From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.
Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.
Puppy games! Spot loves chasing and catching baseballs. Spot tries to play with a big branch but it is too heavy. Spot meets a beautiful butterfly. Spot explores the woods. Stories by Marileta Robinson and Highlights for Children.
Get Moving! Spot chases his shadow until they both stop for a rest. Spot knocks down a pail of paint on to himself and leaves, sticks, and a bird nest stick to his body when he runs. Spot chases hi ball around on a windy day. Spot helps a turtle on a journey. The sounds of the forest inspire spot to dance. Stories by Marileta Robinson and Highlights for Children.
How boring! Arizona discovers that sometimes it's up to you to make your own fun! Arizona learns how to pass the time when things don't quite go according to plan, and learns about what happens when you daydream too much.
Playtime! Grandpa gets creative to make Bert and Beth play together. Grandpa reads a bedtime story. Bert and Beth make bath time fun with their imaginations. Bert and Beth play basketball with their friends. Stories by Valeri Gorbachev.
Fun with Lulu! Lulu acts like different animals, rides an imaginary train, plays dress-up, and saves the day with her flashlight. Stories by Eileen Spinelli and Highlights for Children.
Play outside! Tex and Indi plant tomato seeds, play catch in the park, and go for a picnic. At the beach they make a new friend. After swim class, Tex and Indi pretend to be frogs. Stories by Lissa Rovetch.
Silly Fun! Tommy and Mabel play a game of "keep it in the air." The Timbertoes try riding a unicycle. Tommy and Mabel go snow shoeing. Mabel digs a whole, try to guess what she plans to do with it. Stories by Rich Wallace and Marileta Robinson.
Let's Play with Spot and Splinter! Spot and Splinter play hide and seek. Splinter finds lots of fun things hiding in nature. On a rainy day Spot plays outside, while Splinter stays dry inside. Spot can't decide whether to play with his ball or chew his bone. Spot and Splinter play tag. Stories by Marileta Robinson and Highlights for Children.
Explore with Spot and Splinter! Spot searches for Splinter in a game of Hide and Seek. Spot and Splinter go for a walk and discover that crossing the stream on a log is not easy. Splinter discovers a ball of yarn is fun to play with. Spot and Splinter surprise their friends. Splinter helps Spot remove burrs from his coat after a day of exploring in the woods. Stories by Marileta Robinson and Highlights for Children.
Make the best of a cold day with Spot! Spot plays outside on a windy day. In autumn Spot collects different color leaves. When it snows, Spot plays outside, watches snowflakes, and makes a snowball. Stories by Marileta Robinson and Highlights for Children.
Reading! Mike gets his first library card. Megan and her classmates prepare for story time. Tex and Indi join a summer reading program at their local library. Toby writes a book report and learns that you shouldn't judge a book by its cover. Stories by LaDonna Frankenheim, Marianne Mitchell, Lissa Rovetch, and John J. Bonk.
Finding solutions! See what Elijah can do with only a cardboard box and a little creativity. Learn about the difference between building a Lincoln Log cabin and a log home. Watch as Tex and Indi rescue their cat Cow from a tree. Find out how the three little worms make a beautiful bookcase. Discover all that you can build with toothpicks, glue, and your imagination. Stories by David L. Roper, Linda Haas Manley, Lissa Rovetch, and Highlights for Children.
Extreme Science describes the very limits of science. It answers many big questions, such as How did the universe begin? How will it end? Will we ever visit the stars? Could we bring dinosaurs back to life? Can we travel back in time? Could we live forever? All great questions, often with some surprising answers! The fiction story The Man in the Machine tells a great story of universes living inside computers. It really gives you something to think about if you like computer games!
Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.
Toy fads have come and gone throughout the years. Discover the history behind some of the more popular fads.
The invention of the wheel changed the way we moved and made exciting toys possible for children.
Offers step-by-step instructions for performing various magic tricks and includes tips for putting on a magic show.
Readers learn the history of marbles as well as how to play popular marble games.
Danny and his dog friends decide to have a race in the backyard to determine who is the fastest runner. Ready, set, go! Who will win?
Danny and Norman build a snowman that ends up missing his nose.
Danny and Abby follow the mowed path in the yard to play a game of chase in the grass.
Children will enjoy this interesting book, which uses the principles of Makerspace to introduce them to how materials can be joined together to create one object with many individual pieces. Simple text describes how objects made of many pieces can be disassembled to make new objects, and how the properties of those objects can be observed. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.
Children will enjoy this inventive book, which uses the principles of Makerspace to introduce them to how materials can be shaped to serve different uses and purposes. Simple text describes how natural and human-made materials are shaped for their purposes, and how the properties of those materials support their purpose. Readers are then provided with strategies to start their own creative projects using the ideas they have learned. Along the way, tips and helpful hints guide children on how to brainstorm and solve problems working as a team.