In The White Horse Talisman, Chantel, Adam, Holly and Owen must help Equus, the great white horse, find his mate and foal and regain his magical talisman. But as the horse rises, so does the dragon. The age-old battle between good and evil threatens the bond between Chantel and Adam and endangers the quest. Book 1 in the series.
In Volume Three of The Summer of Magic Quartet, Adam's turn to lead the adventure has arrived. The Wise One, Myrddin, needs Adam to retrieve his staff from the Crystal Cave deep inside Glastonbury Tor. The quest grows more dangerous, however, and fear rises. Equus and Ava are far away, the Lady will not wake, and Myrddin is in human guise, unable to use magic without alerting the Dark Being. The four children are on their own. And as the Dark Being approaches, the children discover that danger can find them even in their dreams. Book 3 in the series.
Hunter knows humans are dangerous to himself and the other cats of his colony. He avoids them, as all wild cats should. So when a neighborhood boy starts showing up in Hunter's junkyard to chase away dogs and bring the colony food, Hunter keeps his distance. But a new condo development puts the whole colony in danger, and Hunter soon realizes the only way to save his family is to put his trust in the boy. This is the sequel to Catboy.
In Book Two of The Summer of Magic Quartet, the four children from The White Horse Talisman seek Ava's circlet, buried within the ancient stone circle of Avebury. In Dance of the Stones, Chantel, Adam, Holly and Owen are eager to begin the next stage of their adventure. "The Stones have stirred," Ava, Hawkwoman and Wise One, tell Owen, "The time is near for the Circle Dance." The stones are the ancient stone circle of Avebury in England. But the Dark Being approaches, and her servant, a wraith, blocks the children's progress. When Ava is hurt, the children are thrown back on their own resources. They must discover the ritual that will release the circlet. Each child has a part to play in finding the circlet and holding back the Dark Being. Andrea Spalding's modern day characters jump off the page; Dance of the Stones, rich with legend, provides all that fantasy-lovers hunger for and lures also those who simply like a good tale, well told. Andrea traveled to Avebury to research her story, ensuring that all the historical and geographical details are correct. Dance of the Stones is the second of four books in The Summer of Magic Quartet. Book one is The White Horse Talisman. Book three is Heart of the Hill. Book four is Behind the Sorcerer's Cloak.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
In this sequel to "Flight from Big Tangle," Kaylee is furious about being left to spend the summer with a girl her own age, Jaz, and Jaz's uncle, Jack. All she wants is time alone with her dog, Sausage. Things change quickly, though, when Jack is injured after his helicopter goes down near a group of grizzly bears. Kaylee and Jaz must team up to save him, and Kaylee finds herself once again at the controls of a plane.
While volunteering at the local zoo, Robyn, Nick and Trevor learn that grizzly bears are being poached and their gall bladders removed for use in alternative medicine. Always ready to solve a mystery, the kids set out to find the poachers. Bear is not only big game, they learn, but big money to poachers. The stakes are high and the suspects many, as the kids head into their most dangerous adventure yet.
When Trevor, Nick and Robyn visit the Royal Tyrrell Museum, Robyn is inspired to raise funds for a dinosaur dig that will close soon if it doesn't find funding. The kids are caught up in another mystery when a chain of suspicious events, including the disappearance of important fossils and a fraudulent discovery at the dig, leads them to wonder what's going on. Is the new visiting scientist behind the fraud, or did Robyn's enthusiasm to save the dig lead her astray?
Trevor, Nick and Robyn are ready to solve another mystery. When bobsledder Josh Gantz is accused of deliberately injuring a fellow competitor, he runs the risk of being thrown out of the sport -- right before the World Cup. Courtney Gantz asks Trevor, Nick and Robyn to help clear her brother's name. Can they find out who framed Josh? What is the meaning of the strange coded messages they keep finding around Olympic Park? Who eats orange bananas, anyway? The kids must unearth the clues in a race against time, before Josh's championship dreams end up on ice.
