Chloe thinks of herself as a normal teenage girl—if there's any such thing—until a formless alien being inhabits her body. The being is named Welkin and claims to be a Universal. Welkin has entered Chloe's body as part of a school project. Chloe agrees to let this weirdo observe her life for three days as long as Welkin doesn't interfere. Welkin tries to respect the non-interference portion of the agreement. But Welkin's stream of alien commentary as Chloe deals with boys, her coach and math homework has a comic, and sometimes enlightening, impact on Chloe's life.
Mitch MacLeod may be the smallest kid in grade six, but he has a great sense of humor and a strong backbone. He can read, sometimes, but never at school when he has to. "You don't know what humiliation is until you have a grade one reading buddy who reads better than you do," he says. But things start to change for Mitch when he creates an opportunity to stand up to Philip, his arch-enemy, when his reading begins to improve, and when his dad, "The Creep," moves back to town.
Princess Jill excels at jousting, fencing, skating and long-distance spitting. Her brother, King Jack, loves baking and spending time with Little Bo Peep and her sheep. So what's a princess to do when she receives a mysterious letter from the land of Grimm? Take up ballroom dancing? Not Princess Jill. All alone, with only her wits to guide her, Jill sets off to rescue the citizens of Grimm. Along the way she makes many odd new friends and discovers the value of listening to your mother.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Jeremy longs for a pet, but he doesn't know what kind of pet to get. When his parents agree that he can start a pet-sitting business in order to try out a variety of species, Jeremy has no idea what adventures are in store for him. Pet after pet is eliminated from his "To Get" list. In the end, not a single animal seems suited - until a favorite relative comes up with a surprising solution.
Have you heard these common proverbs? Let sleeping dogs lie. Where there's smoke, there's fire. You can lead a horse to water, but you can't make him drink. Or what about these riddles? What is black and white and red (read) all over? Why did the chicken cross the road? Why is 6 afraid of 7? Proverbs and riddles are tiny, bite-size pieces of folklore. They make us think. They tease our brains. They may make us laugh. But most of all, they tell us something about who we are and how we see the world.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest bank robbery ever gives the lowdown on money, banks, banking, bank accounts, notes, coins, bullion, interest, security codes, and lots more.
Rafferty's Rogues presents an exciting and entirely novel approach to a range of math topics. This gang of lovable rogues have big, bad ideas but their limited knowledge of mathematics means every bold adventure ends in failure. The dumbest land grab ever gives the lowdown on length, measures and measurement equipment, distance, size, area, and lots more
Jamie loves sharks. He reads about them. He talks about them. Sometimes he even pretends to be a shark. Too bad no one else wants to join his Shark Club. His peers and parents are quickly growing tired of his current obsession. When Jamie's teacher, Mr. Claxton, brings in a new class pet, Jamie is put in charge. But Jamie has an accident while feeding it, and everyone becomes upset with him. He needs to find a way to make things right. In the end, he comes up with a solution that pleases both his teacher and classmates, a solution that also gives Jamie an opportunity to share his newest obsession--lizards.
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Young Pythagoras can't seem to stay out of trouble. Every time he tries to help, people get angry. What's a curious kid to do? On a trip to Egypt, Pythagoras' curiosity helps him discover the secret of the right triangle. A clever introduction to the Pythagorean Theorem.
A Math Adventure! Julie Ellis and Phyllis Hornung Peacock team up once again to explore Pythagorean ratios in this humorous sequel to What's Your Angle, Pythagoras? Pythagoras and his cousins want to win a music contest, but first they must figure out how to play their instruments in tune, something that's never been done before. While trying to fix the problem, Pythagoras makes an important discovery--notes that sound pleasant together have a certain mathematical relationship. When Pythagoras applies this ratio to his cousins' pipes and lyres, the result is music to the ears. This book is good for your brain because: Mathematical problem solving, Ratios, Measuring, Musical Theory, History of Instruments
Joe Dumpty, Humpty's brother and private detective, thinks Humpty Dumpty's fall was no accident. But who would have pushed him? Was it Little Miss Muffet? Old Mother Hubbard? Chicken Little? Joe has until five o'clock to question characters and catch the culprit.
