Angelica just can’t help herself! In this third book in the series, Angelica, aka Jelly, is confused for a junior reporter and decides to make the most of her mistaken identity to learn what it’s like to be a real journalist. Jelly and her bestie, Joon, are soon busy with problems at the new library, trouble in the lap lane at the local pool and a predicament in a rare-book room. With her keen observational abilities and a knack for creative solutions, Jelly soon has more than enough material for an article. But will she be able to keep up the ruse when a new friend starts nosing around?
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of the elder Stuart, Billy and friends find themselves lost in a land inhabited by giants: giant plants, giant animals, GIANT MONSTERS! Billy and his companions set off to explore the island, looking for fresh water and food. But a hailstorm forces them to take shelter in a grotto, where they find the trail of Billy’s grandfather, Virgil Stuart. However, following Grandpa’s footsteps turns out to be much more perilous than they expected. And stranded in the heart of this mysterious island, the Zintrepids can’t shake the feeling that they are being watched. Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart in the Eye of the Cyclops is sure to amuse readers of all ages.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
When Cricket McKay and her best friend, Shilo, discover that a cougar has been seen in the town of Waterton, they are thrilled that school closes for a few days as a precaution. The townspeople are worried though. They want the cougar caught and relocated, which could be disastrous for the cougar. Cricket's dad, the national park's warden, is receiving reports of the cougar causing all kinds of trouble around town, but it's the type of trouble it doesn't make sense for a cougar to get into. Then Cricket and Shilo find evidence that another animal may be to blame. With the help of a visiting researcher who is in Waterton studying cougar behavior, Cricket and Shilo must convince the townspeople, and Cricket's dad, that they're after the the wrong animal before it’s too late. This is the fourth title featuring Cricket and her friends, following Bats in Trouble, Ospreys in Danger and Salamander Rescue.
Reece's new dog, Ruckus, tears through life like a Tyrannosaurus rex. He bites everything that moves and drives Reece's mom nuts. The puppy was Dad's idea, to make things easier for Reece after his parents' separation, but Ruckus is not easy at all and Mom is getting fed up. When her diamond earrings go missing, it sends the family into a tailspin. What happens when a dog swallows something precious? Reece is about to find out. But they can't give up on this little Jack Russell terror, can they? He's family, after all. We first met Reece and his family in the Orca Echoes title Where's Burgess? by Laurie Elmquist.
Meet Justine McKeen, the Queen of Green. She talks a little too much, bosses a little too much and tells the truth, just not all at once. She's trying to save the planet, one person at a time, and when she decides to get something done, it's a lot of fun. In the fourth book of the Justine McKeen series, Justine finds a stray cat and her kittens living off food in the school Dumpster. Eager to reduce waste and save animals in need, Justine comes up with a plan. Can she convince grumpy Mr. Raymond, the cafeteria manager, to put her plan into action?
Justine McKeen is on another mission, this time to rid homes and schools of energy vampires. Justine and her friends, with the help of Principal Proctor, are working to reduce the energy consumption of electronics that suck power from the school when they aren't being used. By cutting down on the miscellaneous electrical load of these electronics, the team is also saving money, reducing greenhouse gas emissions and fighting global warming. Too bad they didn't warn Grandpa Blatzo before they started slaying the vampires! Justine McKeen, Thermostat Chat is part of the Justine McKeen series featuring the Queen of Green.
Its the third day of summer vacation, and Lark's halmoni - that's Korean for grandmother - has promised to take Lark and her twin brother, Connor, to the library. Only trouble is, they arrive to discover that the town librarian is missing her key to the library. Lucky for her, Lark just happens to be a budding private eye. Can rookie detectives Lark and Connor solve this mystery and recover the lost key? Lark Holds The Key is the first book in the Lark Ba detective series.
Danny and his friends, Anita, Petou and Marcel, are typical prairie youngsters hockey mad. The four are always playing road hockey or involved in a game of shinny on the community rink. One day a town team, the Wolves, is formed. The friends are overjoyed, but when the time comes to choose the team, only Marcel is picked. The other three friends are not chosen; Anita is a girl, Petou is too small and Danny cannot skate. It is the biggest disappointment of Danny's life. But near the end of the season, the regular goalie is injured and Danny is asked to replace him. If the Wolves can win the game, they will make the playoffs! This is Danny's chance to prove that even though he can't wear a pair of skates, he can still play the game.
Meet Justine McKeen, the Queen of Green. She's trying to save the planet, one person at a time, and when she decides to get something done, it's a lot of fun. When a small bird is injured after flying into a school window, the students are shocked and upset. But they are even more shocked when school bully Jimmy Blatzo rescues the bird and nurses it back to health. Blatzo may have saved one bird, but the problem is much bigger and not confined to the school grounds. Birds are flying into the windows at the town hall too. With the help of Justine, green activist extraordinaire, Blatzo gets the courage he needs to approach town council. Getting over his fear of public speaking will be one challenge. Getting used to his new nickname, Bird Nerd, will be another matter entirely.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
George is hardly bigger than a child's middle finger. His knees and his elbows don't bend and his legs are fused together. When Katie and Mackenzie find him at the edge of the ocean, they are unimpressed, but George keeps turning up in their lives. And what may seem ordinary to a girl and a boy can be an awesome adventure if you are six centimeters tall.
Pierre is excited about his trip to Paris for the poodle championship, and he can't wait to see the sights. But when his beloved Miss Murphy leaves him in the hotel room, Pierre takes matters into his own paws. He slips out of their room and makes his way to the top of the Eiffel Tower! When a storm erupts, Pierre catches hold of an umbrella and is swept into the sky over Paris. He lives his dream of being Pierre Le Poof-Daredevil Poodle. In true Pierre fashion, he stops at a Dumpster for a snack on the way back to his hotel. When he returns to his room, his pompoms are a mess, and the dog show is only hours away!
Reg and Keely are twins. Keely loves painting and bugs. Reg loves rocks. Keely sings crazy rhymes. Reg plays softball. Shawna and Burt are their friends. In this series of linked stories, the children's deep involvement with their daily activities never falters, from a bug walk, through incidents flying a kite and dividing labor at clean up time, to a chance to swim in the river on a hot summer's day.
George is back, more popular than ever. And Katie and Mackenzie are just one step behind him. But George will have an adventure or two of his own before the three will come together again.