The Koots are on the trail of a counterfeiter after Ben and Toby are questioned by Officer Gomez about passing a fake twenty-dollar bill.
Malcolm and Dandy have added a new gadget to their ghost hunting gear--XSpecs! These miraculous glasses are supposed to have Xray vision, but all they seem to do is hypnotize whoever looks at them. This comes in handy when the boys battle some vicious bubblegum that's snuck into their Halloween treats. But who's controlling the creeping confection? It'll take all of the ghost detecting tools to pop this case.
Jim Webb’s pursuit of the truth about his grandfather’s role in the Vietnam War puts him squarely in the sights of someone high up in the US military—someone who wants certain events from that war left in the past. Webb goes on the run in the American Deep South with Lee, a Vietnam vet, trying to smoke out the man they call the Bogeyman by using Webb as bait. The Bogeyman may be powerful and smart, but Webb and Lee, with the help of a few of Lee’s old army buddies (and one motorcycle-riding girl), are ready to take him down. Tin Soldier is the sequel to both Barracuda, part of The Seven Prequels and Devil's Pass, part of Seven (The Series).
Confronting a prowler in the backyard, Dinah is determined to find out why someone has taken an interest in her older sister and herself. Who is the buck-tooth burglar? Why are the Rinaldi's tomatoes always involved? And what is the connection between Madge's boyfriend and GASP, a group of well-intentioned anti-smoking activists? When it becomes apparent that Wellman Talent, the modeling agency Madge works for, is making deals with an unscrupulous tobacco company, and that the spy is out to sabotage GASP’s plans to expose the connection, Dinah has to call on all her talents, both sleuthing and singing, to solve the case. In the spirit of Sammy Keyes, Dinah gets by on pluck, courage and an irrepressible sense of humor as she is catapulted into a mystery that twists and turns from the blackberry patch to the corporate boardroom.
Katie and Rusty are heading East. Fresh from their thrilling adventures in Alberta, facing down devious developers, the cousins have made their way to Aunt Margaret's farm in Saskatchewan. After rescuing her aunt when she is trapped under a piece of farm equipment and learning of other acts of possible sabotage, Katie decides that she has found another mystery to solve. Puzzled by the changes they notice in their cousin Megan, and alarmed by a series of threatening phone calls, Katie and Rusty embark on another adventure. With no shortage of suspects—from Cousin Megan to the jilted boyfriend and the controlling farmhand—the two detectives find themselves in deeper than they thought and are soon in real danger.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
Steve thinks a trip to Europe is out of the question—until he hears his grandfather's will. Suddenly he's off to Spain, armed with only a letter from his grandfather that sends him to a specific address in Barcelona. There he meets a girl named Laia and finds a trunk containing some of his grandfather's possessions, including a journal he kept during the time he fought with the International Brigades in the Spanish Civil War. Steve decides to trace his grandfather's footsteps through Spain, and with Laia's help, he visits the battlefields and ruined towns that shaped his grandfather's young life, and begins to understand the power of history and the transformative nature of passion for a righteous cause. Steve's adventures start in The Missing Skull, part of The Seven Prequels and continue in Broken Arrow, part of The Seven Sequels.
Darren Dirkowitz thought his life was over when his tippity-top-secret alter ego, Dirk Daring, Secret Agent, was outed to the entire Preston Middle School student body. If only he’d been so lucky. Now the Wolf Lords—a gang of teen thugs bent on wringing every last penny out of Preston students—are breathing down his neck. There’s only one solution: Dirk Daring must embark on his most daring mission yet. A mission so audacious, so cunning, so doggone crazy, that if it succeeds, the Wolf Lords will wind up begging for mercy. But first, Darren must bring his own disobedient “associates” to heel. Let Sleeping Dogs Lie is the sequel to the runaway bestseller Dirk Daring, Secret Agent.
While Devin and Nadia spend summer vacation at a university camp for little kids—Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer. Mixing action and suspense with information on the agricultural system and the intricacies of the food supply, Food Fight is another gripping installment in the Graphic Guide Adventure series.
When Adam Murphy learns that his late, revered grandfather, David McLean, hid a huge stash of foreign cash and fake passports in the family’s cottage, he is stunned. Was Grandpa really a traitor, as some of the evidence suggests? And why was a loaded Walther PPK pistol hidden at the cottage? Determined to prove his grandfather’s innocence, Adam takes the famous James Bond gun and follows the clues to Bermuda, where he encounters danger, evidence of espionage, and an unusual girl named Angel Dahl. Desperate and on the run with Angel, pursued by a deadly operative, Adam races to other exotic locations, unsure if Angel is friend or foe, or if his grandfather was a hero or a villain. Three clues hold the dark secret of David McLean’s past—the letter W, a glass eye with a golden iris, and the haunting words of someone named Mr. Know. Double You is the sequel to both Separated, part of The Seven Prequels and Last Message, part of Seven (The Series).
The Koots investigate the appearance of a flying cloth-bound object that looks exactly like a mummy.
