When Nick and Kia are invited to former Toronto Raptor Jerome "Junk Yard Dog" Williams' basketball camp in Washington, DC, they quickly discover that this is no ordinary summer hoop camp. This is a basketball boot camp that focuses on discipline and hard work. Jerome and Johnnie's father, "Sergeant Push-up" to the campers, is the no-nonsense camp director. When scrimmages begin, Nick and Kia fall victim to the antics of their teammate Jamal, a talented but troubled player who tries to win games on his own. Only after some hard lessons-and some tough losses-do the three youngsters learn that it takes everyone on the team to accomplish real success. For the ninth installment of this best-selling series, Eric Walters has teamed up with retired NBA star Jerome Williams and his brother Johnnie Williams III to write another exciting chapter in the lives of Nick and Kia. Although Boot Camp is fiction, there is a real JYD Basketball Boot Camp in Washington each summer. The Williams' royalties will go to support the JYD Project, which offers a variety of community outreach programs for youth in Canada and the United States.
Casey will have to do a lot of pet-sitting to earn the money she needs to buy Lightning, a beloved horse. Her hopes of buying Lightning are dashed when she learns that his owner has found a buyer and must sell the horse immediately. Across the street from Casey's house a mystery unfolds as a seldom-seen woman who seems to be able to read minds prepares to host a carnival and a yo-yo contest that boasts a $1500 prize. Casey's yo-yo is buried in her closet. She has a great talent and a greater case of stage fright.
The year is 1957, and Bobby lives on the Tsartlip First Nation reserve on Vancouver Island where his family has lived for generations and generations. He loves his weekend job at the nearby marina. He loves to play marbles with his friends. And he loves being able to give half his weekly earnings to his mother to eke out the grocery money, but he longs to enter the up-coming fishing derby. With the help of his uncle and Dan from the marina his wish just might come true.
Every time Chance turns around, he gets in trouble. In school, he can't sit still. Reading is hard and math is harder, but anything to do with science fascinates him. When his class starts raising butterflies from caterpillars, Chance is hooked. School is suddenly fun again, but when he decides to take his caterpillar home, he learns that loving something often means letting it go.
Colette Faizal isn't superstitious, so she doesn't worry when a fortune-teller advises Colette's mother to "watch for the unexpected." But when her father announces he is going back to Iran, her mother is hurt in a car accident and Colette is sent to live with the grandparents she's never even met, everything the mysterious woman predicted seems to be coming true. As Colette struggles to bring her family back together, she tries to hold on to the last thing the fortune-teller told her: "You will know how to handle what lies ahead."
Jane is terrified of the masks hanging along her grandmother's stairwell, and even more scared of the Spirit Man in her grandmother's bathroom. After a week of avoiding him during a summer visit, she finally summons the courage to face him, minutes before leaving for the trip home. But her moment of triumph marks the beginning of a year of trouble for Jane and her family, trouble only Jane (and the Spirit Man) can fix.
Josie is fascinated with the secrets of the prehistoric world. She and her grandfather, an amateur paleontologist, explore the beaches and cliffs near Stone Trees Cottage in Nova Scotia. Tiny bones have been discovered, but what are they from? As Josie searches for the answer, she is forced to cope with an accident and competition from an unpleasant neighbor. Time is of the essence, for she must find the answer before someone else does and before the tides and waves that exposed the secret wash it away forever.
Young Emily Carr has no interest in learning to be a lady. She loves animals and the outdoors, and she is beginning to discover that what she loves most of all is drawing and painting. Will she find a way to develop her talent in the straitlaced world of nineteenth-century Victoria, British Columbia?
Brady is a dreadful card player and he doesn't like dogs. His mother has moved him across the country to be near to his grandfather who insists on playing (and winning) endless games of Crazy Eights and whose ornery, ancient dog makes Brady's life miserable. Abra, next door, is nice to him, but she dresses like a witch and she's a girl. The only way that Brady can see to make real friends in his new home is to enter the upcoming dog show, but how is he going to do that without a dog?
Ellie and her little brother Max find themselves moving from their grandmother's comfortable home in England to Upper Canada. Their mother is dead, Father wants to start over again, and in 1835 there are many opportunities for settlers in British North America. Despite the strangeness of this vast new world, Ellie is sure things will turn out all right, as long as the family stays together. But once they are in Upper Canada, Father leaves Ellie and Max with strangers on an isolated homestead, while he goes on ahead to find land and build a cabin. Although the mother and father are kind to her, Ellie makes an enemy of their daughter Mary, who is insulted by the newcomer's distant manners, fine clothes and talk of her London home. Ellie's loneliness and discomfort, however, gradually turns into a growing fear. Where is Father? Why hasn't he come back to them? A gripping story for young readers that explored the world of early settlers.
