Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Get moving! Get thinking! Exercise your body and brain. What things do you do to exercise your body and brain? Engaging photographs paired with simple sentences make it fun to learn about all of the activities children can do to exercise their brain and body. Aligned to Next Generation Science Standards, this e-book focuses on basic activities that help keep children healthy and strong.
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Readers won't have to disassemble their favorite toys to discover what makes them work. This book explores electric, magnetic, and motion-powered toys from design to function. It introduces readers to six simple machines and explains how they use force and motion to do work. Not every toy is a technological marvel. Readers learn about time-honored favorites including the rocking horse, Slinky, and rattles.
In Hula Hoops, early fluent readers explore the physics behind this popular spinning toy. Vibrant, full-color photos and carefully leveled text engage young readers as they explore how a hula hoop works. An infographic explores how a hoop's weight affects its spin, and an activity offers kids an opportunity to extend discovery. Children can learn more about hula hoops using our safe search engine that provides relevant, age-appropriate websites. Hula Hoops also features reading tips for teachers and parents, a table of contents, a glossary, and an index. Hula Hoops is part of Jump!'s Early Physics Fun series.
You are alone and lost. You have no water. No food. No cell phone. No map. The Sun is getting hotter and hotter. Would you know how to survive in a desert? This fantastic survival handbook combines adventure, real-life survival tactics, and fascinating facts about desert habitats. How can ants or bird droppings be a clue to a source of water? How do you build a shelter when there is nothing around but sand? And which desert animals are dangerous, and how can you avoid them?
You are alone and lost. You have no water. No food. No cell phone. No map. All you can see is a thick tangle of trees in every direction. Would you know how to survive in a jungle? This fantastic survival handbook combines adventure, real-life survival tactics, and fascinating facts about jungle habitats. What is the best way to catch rainwater? How do you stop ticks and leeches from attacking your body? How do you build a shelter using leaves and branches? And which jungle creatures can you eat, and which will eat you?
From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.
Dena loves using magnets to perform magic tricks for the kids at the pool. When Enrique arrives in town, he doesnt like that Dena is fooling the others. He gives her a century-old treasure map and Dena uses her compass and tools to plot the location of the treasure. To her surprise, the treasure is not where it should be! What could cause her compass to lead her off course? When she discovers the answer, will Dena keep fooling the other kids with magic tricks or will she help them learn about magnetism and the earths shifting magnetic poles?
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
Presents experiments demonstrating the basic scientific principles of water, including information on erosion, precipitation, and condensation.
Provides step-by-step instructions for performing experiments designed to answer such questions about the weather as what makes it rain, how do scientists measure air pressure, and how does temperature affect air movement.
Describes experiments that can be performed using rocks to demonstrate their properties, including how they are formed, how to test their hardness, and whether rock layers can be changed by events such as earthquakes.
Describes experiments that can be performed with seeds in order to learn about their properties such as how water temperature affects seeds, the direction roots grow, and the effect of talk on plant growth.
Describes experiments that can be performed with soil in order to learn about its properties, including its composition, whether it can act as a natural filter, and if different substances can make it more fertile.
Describes experiments that can be performed using solar energy in order to learn about its properties, including how different colors absorb sunlight, if it cleans dirty water, and whether it can cook food.
Describes the physical properties of solids and explains how matter can change to and from a solid into a liquid or gas.
Provides step-by-step instructions for performing experiments with insects, investigating various prinicples about their behavior.
Introduces simple scientific principles involving heat, and provides instructions for experiments that can be done at home to prove them.
Simple text explores the principles of liquids, including melting, freezing, surface tension, and density.
Presents experiments and activities that demonstrate the concepts and scientific principles of magnetism.
Describes experiments that can be performed with plants in order to learn about their properties, including whether roots grow before stems, the importance of light, and how plants drink water.
Complete a variety of fun science experiments while enjoying fun in the sun at the beach.
Complete a variety of fun science experiments in your own backyard.