In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
Princess Jill excels at jousting, fencing, skating and long-distance spitting. Her brother, King Jack, loves baking and spending time with Little Bo Peep and her sheep. So what's a princess to do when she receives a mysterious letter from the land of Grimm? Take up ballroom dancing? Not Princess Jill. All alone, with only her wits to guide her, Jill sets off to rescue the citizens of Grimm. Along the way she makes many odd new friends and discovers the value of listening to your mother.
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
Lucas has dinosaurs on the brain, but he's a little short on friends. When he gets a new book on how to make model dinosaurs, he's inspired to make one immediately. He's not so inspired by his new dinosaur-making kit: all the box contains is a test tube of clear liquid and a few instructions. But when he mixes the liquid into his papier-maché goop, he gets much more than he bargained for, including the most unlikely friend.
Jeremy longs for a pet, but he doesn't know what kind of pet to get. When his parents agree that he can start a pet-sitting business in order to try out a variety of species, Jeremy has no idea what adventures are in store for him. Pet after pet is eliminated from his "To Get" list. In the end, not a single animal seems suited - until a favorite relative comes up with a surprising solution.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Have you heard these common proverbs? Let sleeping dogs lie. Where there's smoke, there's fire. You can lead a horse to water, but you can't make him drink. Or what about these riddles? What is black and white and red (read) all over? Why did the chicken cross the road? Why is 6 afraid of 7? Proverbs and riddles are tiny, bite-size pieces of folklore. They make us think. They tease our brains. They may make us laugh. But most of all, they tell us something about who we are and how we see the world.
It can be difficult to find interesting materials for students who read below grade level, but these hilarious characters and goofy stories will get students reading! The small amount of text per page and strong visual cues make these stories very reader-friendly. Phonetic skills get a real workout through the repeated use of words with special vowel and letter combinations.
Soar into the Solar System to witness the first Favorite Planet Competition, emceed by none other than the former-ninth planet, now known as dwarf planet Pluto. The readers become the judges after the sun can't pick a favorite and the meteors leave for a shower. Who will the lucky winning planet be? Could it be speedy-messenger Mercury, light-on-his-feet Saturn, or smoking-hot Venus? Readers learn all about each planet as Pluto announces them with short, tongue-in-cheek facts. Children will spend hours searching the art for all the references to famous scientists and people of history, space technology, constellations, art, and classic literature.
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Jamie loves sharks. He reads about them. He talks about them. Sometimes he even pretends to be a shark. Too bad no one else wants to join his Shark Club. His peers and parents are quickly growing tired of his current obsession. When Jamie's teacher, Mr. Claxton, brings in a new class pet, Jamie is put in charge. But Jamie has an accident while feeding it, and everyone becomes upset with him. He needs to find a way to make things right. In the end, he comes up with a solution that pleases both his teacher and classmates, a solution that also gives Jamie an opportunity to share his newest obsession--lizards.
Young Pythagoras can't seem to stay out of trouble. Every time he tries to help, people get angry. What's a curious kid to do? On a trip to Egypt, Pythagoras' curiosity helps him discover the secret of the right triangle. A clever introduction to the Pythagorean Theorem.
A Math Adventure! Julie Ellis and Phyllis Hornung Peacock team up once again to explore Pythagorean ratios in this humorous sequel to What's Your Angle, Pythagoras? Pythagoras and his cousins want to win a music contest, but first they must figure out how to play their instruments in tune, something that's never been done before. While trying to fix the problem, Pythagoras makes an important discovery--notes that sound pleasant together have a certain mathematical relationship. When Pythagoras applies this ratio to his cousins' pipes and lyres, the result is music to the ears. This book is good for your brain because: Mathematical problem solving, Ratios, Measuring, Musical Theory, History of Instruments
Joe Dumpty, Humpty's brother and private detective, thinks Humpty Dumpty's fall was no accident. But who would have pushed him? Was it Little Miss Muffet? Old Mother Hubbard? Chicken Little? Joe has until five o'clock to question characters and catch the culprit.