Nadia is playing for her local soccer team, and they have made it all the way to the national tournament - against some very determined opposition. Unfortunately, Nadia's challenges don't just come from her opponents but from her teammates as well. After their coach is injured in a suspicious accident and the threats against the team mount, it is up to Nadia and her younger brother Devin to pull the team together and take a run at the championship.
Turns out, the dinosaurs weren't wiped out by a giant asteroid. No way! They saw that big rock coming and blasted off into space. There are 3 stories.
Mitch Morris finds the new girl odd. There's something strange about her--it might be her dark hair and pale skin, the way she can get him to do things he doesn't want to do, or the fact that he just can't remember her name! Even more odd is the sudden disappearance of blood from the local blood bank. When Mitch spends some time with Mercy, he finds he really likes her, even after he discovers her parents are vampires! The other Zombie Hunters think Mercy and her family have to go. Can Mitch be friends with a vampire? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Stan's race through Hilltop Cemetery ended with a fall on Randall Fortin's grave. That fall caught Stan in the middle of a 100-year-old ghost feud over an apple orchard that no longer exists. When the Zombie Hunters go to investigate, a glowing ghost apple tree sucks Stan into the past and right in the middle of the fight! Can Stan negotiate a truce between the Fortins and Wymans? Or will he die with the four men who lost their lives that night many years before? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Stan Summer has always lived next to Hilltop Cemetery. So when Amy Martinez moves in nearby, she asks Stan to show her the graveyard. Stan brings Amy to Deadman's Hill, his favorite place in the cemetery--at least it was until a strange red fog started chasing him. When Amy and Stan approach the fog, it splits into balls of colored light. Some of the balls are playful and some are just plain mean. Can Amy, Stan, and the rest of the Zombie Hunters find a way to help the lights find peace? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Barry Bannon and his dog, Lucy, walk every day in Marshfield Grove, the biggest cemetery in Marshfield. They've seen several ghosts, so that doesn't bother Barry. But zombies are a different matter! When zombies begin kidnapping neighborhood dogs to eat their brains, they steal the ghost dog of Alma Simmons's ghost. Alma doesn't want to be alone, so she takes Lucy for company. Barry will not rest until his dog is back. Can Barry and the other Zombie Hunters find the missing dogs and get rid of the zombies without being killed themselves? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
A normal camping trip in Woodland Cemetery soon takes a turn for the strange for Jared and Stan. In the middle of the night, a splash wakes Jared. When he goes to investigate, he finds a strange teen swimming in the pool. The stranger can't remember what he does all night, hunts rabbits and squirrels with his bare hands, and feels odd during the full moon--all the signs of a werewolf! Can Jared, Stan, and the rest of the Zombie Hunters track down the werewolf before it transforms and hunts them down? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Jared Jenson lives next to Woodland Cemetery at the far corner of Marshfield. He used to think it was funny that he and his best friend, Stan, live by cemeteries, but now it's starting to creep him out. In his dreams each night, he sees people dragging bodies through the cemetery . . . until he is dragged for real! Ghostly grave robbers think he is supposed to be buried in the Potter's Field grave. Can Jared, Stan, and the rest of the Zombie Hunters track down Jared's nightmare and free them all from the grave robbers before it's too late? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
When the local museum hosts the exhibit for the mummy of Egyptian king, Tuturtikum, Malcolm and Dandy want to be the first in line. But they soon learn there is more to the mummy than just a wad of rotting rags. They've both become victims of the Tuturtikum curse! It seems the only way to zap the curse is to zap the ghost of Tuturtikum. But can the curse be lifted or will they be jinxed for life?
Word of Malcolm and Dandy's work as ghost hunters has spread around the neighborhood! Mr. Gable from the local horse stables has put in a call to get the boys to rid his stables of a headless ghost. The boys consult Washington Irving's The Legend of Sleepy Hollow to see how to handle a situation like this. It'll take a little imagination and some help from Dandy's new girlfriend to zap this horseriding spirit!
The local movie theater is hosting Horrorfest--two days of backtoback monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spinetingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies behind the small window of the theater's projection booth.