Miles Darr and his friends in room 217 love band. And they love their director, Mr. Byrd. Colorful tropical shirts? Check. Sandals in winter? Check. High expectations? Double check. But lately, he’s been distracted. And rumor has it, Byrd might be flying the nest. Can they convince him to stay? Aligned to Common Core standards and correlated to state standards.
Colby Ellis wants to start his own band. He has the drive. He has his saxophone. And he has a garage. He just needs a name. And bandmates! He finds some fresh faces, and some of his friends from Benton Bluff Junior High band join too. But harmony isn’t their forte, so Colby makes a bold decision. Will it be the end of the band, or just the beginning? Aligned to Common Core standards and correlated to state standards.
From the percussion section at the back of room 217, Carmen Trochez keeps the Benton Bluff Junior High band steady. But when a student teacher enters the scene, the band’s loyalties are divided. Carmen is usually the glue. Can she keep everything from falling apart? Aligned to Common Core standards and correlated to state standards.
Maisey Lopez loves fashion. When her best friend, pop star Cadence Hudson, faces a fashion emergency Maisey steps up to help. But the real Cadence may get lost beneath the makeover! Aligned to Common Core standards and correlated to state standards. Book 2 in the series
With the concert tour coming to an end, Cadence Hudson, Maisey Lopez, and Kenya Jackson are heading in opposite directions. They’re hoping they can grow up, without growing apart. Because when something ends, doesn’t that mean something new is beginning? Aligned to Common Core standards and correlated to state standards. Book 4 in the series
When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
Get answers in this nonfiction storybook to your fascinating questions! Colorful pictures, short sentences, and a small amount of predictable text per page make this book perfect for reluctant and struggling readers. I Wonder Series
Sawdust in his locker and weird music on his MP3 player—someone is messing with Grady Hopkins. Determined to put an end to the pranks, Grady enlists friends Marco and Ava to help him decode anagrams left by the culprit. Will he solve the mystery before the trickster strikes again?
When weird noises in the school’s media center have students spooked, Marco Martinez is on the case. Marco writes up a code to alert him of any ghost-like activity. But does he have more than ghosts to be afraid of?
When his little brother loses the class hamster, Marco Martinez comes to the rescue with a robot and some coding tricks. But will a robot rescue mission be enough to catch this speedy rodent?
When Ava Rhodes’s brand new tablet computer goes missing, she’s desperate to solve the mystery. Can her fellow coding club members Marco and Grady and some quick coding help her? Or is everyone a suspect?
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past. In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime, a crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devil’s Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.
The seven grandsons from the bestselling Seven (the Series) and the Seven Sequels return in the Seven Prequels, along with their daredevil grandfather, David McLean. In these thrilling origin stories Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock and their signature writing styles take readers from the heat of the jungles of Central America to the mysterious streets of Stockholm to one very dangerous kayaking trip in Florida. These linked YA novels can be read in any order. Discover all 7 books in this set: Barracuda Jungle Land Missing Skull Separated Slide Speed Weerdest Day Ever!
When Rennie's dad, the Major, goes overseas on assignment, he enlists his mother-in-law to babysit Rennie. Babysit! A guy who's about to turn fifteen! But Grandma is no surrogate drill sergeant. She has fun on her mind. That means ditching school and heading to avalanche country for a surprise ski trip. Nothing can ruin Rennie's vacation, not the lodge owner, who turns out to be Grandma's geriatric long-ago boyfriend, not the annoying backcountry guide or the crooked park ranger or the pushy businessman from Mumbai, not even the explosions. And definitely not the most beautiful girl in the world, whom he meets while stumbling onto a murder plot. In this hair-raising prequel to Close to the Heel and From the Dead, the loyal, smart and observant Rennie heads to avalanche country.
Sheila, Rusty and Katie are on the road again. Fresh from their adventures in Barkerville, the trio is now in southern Alberta. Sheila has been anxiously anticipating her reunion with her father and is worried about how they will get along. Her fears are confirmed when they arrive at the Triple W Ranch and he is not there to greet them. When the police arrive, Sheila finds that her father is in big trouble. Developers want to take over his land to build new housing and a golf course, and when the night watchman at the development is shot, all the evidence points to Sheila's father. Sheila tries to help out, but the clues she finds only make things worse. Is Sheila's dad guilty? She doesn't think so and with help from the others sets out to prove it.
Rusty, Katie and Sheila are sent out of town with Rusty's grandparents to keep them out of trouble. This time the trio is in historic Barkerville, a gold rush town with a secret. After witnessing what they take to be a ghost in the night, the three friends find themselves involved in a mystery from the past that seems to have a few other people interested as well. New information has come to light about a fortune in missing gold, a centuries-old curse and a missing miner. While the three budding detectives try and figure out which of the aging prospectors they keep running into is actually a ghost, they find they are in a race against time to recover the gold and return it to its rightful owners to avert a tragedy. Will they find the gold in time? Or will they suffer the fate of Three Finger Evans, the missing miner?
With the nation reeling from the recent terrorist attacks, Q and Angela leave Chicago and arrive in San Francisco. Their parents are determined to continue the Match tour but for safety's sake, they have decided to send Q and Angela to boarding school. Not happy at the thought of being taken off the trail of the ghost cell, Q and Angela race against time with Boone and the SOS team to find Number One, the leader of the world's most feared terrorist organization. It's the final showdown.
After Q and Angela help foil a Ghost Cell plot in San Antonio, they head to Chicago, the next stop on the Match tour. Since they've been busy fighting international terrorism, they're behind on their school assignments. Their parents tell them if they don't get caught up, it's off to boarding school. But who can concentrate on homework when there is a mystery to solve and international terrorism to thwart? Angela is obsessed with finding out more about the mysterious Boone. Q is more interested in not going to boarding school. But when Boone and his SOS crew are ambushed on their way to Chicago, it becomes abundantly clear. Someone inside their inner circle is feeding the Ghost Cell information. As they dig ever deeper to learn the identity of the mole, Angela and Q uncover the Ghost Cell's next plot. And it's much, much worse than a car bomb. They plan to unleash a chemical weapon over the skies of Chicago. And it's up to Angela and Q, along with Boone and Croc, to stop them.
"I always knew my father was a pirate and I always knew I wanted to be one, too." At age fifteen, Catherine's life is about to change. Her mother has just died and Catherine can't stand the thought of being sent to live with her aunt in Boston. She longs for a life of adventure. After she discovers her father's secret life as captain of the pirate ship Reprisal, her only thoughts are to join him on the high seas. Catherine imagines a life of sailing the blue waters of the Caribbean, the wind whipping at her back. She's heard tales of bloodshed and brutality but her father's ship would never be like that. Catherine convinces her father to let her join him, disguised as a boy. But once the Reprisal sets sail, she finds life aboard a pirate ship is not for the faint of heart. If her secret is uncovered, punishment will be swift and brutal.