haunted and gives examples of famous places with such objects.
When his little brother loses the class hamster, Marco Martinez comes to the rescue with a robot and some coding tricks. But will a robot rescue mission be enough to catch this speedy rodent?
After a hacker breaches the school’s grading system and gives students failing grades, Grady Hopkins wants to set the record straight. Along with coders Ava and Marco, Grady follows a trail of IP addresses as he searches for the perpetrator. Will they find the truth before everyone flunks sixth grade?
When weird noises in the school’s media center have students spooked, Marco Martinez is on the case. Marco writes up a code to alert him of any ghost-like activity. But does he have more than ghosts to be afraid of?
When Ava Rhodes’s brand new tablet computer goes missing, she’s desperate to solve the mystery. Can her fellow coding club members Marco and Grady and some quick coding help her? Or is everyone a suspect?
When a mysterious lunch thief leaves behind a card with a website address, Ava Rhodes can’t help but check it out. After the site leads her to a really boring online video game, she’s even more determined. Can GPS tracking help Ava and her friends find the thief? Or will more lunches go missing?
Sawdust in his locker and weird music on his MP3 player—someone is messing with Grady Hopkins. Determined to put an end to the pranks, Grady enlists friends Marco and Ava to help him decode anagrams left by the culprit. Will he solve the mystery before the trickster strikes again?
Readers of this book will investigate the facts and compare the data provided in the easy-access text and compelling diagrams and infographics, and then decide for themselves if Bigfoot is real.
Readers of this book will investigate the facts and compare the data provided in the easy-access text and compelling diagrams and infographics, and then decide for themselves if ghosts are real.
Readers of this book will investigate the facts and compare the data provided in the easy-access text and compelling diagrams and infographics and then decide for themselves if ESP is real.
Readers of this book will investigate the facts and compare the data provided in the easy-access text and compelling diagrams and infographics, and then decide for themselves what UFOs really are.
Readers of this book will investigate the facts and compare the data provided in the easy-access text and compelling diagrams and infographics and then decide for themselves if places really are haunted.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
Thirteen-year-old Nate needs a break from looking after his newly disabled mom. One day when his mom thinks he's at a cross-country meet, he goes to the mall with a friend he's forbidden to have contact with. At the skate shop he sees a new board he can't afford but has to have, and Nate gets talked into running a scam. It turns out Nate looks a lot like a teen TV star filming in the area. So he and his buddy get girls to pay cash to be extras on set. It's all fine until Nate meets a girl he really likes. Nate knows he has to tell her the truth, but he's not sure he has what it takes to come clean.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime, a crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devil’s Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.
Even though he's secretly terrified of deep water, and all the scary things that swim below, Tate wants to shake his boring reputation, and he agrees to travel with his class up the Amazon River to help build a village school. He has his fingers and toes crossed that he won't see any giant snakes or hungry piranhas. But there are even scarier things than anacondas lurking in the jungles of South America, and Tate soon learns of the legend of El Tunchi, a vengeful spirit that terrorizes those who harm the rainforest. When creepy things start happening and Tate keeps hearing El Tunchi's haunting whistle, he's sure the group must have angered someone. Or something. He and his friends need to figure out a way to make amends and get out of the jungle alive.
When Rennie's dad, the Major, goes overseas on assignment, he enlists his mother-in-law to babysit Rennie. Babysit! A guy who's about to turn fifteen! But Grandma is no surrogate drill sergeant. She has fun on her mind. That means ditching school and heading to avalanche country for a surprise ski trip. Nothing can ruin Rennie's vacation, not the lodge owner, who turns out to be Grandma's geriatric long-ago boyfriend, not the annoying backcountry guide or the crooked park ranger or the pushy businessman from Mumbai, not even the explosions. And definitely not the most beautiful girl in the world, whom he meets while stumbling onto a murder plot. In this hair-raising prequel to Close to the Heel and From the Dead, the loyal, smart and observant Rennie heads to avalanche country.
Thirteen-year-old Chris and his family are setting up a bungee jump in his backyard. It's a real large-scale bungee jump off a bridge that connects his backyard to a small island owned by his family. Not only is it going to be the coolest attraction around, but it also provides Chris with an opportunity to watch a real engineer in action. Chris would be excited about it if things didn't keep going wrong. The rumors of hauntings on the island, once the site of a hospital for children with leprosy, are getting out of control. And there are mysterious mishaps on the bridge. Chris worries that all of these problems will keep customers away. And if the bungee jump isn't a success, his family will lose everything.
Sheila, Rusty and Katie are on the road again. Fresh from their adventures in Barkerville, the trio is now in southern Alberta. Sheila has been anxiously anticipating her reunion with her father and is worried about how they will get along. Her fears are confirmed when they arrive at the Triple W Ranch and he is not there to greet them. When the police arrive, Sheila finds that her father is in big trouble. Developers want to take over his land to build new housing and a golf course, and when the night watchman at the development is shot, all the evidence points to Sheila's father. Sheila tries to help out, but the clues she finds only make things worse. Is Sheila's dad guilty? She doesn't think so and with help from the others sets out to prove it.
Rusty, Katie and Sheila are sent out of town with Rusty's grandparents to keep them out of trouble. This time the trio is in historic Barkerville, a gold rush town with a secret. After witnessing what they take to be a ghost in the night, the three friends find themselves involved in a mystery from the past that seems to have a few other people interested as well. New information has come to light about a fortune in missing gold, a centuries-old curse and a missing miner. While the three budding detectives try and figure out which of the aging prospectors they keep running into is actually a ghost, they find they are in a race against time to recover the gold and return it to its rightful owners to avert a tragedy. Will they find the gold in time? Or will they suffer the fate of Three Finger Evans, the missing miner?
When Charlie Sykes wakes up in hospital in St. John's, he learns that he and his father have been in a car accident and that his father is dying. Charlie inherits little more than the brass key that his father pressed into his hand before he passed away. As far as Charlie knows, he has no family in Newfoundland. But then Uncle Nick shows up and is keen to meet his nephew-not because of who Charlie is, but rather because of what Charlie has: the key. That key will unlock a treasure Uncle Nick began searching for more than thirty years earlier. And he would have found it all those years ago if he hadn't been arrested and sent away for murder. But Charlie isn't convinced he should give up the key. He leads Uncle Nick on a wild chase through old St. John's, across Signal Hill and out to the coast. There, high above the rugged Atlantic, Charlie finally comes face-to-face with Uncle Nick, the treasure, and a family history that will leave him with a new understanding of where he comes from and where he's going.
The summer is off to a lousy start when Levi's bike is stolen from outside the corner store. He feels even worse because he didn't lock it. But when his best friend Riley's locked bike is stolen the very next day, the boys are determined to get both of them back. When they discover there has been a string of bicycle thefts in the area, the friends hatch several plans to find the culprit. There are so many potential suspects--Steve Morrow and his gang, the tattooed guy who sits at the bus stop, the owners of the secondhand-bike store. There's also Emily Grimshaw, Levi's childhood nemesis, who keeps popping up and showing a peculiar interest in the thefts. Does she really want to help or is she involved somehow? And will Levi and Riley ever see their beloved bikes again?