The Samurai may have been the rock stars of the warrior class in medieval Japan, but the Ninjas were the secret agents. Known also as shinobi, which means "to steal away," Ninjas kept to the shadows and practiced espionage for their clan leaders. This exciting book details the history and skills of these stealthy, farming-class saboteurs who were masters of 18 warrior skills, including the martial art ninjutsu.
Using the graphics, students can activate prior knowledge--bridge what they already know with what they have yet to learn. Graphically illustrated biographies also teach inference skills, character development, dialogue, transitions, and drawing conclusions. Graphic biographies in the classroom provide an intervention with proven success for the struggling reader.
Life is full of challenges for thirteen-year-old Liza. She is already having trouble coping with the death of a local homeless man when she learns that her family's apple tree will need to be chopped down. If that wasn't enough, the new principal at school keeps blocking her attempts for a positive outlet by refusing permission for every project that GRRR! (Girls for Renewable Resources, Really!) and BRRR! (Boys for Renewable Resources, Really!) proposes. Liza starts to feel like she needs to create change in her world without seeking permission. When she chooses the school grounds as the site for her latest endeavor, she may have gone too far.
At first Kaz intends to help the old lady who's fallen in the park. But then he starts thinking about how he never gets what he wants. The next thing he knows, he's running away with her purse. The purse contains only five dollars and a battered watch. When Kaz learns who the old woman is and where the watch came from, he begins to understand consequences in a new way.
At a Battle of the Bands event, Ace and his best friend Denny notice that girls like musicians, no matter how dorky the dudes might be. Having so far been severely challenged when it comes to meeting girls, they decide to start a band. Ace discovers that he loves playing guitar and electric bass. While Denny tweets their every move and their clean-freak drummer, Pig, polishes everything in sight, Ace tries to write a song that will win at the next local teen songwriting contest. It's more difficult than he thought it would be. When Denny brings a great tune to rehearsal, Ace is devastated that Denny, who rarely practices, is a better songwriter than he is. The contest is only days away when Ace discovers that Denny stole the song, and Ace has to decide if winning is worth the lie.
Left alone for the first time on the island he calls home, Simon is looking forward to a day of personal indulgence. His sister Ellen only wants to make sure they get their chores done. Their parents are busy trying to convince the government not to close the lighthouse that the family operates, and it's up to the kids to make sure everything runs smoothly. Neither Simon nor Ellen is prepared for the mysterious and potentially dangerous visitor who brings with him an unexpected storm and a riddle that may lead to treasure - treasure that could help them save the lighthouse. Simon and Ellen have to work together to solve the riddle before the stranger or the weather destroys their chances.
Jessica loves her yearly backpacking trip with her father, but this year everything has changed. This year Jessica has to share her vacation with her new stepmother and her spoiled new stepsister, Amy. Jessica tries to salvage her holiday by sneaking off for a day hike alone, but Amy follows. Jessica is certain that Amy will ruin the day. Amy rises to the challenge of the rigourous hike and Jessica learns that Amy is not as spoiled as she thought. When Amy is injured and night falls, Jessica must face the challenge of hiking through bear country in the dark.
Liza, determined to prove that her mother's boyfriend is no good, starts researching the oil company he works for. Liza discovers a lawsuit against the company for compensation that is long overdue to Guatemalan farmers. She starts a group at school called GRRR! (Girls for Renewable Resources, Really!) and launches an attack on Argenta Oil. As her activism activities increase, her objections to her mother's boyfriend become political. She is learning to separate the personal from the political, but when her mother discovers her plans for a demonstration outside the Argenta Oil head office, the two collide in ways Liza least suspected.
Jim, Mickey and Lisa belong to a secret club called the Sewer Rats. Every Saturday the Sewer Rats reign supreme in paintball wars held in the city's storm drain system. The new kid, Carter, wants to join, but Lisa doesn't want him in the club. When Carter is hurt in his first paintball war, Jim and Mickey suspect that Lisa planned the accident. They try to confront her, but she runs into the tunnels just as a rainstorm begins. Jim and Mickey have to get Lisa out before the tunnels fill with water.