If you love Maynard Moose tales from the Northern Piney Woods, then be forewarned, this book might just be the funniest yet. The fourth installment in the Maynard Moose series, provides the back story for the Maynard Moose tales. In this whimsical telling of how Little Moose struggled with going to sleep each night, you'll meet Little Moose, Maynard's youngest cousin and his favorite kin, her parents Mr. and Mrs. Moose, the sheep and most important you'll learn the legend of Mother Moose and her kitchen. You'll also visit Moose Academy where young moose go to learn proper posture, Woodland Skills and counting to three over and over again. This whimsically illustrated story also includes a CD along with a Moose to English dictionary.
You may think you know the classic story of the Ugly Duckling, but think again. In the capable hands of his alter ego Maynard Moose, renowned storyteller Willy Claflin takes us on a wacky journey where this Uglified Ducky, a hapless young moose, "blunders away" from his home, is mistaken for a baby duck, and endures endless humiliation as he tries to learn to waddle, quack, swim, and fly. Eventually, he finds his true "fambly," who helps him discover his own beauty. In his fractured Moose English, translated in the glossary at front, Maynard relays a surprisingly tender story that echoes the original tale's theme of the struggle to belong and discover your true self. The Uglified Ducky's quest is playfully but sympathetically interpreted in James Stimson's luminous, droll gouache illustrations.
Only Maynard Moose could dream up this hilarious story that mashes up three fractured fairy tales by combining the stories of Rapunzel's golden locks with Sleeping Beauty along with Snow White & the Seven Dwarfs to create a bizarre adventure story.
This story opens with "There once was a man whose house was very small," and it continues, "It was cluttered with things from wall to wall." With a tiny, cluttered house, giggling children, and a snoring wife, the poor man can't get a good night's sleep. If only, he thinks, I had a big quiet house! He throws off his covers and goes to visit the wise old woman at the edge of the village. Surely she can help him solve his problem. And she does, but not without giving him some very unusual advice. Bring a chicken into your house, she suggests. And when that doesn't work, she has him add a goat, a horse, a cow, and even a sheep. The ending of the story proves, as so many ancient folktales do, that quite often, nonsense makes the best sense of all. Susan Greenstein's bold illustrations, white pencil on black surface with watercolor - carry the reader through the warm interiors and peaceful nights of the shtetls of Eastern Europe.
This collection of world tales focuses on stories originating from nearly every continent. They are short, gripping stories that "kick in fast including comedy, trickster, tall tales and family themes for middle and young readers.
Kids love to tell stories among themselves, and the two most popular types are funny stories and scary stories. Scared Witless delivers double dividends - it contains thirteen stories that are funny and scary. These tales are surefire entertainment for sleepovers, summer camp and parties.
This collection of humorous folktales from around the world share one common feature: the character of a fool.
A hilarious collection of short folktales from all over the world featuring silly characters, nonsensical situations, and general tomfoolery.
Everyone remembers the exploits of Br'er Rabbit and his cohorts Br'er Fox, Br'er Possum, and other sly characters. But while these tales were circulating among slaves in the southern United States, another set of stories was passed along just as enthusiastically only here the clever tricksters were female. Who better to tackle the stories of these sister tricksters than the San Souci brothers? Utilizing a contagiously rhythmic, pitch-perfect dialect, writer Robert gleefully interprets the exploits of Molly Cottontail, Miz Grasshopper, Miz Duck, and Miz Goose against worthy (and not-so-worthy) foes such as Mistah Slickry Sly-fox, Mistah Rooster, and Mistah Bear. Brother Daniel's comically realistic paintings capture the slapstick frenzy of these characters engaged in battles of wits against the rural Southern landscape that nourished the tales in their infancy.
The author presents eight short stories about his mother and other family members as they grew up in the Smoky Mountains of North Carolina.
High John the Conqueror sometimes called simply High John or John was a slave trickster who always outwits Old Master. Much like Greek slave Aesop's animal characters, High John was the subject of a series of subversive narratives, whose mission was to outsmart his oppressors. Tall tales of High John's exploits flourished during slavery, but after emancipation they fell out of circulation and his antics were all but forgotten.