Search Results: 90 books from 19 publishers. Learn more

Using Tools and Building a City in Minecraft: Technology

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140899

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft: Engineering

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140905

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Sight and Sound in Minecraft: Art

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140912

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Patterns and Numbers in Minecraft: Math

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140929

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Starter Guide to Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131514

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to get started in the world of Minecraft, from gathering resources to building their first structures. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Streaming TV

Wil Mara (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131026

Using the new C3 Framework for Social Studies Standards, Streaming TV in the Global Citizens: Modern Media series explores the topic through the lenses of History, Geography, Civics, and Economics. Text and photos look at the history, basic philosophies, and geography of the growing popularity of streaming TV. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a bibliography, glossary, and index.

MINECON

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131620

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: MMORPG

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131606

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Story Mode

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131590

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131613

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Mining and Farming in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131569

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Redstone and Transportation in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131576

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

How Minecraft Was Made

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131583

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will discover how Minecraft began as the hobby project of a single independent game designer and grew to become a worldwide phenomenon. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Combat in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131552

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with enemies in the world of Minecraft, including which weapons work best and how to avoid dangerous situations. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Enchanting and Potions in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131521

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can create and use potions to provide a variety of useful effects in the world of Minecraft. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Toys Then and Now

Nadia Higgins (author)

Publisher: Jump Library ISBN: 9781641284790

In Toys Then and Now, leveled text and vibrant, full-color photographs take readers through the cultural and technological advances that affected toys through time. Readers will compare life in the past to life today. An infographic highlights popular toys of different eras and What Do You Think? sidebars and an activity encourage deeper inquiry. Toys Then and Now also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Game Design

Greg Austic (author)

Publisher: Cherry Lake Publishing ISBN: 9781624312083

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.

The 12 Biggest Breakthroughs in Gaming Technology

Jamie Kallio (author)

Publisher: Amicus Publishing ISBN: 9781632356963

Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Adventures of Spot: Wacky Weather

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374229

Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.

Tops (And Other Spinning Toys)

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848142

Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.

Wheels!

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848234

The invention of the wheel changed the way we moved and made exciting toys possible for children. This book discusses the history, creativity, and fascination of toys made with wheels.

Joining Materials in My Makerspace

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120502

Children will enjoy this interesting book, which uses the principles of Makerspace to introduce them to how materials can be joined together to create one object with many individual pieces. Simple text describes how objects made of many pieces can be disassembled to make new objects, and how the properties of those objects can be observed. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.

Mixing and Separating Materials in My Makerspace

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120496

Children will enjoy this engaging book, which uses the principles of Makerspace to introduce them to how matter is mixed together or separated to create new properties. Simple text describes how mixing and separating can result in new states of matter, substances, and materials with differing properties. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.

Shaping Materials in My Makerspace

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120519

Children will enjoy this inventive book, which uses the principles of Makerspace to introduce them to how materials can be shaped to serve different uses and purposes. Simple text describes how natural and human-made materials are shaped for their purposes, and how the properties of those materials support their purpose. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.

Testing Materials in My Makerspace

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120489

Children will enjoy this intriguing book, which uses the principles of Makerspace to introduce them to how the properties of materials make them best suited for different purposes. Simple text describes how the properties of materials, such as transparency and buoyancy, relate to their uses. Readers are then provided with strategies to start their own creative projects using the ideas they have learned—especially related to testing the uses of materials. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.