Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
A mellow sleepover is too dull for Abby. She convinces Clara to check out the nightlife. Nobody is shocked when the early morning takes an unexpected turn.
Clara and her swim team feel refreshed after their retreat. Upon their return, weird things happen. Clara confesses that they tried to summon a spirit.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
When Cricket McKay and her best friend, Shilo, discover that a cougar has been seen in the town of Waterton, they are thrilled that school closes for a few days as a precaution. The townspeople are worried though. They want the cougar caught and relocated, which could be disastrous for the cougar. Cricket's dad, the national park's warden, is receiving reports of the cougar causing all kinds of trouble around town, but it's the type of trouble it doesn't make sense for a cougar to get into. Then Cricket and Shilo find evidence that another animal may be to blame. With the help of a visiting researcher who is in Waterton studying cougar behavior, Cricket and Shilo must convince the townspeople, and Cricket's dad, that they're after the the wrong animal before it’s too late. This is the fourth title featuring Cricket and her friends, following Bats in Trouble, Ospreys in Danger and Salamander Rescue.
Reece's new dog, Ruckus, tears through life like a Tyrannosaurus rex. He bites everything that moves and drives Reece's mom nuts. The puppy was Dad's idea, to make things easier for Reece after his parents' separation, but Ruckus is not easy at all and Mom is getting fed up. When her diamond earrings go missing, it sends the family into a tailspin. What happens when a dog swallows something precious? Reece is about to find out. But they can't give up on this little Jack Russell terror, can they? He's family, after all. We first met Reece and his family in the Orca Echoes title Where's Burgess? by Laurie Elmquist.
When Arizona ruins Abuela's scarf on a ski trip, she has to muster the courage to admit it and apologize.
Arizona and Mareya's perfect potluck picnic doesn't go as perfectly as they'd hoped. Everyone brings potato salad!
Arizona can't help feeling envious of a girl at camp -- then finds out the girl admires her, too.
Ollie wants to do something special for Abuela for Mother's Day. When Arizona and Ollie find out Abuela's favorite treat is homemade ice cream, they have just the thing.
Arizona's friend Abby is worried about getting braces. But after Abby and Arizona survey other kids with braces, Abby feels much better.
Arizona is nervous about making a presentation in front of her class, but with her friend Mareya's help, she comes up with the courage--and the inspiration for the perfect subject.
When Gran and Poppy have to cancel their annual trip due to Gran's knee surgery, Arizona is very disappointed. But after "talking things over" with her cat, Cow, she realizes she can keep in touch with her grandparents in other ways.
Arizona befriends a new girl from swimming lessons, and Mareya feels left out.
Arizona encounters a rude girl at camp and decides to steer clear. It's only when the girl breaks down crying that AZ discovers the source of the girl's behavior.
In his third wilderness adventure, eleven-year-old Buck Bray, along with the rest of The Wild World of Buck Bray TV crew, including the cameraman's daughter, Toni Shoop, heads to Yellowstone National Park to film an episode about its famous geysers and hot springs. They are also there to learn more about the park's gray wolf restoration program. But soon after arriving, Buck narrowly escapes injury when a herd of bison stampedes. Buck is almost certain the animals were agitated by a drone. Flying drones in a national park is illegal. Who is behind it? What are they trying to do? And drones aren't the only problem. Someone is threatening the wildlife. Once Buck and Toni start to investigate, they find out that gray wolves are not the only top predator in Yellowstone.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
The Koots are on the trail of a counterfeiter after Ben and Toby are questioned by Officer Gomez about passing a fake twenty-dollar bill.
Malcolm and Dandy have added a new gadget to their ghost hunting gear--XSpecs! These miraculous glasses are supposed to have Xray vision, but all they seem to do is hypnotize whoever looks at them. This comes in handy when the boys battle some vicious bubblegum that's snuck into their Halloween treats. But who's controlling the creeping confection? It'll take all of the ghost detecting tools to pop this case.
Katie and Rusty are heading East. Fresh from their thrilling adventures in Alberta, facing down devious developers, the cousins have made their way to Aunt Margaret's farm in Saskatchewan. After rescuing her aunt when she is trapped under a piece of farm equipment and learning of other acts of possible sabotage, Katie decides that she has found another mystery to solve. Puzzled by the changes they notice in their cousin Megan, and alarmed by a series of threatening phone calls, Katie and Rusty embark on another adventure. With no shortage of suspects—from Cousin Megan to the jilted boyfriend and the controlling farmhand—the two detectives find themselves in deeper than they thought and are soon in real danger.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.