One day Abby and Clara find a time portal and are swept into the future. No test! No school dance! But then they decide to abuse the portal's power. Some would call Largo Bay quirky. Others would call it downright strange. To Abby McQuade it's just home. Abby has a big imagination. And her curiosity always leads to trouble. Every adventurer has a sidekick. Holmes had Watson. Batman had Robin. Abby has her bestie, Clara Erickson. Clara is regimented, hyper-scheduled, and disciplined. Abby is … not. Abby is yin to Clara's yang. Would her bestie be bored without Abby's curious mind? Totally.
Party in Mazey Pines! Abby can only go if her responsible bestie comes too. But the party is a bust, and the girls bail...then find themselves stuck in a mystical maze.
It's time for Crazy-Con again. Sweet! The convention is pure pop culture. Abby and Clara can't wait. They want to watch the sequel to their fave movie, Scream Night.
School's almost over, and best friends Ava and Sammi are heading to summer camp as volunteer camp counselors.
Students across America have mysterious rashes. Deadly? No. Contagious? Hmm … Maybe? Parents don't seem to get it. Abby wants to know why.
Abby sees a strange blue-green light. Aliens? Electrical storm? Fog warning? She drags bestie Clara out to investigate after bizarre things start happening.
Marlon has said something without thinking. Again. He is such a bigmouth. But this time he's in trouble. He dissed Kevin Detroit's mother. Who does that? It doesn't matter that Kevin does it first. The guys were just kidding around like they always do. But now the new kid wants to beat Marlon up after school. What can Marlon do? 1. Reason with Kevin. 2. Hide out in the nurse's office. 3. Get sent to the principal's office. 4. Pick a fake fight and get sent home. But none of those plans work out. Marlon is terrified. He is in no shape to fight. Fighting is wrong. Kevin is a big kid! What's going to happen? Marlon is resigned. He's ready for the after school fight when something strange happens. Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
Someone has tagged the science building at Walden Lane High School. Ashley Moore is upset. School is supposed to be a safe place, and now she no longer feels safe. Students from the Key Club decide an act of community service is in order. The students organize and repaint the tagged wall during their lunch break and after school. They plan a fundraiser to pay for new glass for the painted windows. Kayla Flores agrees to paint after senior class president Alex Torres says he'll give her a signed program from Wicked. When Ashley gets the program from Alex's trunk, she finds cans of spray paint in the same color used to tag the school. Why would a star student on a full ride to USC wreck the school? Ashley is stunned and angry. After her confrontation with Alex, she questions her compassion and rigidity. Will Alex do the right thing? What, exactly, is the right thing to do? Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
Marlon and Steve are going camping with their dads in the rural mountain town of Dry Oak. To Marlon's disappointment, there is no cell service at the campsite. What will he do without his phone? Marlon and Steve are playing a new video game from the creator of Clan Castles, and it's rad. Now the online players will be ahead of him. Whatever! The trip is only for three days. Marlon helps with the tent. He goes fishing. The camp food is actually good. But he wants more adventure and excitement, so he convinces Steve to go on a night hike. There are no lights on their trail, and it's darn cold. The boys get more than they expect when they get lost. When they spy a house in the woods, all Marlon can think of is a horror movie. And he takes off when he hears a terrifying sound, thinking his buddy is right behind him. But Steve has gone into the house! Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
The eighth graders at Walden Lange Middle School are super excited. They are going to outdoor education camp. Five days in the mountains with their friends. No siblings. No parents. No homework. Sure, it's school. But the kids will be studying nature. Marlon and his friends can't wait. On the way to camp, Marlon streams the news on his phone. He learns that there has been a prison break in a nearby town. But who cares? Arrow Pines is large. The chance of anything happening in the middle of nowhere is remote. Once they arrive at camp, everyone stows their gear and preps for a hike. But Marlon is a slowpoke. He and Steve miss the hike. While searching for their group, they come across an old cabin. It's a wreck. And who are those two bearded and dirty men hiding out inside? Oh no! The escaped prisoners! Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
Trying to juggle his job at "Taste of Italy" along with writing papers for school and his graduation requirement to volunteer at the Golden Oaks Retirement Home, class clown Derrick uses humor to get the jobs done.
Modo, who first made his appearance in The Hunchback Assignments, is a young, disfigured spy trained to be the ultimate secret agent. Not only is Modo brilliant and strong, but he also has a special ability: he can temporarily take on the appearance of other people. While on holiday, Modo and fellow spy Octavia Milkweed find themselves in Ember's End. Created by the slightly mad scientific genius Dr. Ebenezer Ember, this is no ordinary wild-west town. It is surrounded by an energy field that prevents gunpowder from firing, and messages are sent via pneumatic tubes. There are also rumors that before Dr. Ember died, he built a weapon so powerful it could end all wars. With the local sheriff recently deceased, the two travelers are suddenly put in charge of Ember's End law enforcement.
Little worms! Squirmy Wormy and Mortimer are three little worms who know how to have big fun! See what happens when they play jump rope, or when they enter a talent contest. What will they get up to next? Stories by David L. Roper.