When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
Get answers in this nonfiction storybook to your fascinating questions! Colorful pictures, short sentences, and a small amount of predictable text per page make this book perfect for reluctant and struggling readers. I Wonder Series
Sawdust in his locker and weird music on his MP3 player—someone is messing with Grady Hopkins. Determined to put an end to the pranks, Grady enlists friends Marco and Ava to help him decode anagrams left by the culprit. Will he solve the mystery before the trickster strikes again?
When weird noises in the school’s media center have students spooked, Marco Martinez is on the case. Marco writes up a code to alert him of any ghost-like activity. But does he have more than ghosts to be afraid of?
When a mysterious lunch thief leaves behind a card with a website address, Ava Rhodes can’t help but check it out. After the site leads her to a really boring online video game, she’s even more determined. Can GPS tracking help Ava and her friends find the thief? Or will more lunches go missing?
When his little brother loses the class hamster, Marco Martinez comes to the rescue with a robot and some coding tricks. But will a robot rescue mission be enough to catch this speedy rodent?
When Ava Rhodes’s brand new tablet computer goes missing, she’s desperate to solve the mystery. Can her fellow coding club members Marco and Grady and some quick coding help her? Or is everyone a suspect?
This four-book series explains the complex concept of money in a simple, fun and amusing way. How do you spend your pocket money, or the money that comes your way on birthdays or family visits? Do you spend it, save it or give it away?
This four-book series explains the complex concept of money in a simple, fun and amusing way. In this book, we will learn how our family spends its money. Children learn how money comes into the family and the huge number of demands on how it is spent.
This four-book series explains the complex concept of money in a simple, fun and amusing way. In this book we learn where a country's money comes from. Where do the millions and billions of pounds go to? Why do people have to pay taxes? What is GDP? And how and when will you be able to play a part in the economy.
This four-book series explains the complex concept of money in a simple, fun and amusing way. In this book we learn how money flows around the world. And how do we know what money really is when money is so different from country to country? What is the foreign exchange and how does it work? Why are some countries super-rich and some living in poverty?
A series for the young architect, designer or engineer who wants to plan and build their own ecologically sound home that will also help our planet.
A series for the young architect, designer or engineer who wants to plan and build amazing future style homes and workplaces.
A series for the young architect, designer or archeologist who wants to unearth the wonderful cities and dwellings of the past and learn how ancient builders worked.
The STEM Encyclopedia of Water presents an opportunity to explore a familiar science topic in a new way. A cross-curricular approach allows all the sciences to come together along with history, art and legend - building a thorough understanding of the presence of water on our planet.
The STEM Encyclopedia of Heat presents an opportunity to explore a familiar science topic in a new way. A cross-curricular approach allows all the sciences to come together along with history, art and legend - building a thorough understanding of the presense of Heat on our planet.
The STEM Encyclopedia of Wind presents an opportunity to explore a familiar science topic in a new way. A cross-curricular approach allows all the sciences to come together along with history, art and legend - building a thorough understanding of the presense of Wind on our planet.
The STEM Encyclopedia of Rocks presents an opportunity to explore a familiar science topic in a new way. A cross-curricular approach allows all the sciences to come together along with history, art and legend - building a thorough understanding of the presense of Rocks on our planet.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past. In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime, a crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devil’s Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.