Chloe thinks of herself as a normal teenage girl—if there's any such thing—until a formless alien being inhabits her body. The being is named Welkin and claims to be a Universal. Welkin has entered Chloe's body as part of a school project. Chloe agrees to let this weirdo observe her life for three days as long as Welkin doesn't interfere. Welkin tries to respect the non-interference portion of the agreement. But Welkin's stream of alien commentary as Chloe deals with boys, her coach and math homework has a comic, and sometimes enlightening, impact on Chloe's life.
Eleven-year-old Edie Jasmine Snow has a "perfect" thirteen-year-old sister, two loving parents, and a cat named Dusty. She also has a grandmother she suspects is a witch and a grandfather who insists on calling her Albert. Framed by family summer vacations at the lake, All-Season Edie follows Edie through a tumultuous year in which her beloved grandfather becomes ill. In the face of family tragedy, Edie tries to practice witchcraft, learns to dance the flamenco, meets the Greek god Zeus doing his Christmas shopping at the mall, ruins the most important party of her sister's life and realizes that her family is both completely strange and absolutely normal.
Take one prankster, put her together with the editor of the world's most boring school newspaper, add one over-worked principal, and you've got a recipe for the most chaotic few weeks in the history of Upland Green Elementary. The unlikely duo of Martin Wettmore, editor and expert grammarian, and Trixi Wilder, prankster extraordinaire, is given the task of improving the pathetic sales of their school newspaper. Martin and Trixi clash over everything from journalistic integrity (Trixi has none) to imagination (Martin has none). But when the paper starts to wreak havoc at the school, Principal Baumgartner shuts it down and assigns Trixi to Saturday morning bus-washing duty. To redeem themselves, Martin and Trixi resolve to create one very special edition of the Upland Green Examiner.
Mitch MacLeod may be the smallest kid in grade six, but he has a great sense of humor and a strong backbone. He can read, sometimes, but never at school when he has to. "You don't know what humiliation is until you have a grade one reading buddy who reads better than you do," he says. But things start to change for Mitch when he creates an opportunity to stand up to Philip, his arch-enemy, when his reading begins to improve, and when his dad, "The Creep," moves back to town.
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
Princess Jill excels at jousting, fencing, skating and long-distance spitting. Her brother, King Jack, loves baking and spending time with Little Bo Peep and her sheep. So what's a princess to do when she receives a mysterious letter from the land of Grimm? Take up ballroom dancing? Not Princess Jill. All alone, with only her wits to guide her, Jill sets off to rescue the citizens of Grimm. Along the way she makes many odd new friends and discovers the value of listening to your mother.
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
Lucas has dinosaurs on the brain, but he's a little short on friends. When he gets a new book on how to make model dinosaurs, he's inspired to make one immediately. He's not so inspired by his new dinosaur-making kit: all the box contains is a test tube of clear liquid and a few instructions. But when he mixes the liquid into his papier-maché goop, he gets much more than he bargained for, including the most unlikely friend.
Jeremy longs for a pet, but he doesn't know what kind of pet to get. When his parents agree that he can start a pet-sitting business in order to try out a variety of species, Jeremy has no idea what adventures are in store for him. Pet after pet is eliminated from his "To Get" list. In the end, not a single animal seems suited - until a favorite relative comes up with a surprising solution.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Have you heard these common proverbs? Let sleeping dogs lie. Where there's smoke, there's fire. You can lead a horse to water, but you can't make him drink. Or what about these riddles? What is black and white and red (read) all over? Why did the chicken cross the road? Why is 6 afraid of 7? Proverbs and riddles are tiny, bite-size pieces of folklore. They make us think. They tease our brains. They may make us laugh. But most of all, they tell us something about who we are and how we see the world.
It can be difficult to find interesting materials for students who read below grade level, but these hilarious characters and goofy stories will get students reading! The small amount of text per page and strong visual cues make these stories very reader-friendly. Phonetic skills get a real workout through the repeated use of words with special vowel and letter combinations.
Soar into the Solar System to witness the first Favorite Planet Competition, emceed by none other than the former-ninth planet, now known as dwarf planet Pluto. The readers become the judges after the sun can't pick a favorite and the meteors leave for a shower. Who will the lucky winning planet be? Could it be speedy-messenger Mercury, light-on-his-feet Saturn, or smoking-hot Venus? Readers learn all about each planet as Pluto announces them with short, tongue-in-cheek facts. Children will spend hours searching the art for all the references to famous scientists and people of history, space technology, constellations, art, and classic literature.
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Jamie loves sharks. He reads about them. He talks about them. Sometimes he even pretends to be a shark. Too bad no one else wants to join his Shark Club. His peers and parents are quickly growing tired of his current obsession. When Jamie's teacher, Mr. Claxton, brings in a new class pet, Jamie is put in charge. But Jamie has an accident while feeding it, and everyone becomes upset with him. He needs to find a way to make things right. In the end, he comes up with a solution that pleases both his teacher and classmates, a solution that also gives Jamie an opportunity to share his newest obsession--lizards.
Young Pythagoras can't seem to stay out of trouble. Every time he tries to help, people get angry. What's a curious kid to do? On a trip to Egypt, Pythagoras' curiosity helps him discover the secret of the right triangle. A clever introduction to the Pythagorean Theorem.
A Math Adventure! Julie Ellis and Phyllis Hornung Peacock team up once again to explore Pythagorean ratios in this humorous sequel to What's Your Angle, Pythagoras? Pythagoras and his cousins want to win a music contest, but first they must figure out how to play their instruments in tune, something that's never been done before. While trying to fix the problem, Pythagoras makes an important discovery--notes that sound pleasant together have a certain mathematical relationship. When Pythagoras applies this ratio to his cousins' pipes and lyres, the result is music to the ears. This book is good for your brain because: Mathematical problem solving, Ratios, Measuring, Musical Theory, History of Instruments
Joe Dumpty, Humpty's brother and private detective, thinks Humpty Dumpty's fall was no accident. But who would have pushed him? Was it Little Miss Muffet? Old Mother Hubbard? Chicken Little? Joe has until five o'clock to question characters and catch the culprit.
If you love Maynard Moose tales from the Northern Piney Woods, then be forewarned, this book might just be the funniest yet. The fourth installment in the Maynard Moose series, provides the back story for the Maynard Moose tales. In this whimsical telling of how Little Moose struggled with going to sleep each night, you'll meet Little Moose, Maynard's youngest cousin and his favorite kin, her parents Mr. and Mrs. Moose, the sheep and most important you'll learn the legend of Mother Moose and her kitchen. You'll also visit Moose Academy where young moose go to learn proper posture, Woodland Skills and counting to three over and over again. This whimsically illustrated story also includes a CD along with a Moose to English dictionary.
You may think you know the classic story of the Ugly Duckling, but think again. In the capable hands of his alter ego Maynard Moose, renowned storyteller Willy Claflin takes us on a wacky journey where this Uglified Ducky, a hapless young moose, "blunders away" from his home, is mistaken for a baby duck, and endures endless humiliation as he tries to learn to waddle, quack, swim, and fly. Eventually, he finds his true "fambly," who helps him discover his own beauty. In his fractured Moose English, translated in the glossary at front, Maynard relays a surprisingly tender story that echoes the original tale's theme of the struggle to belong and discover your true self. The Uglified Ducky's quest is playfully but sympathetically interpreted in James Stimson's luminous, droll gouache illustrations.
Only Maynard Moose could dream up this hilarious story that mashes up three fractured fairy tales by combining the stories of Rapunzel's golden locks with Sleeping Beauty along with Snow White & the Seven Dwarfs to create a bizarre adventure story.