When Cricket McKay and her best friend, Shilo, discover that a cougar has been seen in the town of Waterton, they are thrilled that school closes for a few days as a precaution. The townspeople are worried though. They want the cougar caught and relocated, which could be disastrous for the cougar. Cricket's dad, the national park's warden, is receiving reports of the cougar causing all kinds of trouble around town, but it's the type of trouble it doesn't make sense for a cougar to get into. Then Cricket and Shilo find evidence that another animal may be to blame. With the help of a visiting researcher who is in Waterton studying cougar behavior, Cricket and Shilo must convince the townspeople, and Cricket's dad, that they're after the the wrong animal before it’s too late. This is the fourth title featuring Cricket and her friends, following Bats in Trouble, Ospreys in Danger and Salamander Rescue.
Sixteen-year-old Spencer loves his job at the local racing stable, but when he becomes convinced that someone is drugging the racehorse Lord of the Flies, no one believes him. In an effort to find out who is behind a dangerous race-fixing scheme, he takes on some of the most unsavory members of the track community. By refusing to turn a blind eye, Spencer risks losing those he cares most about, including Em, the stableowner's niece.
Ray Hockaday plays center for the Medicine Hat Tigers in the Western Hockey League. He's spent his hockey career hiding something from the world. When his new Russian room-mate shows up, Ray is assigned to help Vlad get used to life in Canada. What Ray doesn't know is that Vlad is also hiding something. And that secret could get both of them killed.
After a hang glider crashes into the pool of the house where Dinah and Madge are house-sitting, the hapless pilot creates more than a splash of suspicion in Dinah's mind. Why does this itchy intruder make off with Dinah's inflatable turtle? Why is someone trying to drive their cat-mad neighbor away? And what is the connection with the balding stranger seen lurking behind the hedge? And when Madge's boyfriend starts a campaign to save the endangered spotted owl, it seems that a crooked politician may be out to destroy the habitat of the near-extinct animal. While Madge paints, Dinah brushes aside suggestions that she be a quiet, well-behaved guest in this posh North Vancouver neighborhood. There's just too much for Dinah and her friends—tree-fanatic Pantelli and irritatingly conscientious Talbot—to investigate in this hilariously suspenseful adventure. Along with learning about endangered animals and fragile ecosystems, Dinah runs across clueless reporters and greedy developers, all the while continuing to belt out her favorite songs and satisfy her healthy appetite.
Confronting a prowler in the backyard, Dinah is determined to find out why someone has taken an interest in her older sister and herself. Who is the buck-tooth burglar? Why are the Rinaldi's tomatoes always involved? And what is the connection between Madge's boyfriend and GASP, a group of well-intentioned anti-smoking activists? When it becomes apparent that Wellman Talent, the modeling agency Madge works for, is making deals with an unscrupulous tobacco company, and that the spy is out to sabotage GASP’s plans to expose the connection, Dinah has to call on all her talents, both sleuthing and singing, to solve the case. In the spirit of Sammy Keyes, Dinah gets by on pluck, courage and an irrepressible sense of humor as she is catapulted into a mystery that twists and turns from the blackberry patch to the corporate boardroom.
Katie and Rusty are heading East. Fresh from their thrilling adventures in Alberta, facing down devious developers, the cousins have made their way to Aunt Margaret's farm in Saskatchewan. After rescuing her aunt when she is trapped under a piece of farm equipment and learning of other acts of possible sabotage, Katie decides that she has found another mystery to solve. Puzzled by the changes they notice in their cousin Megan, and alarmed by a series of threatening phone calls, Katie and Rusty embark on another adventure. With no shortage of suspects—from Cousin Megan to the jilted boyfriend and the controlling farmhand—the two detectives find themselves in deeper than they thought and are soon in real danger.
Sixteen-year-old Salvador "Slam" Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resumé so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Trenton Hiser is trying to walk in the footsteps of his uncle, Mike Hiser, a successful Hollywood director. During Trenton's summer vacation, he goes with his uncle to film the inside story of Scarlet Thunder, a top-level stock-car racing team. As they film the action, too many things go wrong, deadly mistakes are made and Trenton finds out that much more than the race is at stake.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
At 17, star defenseman Craig McElhaney likes his chances of making it as a pro hockey player. Yet, a string of recent "accidents" threatens to knock his team out of the playoffs and ruin his promising career. Craig has begun to question how many "accidents" can happen before they become more than a coincidence. But it's not a good time for questions. Not in the spotlight of high-pressure hockey. Not when the team needs him most. And not when he has some important lessons to learn about life. For Craig, however, there is no choice. Unless the questions are answered, the team's season and his promising career will surely end.
Izzy and Julia have been on the same team for years. Izzy is frustrated that Julia spends too much time cherry-picking and getting all the credit when they score. But when someone starts threatening the team and their home field is sabotaged, the friends must work together to find the answers. Why would someone threaten their star player? And what is the connection to a century-old train robbery and the rumor of buried treasure? Trying to solve the mystery and keep the team in the playoff race, Izzy and Julia find themselves in deeper than they thought, and in more danger than they imagined.
While Devin and Nadia spend summer vacation at a university camp for little kids—Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer. Mixing action and suspense with information on the agricultural system and the intricacies of the food supply, Food Fight is another gripping installment in the Graphic Guide Adventure series.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
Modo, who first made his appearance in The Hunchback Assignments, is a young, disfigured spy trained to be the ultimate secret agent. Not only is Modo brilliant and strong, but he also has a special ability: he can temporarily take on the appearance of other people. While on holiday, Modo and fellow spy Octavia Milkweed find themselves in Ember's End. Created by the slightly mad scientific genius Dr. Ebenezer Ember, this is no ordinary wild-west town. It is surrounded by an energy field that prevents gunpowder from firing, and messages are sent via pneumatic tubes. There are also rumors that before Dr. Ember died, he built a weapon so powerful it could end all wars. With the local sheriff recently deceased, the two travelers are suddenly put in charge of Ember's End law enforcement.
Medusa's Scream is a thrill-ride that hurtles a train through an out-of-service gold mine in the Fraser Valley. Chase can't believe his luck when he lands a summer job in the food truck outside the ride's entrance. But then he notices strange things happening at the old mine. Chase starts to piece things together, and soon his life is threatened by a villain even scarier than the snake-headed Medusa of myth.
Dylan O'Connor is in trouble again. While riding his bike home after dark, he has a run-in with a truck but doesn't give it a second thought until police show up at his door the next day. CCTV cameras put Dylan at the scene of a crime, and when the police question him, Dylan realizes he was an inadvertent witness. But he doesn't tell them the driver of the truck was Jeff Walker, a nasty piece of work. Dylan knows it's in his best interests to keep his mouth shut. Then he starts getting stalked by Jeff's weirdo sidekick, Eliot Barnes, a classmate of Dylan's. Is Eliot trying to protect Dylan, or is he making sure he stays silent?
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend. This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.
When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
Thirteen-year-old Nate needs a break from looking after his newly disabled mom. One day when his mom thinks he's at a cross-country meet, he goes to the mall with a friend he's forbidden to have contact with. At the skate shop he sees a new board he can't afford but has to have, and Nate gets talked into running a scam. It turns out Nate looks a lot like a teen TV star filming in the area. So he and his buddy get girls to pay cash to be extras on set. It's all fine until Nate meets a girl he really likes. Nate knows he has to tell her the truth, but he's not sure he has what it takes to come clean.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime, a crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devil’s Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.