The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Laurel discovers her passion for investigative journalism when she writes an article for her school paper about the homeless man who's been living at the school. Eager to write more articles with impact, she launches an investigation of a cheating scam at her high school. Laurel's efforts elicit hostility from her classmates. Nobody is interested in seeing her article go to print, not even her own brother. It is evident that the cheating is widespread, and Laurel, caught up in the thrill of the investigation, is willing to commit social suicide to get the story, but her ultimate discovery changes everything.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the EmperorMax for shortinvade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts, so when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things outfast!
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
Justine and her friends are all about being green and helping the planet, one fun-filled environmental project at a time.
The alien robots are back! Googol and Googolplex are back from space, ready to continue their scavenger hunt. Pippa and Troy are eager to help, but runaway bulls and disappearing rainbows make their task difficult. And dangerous!
Reg and Keely and Burt and Shawna are back, and ready for new adventures from hunting for treasure to sledding together and building fearsome creatures in the snow.
If you ever decide to travel in time, make sure you read the Rule Book first! Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.
What has twenty legs but just one wing? What has twenty legs but just one wing? That is part of the riddle Jeremy must solve in this sequel to Jeremy and the Enchanted Theater and Jeremy in the Underworld, if he is to help Mr. Magnus save the Enchanted Theater. However, he will have to captain a ship and face a magical bull to do it.
Jeremy and Aristotle can get into the Underworld, but can they get out? In Jeremy and the Enchanted Theatre, Jeremy traveled to Mount Olympus with an orange cat named Aristotle to save Mr. Magnus's theatre, but Zeus only agreed to help Mr. Magnus if he could solve the riddles on three scrolls. Now, in Jeremy in the Underworld, Jeremy is willing to help solve the first riddle, but is he ready to travel into the Underworld to do so?
The story of George continues. At the end of The True Story of George, George, a small plastic man, went for a ride on a rocket and flew apart. Now, with Katie and Mackenzie's help, all his parts must find each other. But his head has been frozen deep in a bag of blackberries. Will he ever be whole again?
Which boy will win the grand prize? Johnny Maverick and his friends Tom and Stu want to win the prizes donated for their hockey team's Valentine's Day dance fundraiser. Whoever wins the dance contest takes home all the prizes, one of which is a graphite hockey stick. When the boys learn that Connie, the new girl in Howling, is a great dancer, they each want her as their dance partner. But they don't think about asking her to go with them until it's too late. And as usual, things don't turn out as planned for Johnny and his friends.
It's father vs. sons; who will out-trick who? It's the most talked about trophy in Howlingâ€”The Wassabbee! And it goes to the winner of the annual fathers versus sons hockey game. This year the fathers are in trouble, so they've changed the rules. The game won't be played indoors. It's going to be held outside, at a weekend campout. In the middle of the winter! Johnny Maverick and his friends know the fathers are going to play a few tricks on them, so they decide to use all their genius to play the tricks first.
Who knew hockey gear could smell so bad? Johnny Maverick and Tom Morgan are in a race for the league's goal-scoring trophy, but one or two other things are getting in the way. Like a joke on the coach. And, worse, the smelly socks of death...
Do alien robots float? Can they swim? Googol and Googolplex have come back to earth to continue their scavenger hunt. Tutus, sand dollars and peacock feathers are on their list. Luckily Troy and Pippa are ready to help, and the ocean is nearby, but so is Martin Kelly, the boy next door, who will ruin everything if he gets a chance.
A practical joke can turn on the joker. Johnny Maverick has come up with an idea to win a fundraising contest for the Howling Timberwolves hockey team. It seems fun, until a girl visits Howlingâ€”and starts to win challenges against Johnny. The entire town finds it funny; even worse, his friends Tom and Stu like what's happening.
Lots of hockey action and hijinks. Johnny Maverick and his friends play for the Timberwolves peewee hockey team in the small town of Howling. Tom Morgan has just moved from Toronto and is a talented player. Tom is also very competitive and seems determined to pick on Stu Duncan, who is slightly overweight. Johnny suggests a race between Tom and Stu. Tom eagerly accepts; Stu is reluctant but Johnny convinces him to trust his best friend's advice. On race day Tom is surprised by both the race and its outcome and learns that teamwork pays off. The Howling Timberwolves series of Orca Echoes early chapter books offer lots of sports action and humour that will appeal to young boys.
He may shoot, but he never scores. When the Timberwolves get a new coach, they also get the coach's son. The only problem is that Eldridge Elwell is a terrible hockey player. The team is on the hunt to make the playoffs, and every time Eldridge plays a shift, it hurts the team more. Johnny Maverick is just as angry about it as anyone on the team, until he learns something important about the coach's son.
Johnny finds himself with a prankster in the house. The Howling Timberwolves need to win the best two out of three hockey games to make it to the championship finals. But first Johnny Maverick has to survive a visit from his six-year-old cousin, Sarah. And not even Johnny's dog Marvin is safe. Worse, Johnny's got a big lesson to learn on the ice, too. As always, Johnny and Stu and Tom thing they have the answers. But, as usual, they are wrong.
The Howling Timberwolves are at it again. There's plenty of action both on and off the ice. At a big tournament in Calgary, teammate Tom Morgan plays a practical joke on Johnny Maverick, so naturally Johnny feels he has to pay him back. The rivalry escalates. After he scores a hat trick, Johnny is given a hockey stick signed by all the members of the Calgary Flames. He worries that Tom will do something to this prized trophy and decides he will not let it out of his sight. But in the end Tom outsmarts him one more time and Johnny learns that revenge is never a good idea.
Don't fly too close to the sun! Jeremy and his cat Aristotle must solve one more riddle to save the Enchanted Theater. Once again they travel through time and space. Once again they face their fears, this time deep in a maze beneath the ground and high in the sky above ancient Greece. If they succeed, the enchantment will be lifted. If they fail...
Pierre, a pampered show poodle in training, is torn between his love for his devoted owner, Miss Murphy, and his dreams of running wild in the park. One day, an open door beckons and Pierre escapes. But, this spunky little pooch gets more than he bargains for and learns that home is the best place of all. Pierre Le Poof! is this charming character's first adventure in a new series by author-illustrator Andrea Beck.