Addison Addley hates math. He hates public speaking too. Actually, he hates anything that involves work, but he only has a couple of weeks to write and memorize his grade five speech. The problem is, he can't think of a single topic. When he finally comes up with an excellent idea for a speech, it almost writes itself, but it's his poor math skills that make speech day unforgettable.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Addy has worn hearing aids for as long as she can remember. Her mother tells her this makes her special, but now that Addy's in grade six, she wants to be special for what she's done. When Addy joins the school running club to keep her best friend, Lucy, company, she discovers she is a gifted runner. Lucy isn't, which is problematic. Further troubles surface when Addy gets paired on a school project with Sierra, a smart, self-assured new classmate who wears a cochlear implant. Addy is surprised to discover hearing loss is all they have in common and a shared disability is not enough of a foundation for a friendship. True friends support each other, even if they have different passions and dreams. More importantly, Addy comes to understand that she is defined by more than her hearing loss. She has the power to choose how people will see her, and she does.
Ten-year-old Rosario Ramirez and her family are political refugees from Mexico, trying to make a new life in Canada. After being teased at school, Rosario vows not to speak English again until she can speak with an accent that's one hundred percent Canadian. Since she and her parents plan to spend the whole summer working on BC fruit farms, she will be surrounded by Spanish speakers again. But when her family's closest friend Jose gets terribly sick, Rosario's plans start to unravel. Neither Jose nor Rosario's parents speak English well enough to get him the help he needs. Like it or not, Rosario must face her fears about letting her voice be heard.
Jeremy longs for a pet, but he doesn't know what kind of pet to get. When his parents agree that he can start a pet-sitting business in order to try out a variety of species, Jeremy has no idea what adventures are in store for him. Pet after pet is eliminated from his "To Get" list. In the end, not a single animal seems suited - until a favorite relative comes up with a surprising solution.
Belle, an 11-year-old Metis girl, and Sarah both want the coveted job of church bell ringer. An embroidery contest is held to award the position, and Sarah cheats. Before Belle can expose her, the two are caught up in the advancing forces of General Middleton and his troops as they surround Batoche in the 1885 Riel Rebellion. The church bell disappeared that day and remains missing to this day.
Dickon wasn't happy in his old home or his old school. He hopes that in his new neighborhood he will meet children who never knew his old, hyper self, who will like him for who he is now. And he hopes for a dog of his own. Dickon's mother calls him Birdie. She feeds him milk from a teddy bear mug. She worries if he's out of her sight for a moment and she knows how filthy and vicious dogs can be. Dickon is delighted to discover that the Humane Society is right on the other side of the fence behind the new house, but only by disobeying his mother will he ever get close to a real dog.
Justine and her friends are all about being green and helping the planet, one fun-filled environmental project at a time.
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Sara loves her grandmother's bakery. It's a special place-not only because of its delicious Japanese buns and pastries. She enjoys spending time with her obaachan, her grandmother. But things aren't going well for the bakery. When the bakery's lucky cat statue goes missing, Sara wonders if the bakery's luck is gone for good. But then a mysterious cat appears in the backyard one night and inspires a plan. With the help of her friend, Jake, Sara just might find the statue and restore the bakery's lost luck.
Jamie loves sharks. He reads about them. He talks about them. Sometimes he even pretends to be a shark. Too bad no one else wants to join his Shark Club. His peers and parents are quickly growing tired of his current obsession. When Jamie's teacher, Mr. Claxton, brings in a new class pet, Jamie is put in charge. But Jamie has an accident while feeding it, and everyone becomes upset with him. He needs to find a way to make things right. In the end, he comes up with a solution that pleases both his teacher and classmates, a solution that also gives Jamie an opportunity to share his newest obsession--lizards.
Inventors invent inventions! That's what Ben and his best friend Jack like to say. So when Ben discovers that Jack's family is planning to move to another city, he decides they should put their inventions to work. The boys figure that if no one buys Jack's house, Jack won't have to move away, so all they need is a plan to scare off potential buyers! Inventors are good at coming up with plans. But when Plans A, B and C fail to bring the results the boys had hoped for, Ben discovers that not everything in life stays the same-and that while change can be hard, sometimes it isn't all bad.
Jake, Tommy and Lexie are on a ski trip. In an attempt to squeeze one last run in for the day, the kids head out on their own to ski down Easy Street. But Lexie and Jake convince Tommy to try Wildcat Run instead. Wildcat Run presents the young skiers with more than they expect, including a cougar sighting. When Lexie has a bad fall, the kids are left stranded on the hill in the fading daylight. Will they be rescued or will they have to spend the night alone on the mountain with a cougar?
Jack loves and misses his bus-driving grandfather. When Grandpa Nod got sick, Jack's mother said eight-year-old Jack was too young to visit his grandfather in hospital. When Grandpa Nod died, Jack's mother said Jack was too young to go to the funeral. One day after school, Jack gets on the wrong bus. To his surprise he discovers Grandpa Nod is in the driver's seat of the empty bus. Grandpa Nod takes him to all the places Jack was too young to go-the hospital, the funeral home and the cemetery. By the end of the ride, Jack has had the chance to tell his grandfather how much he misses him. And with his birthday coming soon, Jack receives a very special gift-Grandpa Nod's bus schedules. So even if he does get on the wrong bus, Jack will always be able to find his way home.
In Justine McKeen, Pooper Scooper, the third book in the Justine McKeen series, Justine gets her friends to help her clean up the dog poop in the park across from the school board's offices in an effort to get the attention of the superintendent of schools. She hopes the efforts of her crew of cheerful pooper scoopers will help get the superintendent to see that bringing their school librarian back to work is the right thing to do.