Search Results: 152 books from 19 publishers. Learn more

Redstone and Transportation in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131576

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to use redstone to build advanced Minecraft structures such as automated doors and powered mine carts. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Mining and Farming in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131569

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about the many resources found in the world of Minecraft,from how they are gathered to what they are used for. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.

Games Around the World

Casey Petersen (author)

Publisher: Teacher Created Materials ISBN: 9781433380129

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title.

Around the World in Jokes, Riddles, and Games

Marguerite Rodger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117458

Laughter is a universal language. Using jokes, puns, riddles, fantastic images, rhymes, and more, this book examines humor around the world. Readers will learn how humor is shaped by language and culture and how being a "cultural insider" can help you understand humor in another language or country.

Nerf

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681031743

Nearly fifty years ago, Reyn Guyer created the original Nerf ball. The lightweight toy appealed to many because it couldn't cause any damage! Since then, Nerf has blasted its way to becoming one of Hasbros top brands. Learn more about the evolution of Nerf in this fun book for active minds.

Video Games from Then to Now

Angie Smibert (author)

Publisher: Amicus Publishing ISBN: 9781645490494

Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next?

Let’s Do Something

Harriet Ziefert (author) Pete Whitehead (illustrator)

Publisher: Blue Apple Books ISBN: 9781948621823

Ink, Wink, and Blink complain they have nothing to do, despite enough toys to keep an army of kids busy. But the three eventually find some hilariously slapstick ways to entertain themselves…and readers, too!

Nintendo

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681031750

From the arcade to the home, Nintendo brings adventure and innovation to the gaming world. The plumber with overalls and a red hat is one of the brands most well-known characters. Eager readers can uncover the origins of Mario and all his friends in this title about Nintendo.

Playing Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183391

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will learn everything they need to set off on the journey toward becoming an expert Pokémon trainer. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

How Pokémon GO Was Made

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183407

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will uncover the fascinating history behind this remarkable augmented reality game. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Battling in Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183414

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will discover the tips and tricks they need to emerge victorious in head to head Pokémon battles. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Collecting and Trading in Pokémon GO

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534183421

Every day, millions of players around the world get out their mobile phones, fire up Pokémon GO, and start scouring real-world locations for the elusive virtual creatures known as Pokémon. In this book, readers will find out how to catch the game's hundreds of collectible creatures by discovering them in the wild or trading with other players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.

Pro Gaming

Lisa Owings (author)

Publisher: Lerner Publishing Group ISBN: 9781728401188

The professional gaming industry includes esports players, streamers, sponsors, and others. Learn the difference between esports and streaming, find out how the industry of professional gaming works, and explore what it takes to reach the top with this engaging high/low title.

Gaming's Greatest Moments

Lisa Owings (author)

Publisher: Lerner Publishing Group ISBN: 9781728401171

Whether it's a new high score, a devastating attack, or an incredible come-from-behind win, pro gaming is full of amazing moments. Learn about the athletes, teams, and moments that thrill fans around the world with this fascinating high/low title.

Superstars of Gaming

Laura Hamilton Waxman (author)

Publisher: Lerner Publishing Group ISBN: 9781728401195

The biggest stars of gaming draw in millions of dollars and fans. Some have become online celebrities! Meet the greatest streamers, creators, and players in this high/low look at the superstars of the gaming world.

The World of Esports

Lisa Owings (author)

Publisher: Lerner Publishing Group ISBN: 9781728401218

With huge prize pools, skilled players, and huge tournaments, it's no wonder esports are making a splash around the globe. Readers of this high/low book will learn all about the biggest games, the best players, and the devoted fans defining esports.

Women in Gaming

Laura Hamilton Waxman (author)

Publisher: Lerner Publishing Group ISBN: 9781728401225

Gaming used to be dominated by men, but some of the world's most popular streamers and esports players are women. Meet some of the women at the forefront of gaming and learn how they achieved success in this exciting high/low title.

The Business of Gaming

Laura Hamilton Waxman (author)

Publisher: Lerner Publishing Group ISBN: 9781728401201

Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how professional gamers make money, which games are the all-time top sellers, and much more about the business of gaming with this captivating high/low book.

Math in Play

Saranne Taylor, Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913189600

Math is everywhere - in nature, in machines, in space and even in us! At first, it might not be obvious but this cross-curricular series leads young readers all around our mathematical world. Using a topic-based approach each title explores and explains how math can be found in almost everything we do.

Get into Chess

Rachel Stuckey (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117908

Chess is one of the most popular and challenging strategy games of all time! This engaging title covers the rules, pieces, moves, and strategies. Step-by-step photos bring matches to life and connect readers to the instructions. Fact boxes highlight fascinating facts and records including the longest match, extreme chess games, and more.

Get into Minecraft

Vic Kovacs (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117939

One of the most popular video games in the world, Minecraft is all about using creativity, collaboration, and skill to create and protect exciting digital worlds. Readers will delight in this engaging title, which reveals tips and tricks for using the digital version of the video game as well as creative offline projects. With clear instructions and exciting ideas, this book will motivate readers to “get into” the exciting world of Minecraft!

A Math Journey Through Computer Games

Hilary Koll, Steve Mills (author)

Publisher: Crabtree Publishing Company ISBN: 9781427177162

Fun pictograms and infographics about computer games make learning about math topics such as ratios, speed, distance, time, volume, percentages, and equations easy and fun. In this book, readers are presented with several computer game scenarios and must use their mathematical skills to solve equations to up their scores. Math puzzles and exercises help children build confidence in their math skills.

Hop, Throw, and Play: Build Your Skills Every Day!

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117540

Research suggests that children who develop locomotor, balance, and manipulative skills at a young age are more likely to participate in physical activities throughout their lives. This action-packed title introduces these fundamental movement skills and provides readers with fun ways to incorporate them into their everyday activities.

Games and Entertainment/Juegos y ocio

Sabrina Crewe (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124418

This Spanish and English bilingual book looks at how children have fun in other countries. Travel the world to see the activities that people enjoy, from sports and games to art and music.