If you love Maynard Moose tales from the Northern Piney Woods, then be forewarned, this book might just be the funniest yet. The fourth installment in the Maynard Moose series, provides the back story for the Maynard Moose tales. In this whimsical telling of how Little Moose struggled with going to sleep each night, you'll meet Little Moose, Maynard's youngest cousin and his favorite kin, her parents Mr. and Mrs. Moose, the sheep and most important you'll learn the legend of Mother Moose and her kitchen. You'll also visit Moose Academy where young moose go to learn proper posture, Woodland Skills and counting to three over and over again. This whimsically illustrated story also includes a CD along with a Moose to English dictionary.
You may think you know the classic story of the Ugly Duckling, but think again. In the capable hands of his alter ego Maynard Moose, renowned storyteller Willy Claflin takes us on a wacky journey where this Uglified Ducky, a hapless young moose, "blunders away" from his home, is mistaken for a baby duck, and endures endless humiliation as he tries to learn to waddle, quack, swim, and fly. Eventually, he finds his true "fambly," who helps him discover his own beauty. In his fractured Moose English, translated in the glossary at front, Maynard relays a surprisingly tender story that echoes the original tale's theme of the struggle to belong and discover your true self. The Uglified Ducky's quest is playfully but sympathetically interpreted in James Stimson's luminous, droll gouache illustrations.
Only Maynard Moose could dream up this hilarious story that mashes up three fractured fairy tales by combining the stories of Rapunzel's golden locks with Sleeping Beauty along with Snow White & the Seven Dwarfs to create a bizarre adventure story.
This hilarious Maynard Moose tale as retold by master storyteller Willy Claflin takes us on another whimsical journey with the misadventures of a Bully Goat who suffers from Random Hostility Syndrome. The Bully Goat clashes with a three headed troll family and is undone by a baby girl troll when she suddenly realizes that everybody ought to mess with him! Her inspiration leads to a confrontation with the Bully Goat using only a pillow and three raggedy old bed sheets. After she cleverly outwits the Bully Goat, all of the forest animals follow her example and the threat of the bully is eliminated. Fortunately, everyone lives happily for never afterwords except for the Bully Goat since nobody likes a dubnoxious beastly. A Moose-English Glossary is included along with Hoofnotes to help guide you through the translation. This latest fractured fairy tale from the Piney Woods marks the third collaboration from the creative team who brought you the 2011Texas Bluebonnet Award winning book, The Uglified Ducky and the award winning Rapunzel & the Seven Dwarfs. James Stimson has worked his magic once again with his eclectic stylized illustrations that depict the humor of the offbeat trolls and capture the joy of the forest animals inhabiting the Piney Woods.
This story opens with "There once was a man whose house was very small," and it continues, "It was cluttered with things from wall to wall." With a tiny, cluttered house, giggling children, and a snoring wife, the poor man can't get a good night's sleep. If only, he thinks, I had a big quiet house! He throws off his covers and goes to visit the wise old woman at the edge of the village. Surely she can help him solve his problem. And she does, but not without giving him some very unusual advice. Bring a chicken into your house, she suggests. And when that doesn't work, she has him add a goat, a horse, a cow, and even a sheep. The ending of the story proves, as so many ancient folktales do, that quite often, nonsense makes the best sense of all. Susan Greenstein's bold illustrations, white pencil on black surface with watercolor - carry the reader through the warm interiors and peaceful nights of the shtetls of Eastern Europe.
Nationally acclaimed storyteller J.J. Reneaux has compiled highly engaging animal stories, fairy tales, ghost stories, and humorous tales from her native Cajun culture.
This global collection of 80 very short tales from Europe, Asia, the Americas and even a story from Africa include chants, scary ghost stories, humorous stories and more.
This collection of world tales focuses on stories originating from nearly every continent. They are short, gripping stories that "kick in fast including comedy, trickster, tall tales and family themes for middle and young readers.