Josh knows he's riding recklessly when he knocks down the old man he suspects is the hermit of Lumberman Creek. But he is shocked when the hermit walks into the forest with his bike after the accident. Being without his beloved bike for a week motivates Josh to hike into the woods and confront the crazy old man. The hermit, Jonathan, has fixed Josh's bike, and Josh learns that he has more in common with the old man than he ever imagined. When Jonathan needs help, Josh has to respect the old man's choices in order to save his life.
Rufus and his sister Alexa hate each other at the best of times. When Rufus's friend Phil manages to hypnotize Alexa, Rufus is ready to enjoy the power. They begin by ordering Alexa to be kind to her parents and Phil. The plan backfires when Alexa sweetly suggests canceling an expensive family vacation in favor of a week at home playing board games. Then Alexa turns on the charm with Phil and suddenly Rufus has to deal with a lovesick amateur hypnotist. Rufus is certain it can't get any stranger until Alexa, still in her hypnotic state, is kind to the brother she's always hated and Rufus is more confused than he's ever been.
The first flash mob Ian puts together himself is a sixty-plus person, four-minute pillow fight in a department store. His friend Oswald is thrilled with the event, but Julia, the one Ian really wants to impress, is still convinced that flash mobs are stupid. While Ian tries to prove Julia wrong by initiating flash mobs with political impact, Julia is busy waging war with the strict new principal at school. When Julia goes too far and gets herself suspended, Ian sees an opportunity for a relevant and persuasive flash mob.
Fourteen-year-old Matt has only one goal in life: to become a hermit. He has no use for school, but he loves the solitude of the forest. When he hikes up to the cabin he built for himself, he discovers a mysterious stranger named Forrest has moved in. At first Matt doesn't connect Forrest's appearance with the rash of local robberies. Forrest seems to be the perfect hermit, and he teaches Matt the skills he needs to achieve his goal, including how to hunt with a crossbow. But when Forrest tries to kill an endangered Roosevelt elk, Matt questions the ethics of his new friend. When Matt discovers a stolen rifle in his cabin, he finds himself trapped in a dangerous situation.
Turk needs cash, but he's allergic to his own sweat so getting a job is out of the question. Then he makes a discovery: Girls love dogs. Turk's friends will do anything to meet girls. Turk starts a dog walking business. His friends walk the dogs and Turk collects half the money. In an attempt to impress dog-loving Carly, Turk brags about his business in front of the school tough guy, Chuck. When Chuck learns the true nature of Turk's business and wants in on the action, Turk worries that he will lose his business and Carly's respect.
The principal announces that the school is implementing uniforms, and Ian finds himself caught in a conflict. His friend Julia wants him to devise a plan to fight the decision, and the principal is determined to convince Ian the uniforms are a good idea. Ian wants nothing to do with the issue. While doing research for a social-justice class, he learns that the manufacturer of the uniforms is on the top-ten list for human-rights violations. When he tells the principal this, all he gets is a reminder that the penalty for refusing to wear the uniforms is suspension, and Ian finds himself caught in a whole new conflict -- one with himself.
Trevor, Robyn and Nick decide they have a mystery to solve when Trevor discovers a suspicious looking young man snooping around. They learn about missing research involving the use of carob beans to aid in cancer treatment-potentially valuable information. With a shady looking grad student, a bitter activist and an employee of a medical research firm to deal with, our amateur sleuths are faced with their greatest challenge yet.
This book describes the life of medieval knights, including a short story of two young knights' experiences in a tournament and in battle.
In graphic-novel format, this book examines the history of piracy while providing a story that brings the danger and adventure of high seas to life.
This book discusses the lives of samurai warriors through a story about two samurai who served Oda Nobunaga, a powerful samurai leader.
This introduction to hiking covers such aspects as planning, clothing, supplies, food, safety, and the enjoyment of animal and plant life along the way.
Learn to hunt safely and what guidelines and preparations hunters follow.
An up-close look at why so many enjoy camping and the types of equipment needed for a fun and safe trip.
Experience the dangers mountain climbing in the graphic high interest book.
Too young to drive? Then be a race car crew chief in this graphic high interest book.
Encounter animals and poachers on an African Safari in this graphic high interest book.