When Cody and his friends accept a challenge from a local gang to steal a park bench, their main concern is keeping themselves on the gang's good side. Cody learns that the stolen bench had been dedicated to the father of the English teacher who sponsors the school newspaper; the paper that Cody has just started writing for - and he's worried about the consequences. As the gang applies pressure for more from Cody and his friends, he realizes they've crossed a line, and now he has to figure out how to make it right.
When Charlie Sykes wakes up in hospital in St. John's, he learns that he and his father have been in a car accident and that his father is dying. Charlie inherits little more than the brass key that his father pressed into his hand before he passed away. As far as Charlie knows, he has no family in Newfoundland. But then Uncle Nick shows up and is keen to meet his nephew-not because of who Charlie is, but rather because of what Charlie has: the key. That key will unlock a treasure Uncle Nick began searching for more than thirty years earlier. And he would have found it all those years ago if he hadn't been arrested and sent away for murder. But Charlie isn't convinced he should give up the key. He leads Uncle Nick on a wild chase through old St. John's, across Signal Hill and out to the coast. There, high above the rugged Atlantic, Charlie finally comes face-to-face with Uncle Nick, the treasure, and a family history that will leave him with a new understanding of where he comes from and where he's going.
Twelve-year-old Astrid has come to Ghana with her family in 1979 so that her father can help oversee Ghanas first democratic election. Astrid and her brother, Gordo, were told it would be a great family adventure, but they soon find out that everything about Ghana is difficult; the heat, the food, the threat of disease, the soldiers on the roads, the schools. Gordo fits in more easily than Astrid, who is often left to look after her baby sister, Piper, as their mother begins to fall apart under the strain of living in Ghana. When the government is overthrown, Gordo comes down with malaria and a soldier threatens her family, Astrid is surprised to discover how protective she has become of her new home.
When grade-eight science-project time rolls around, J.J. Murphy skips the beakers and the papier mâché and dives into research about jerks. And idiots. But mostly jerks. By his own estimation, his science project, On a Scale from Idiot to Complete Jerk, is groundbreaking, exhaustive, highly scientific and seriously worthy of bonus marks. Beginning with the dawn of humankind and concluding conclusively with a very cool pie chart, the project dissects the elements of jerkosity through extensive case studies and scientific illustrations. It explores the who, what, when, why and how of jerks and, more important, peppers the lively research with sciencey-looking graphs and charts that reveal a lot about J.J., his family and friends, and the jerks of this world.
Life is hard for ten-year-old Safiyah in the Kibera slum outside Nairobi. Too poor to go to school, she makes a meager living for herself and her grandmother Cucu by selling things she finds at the garbage dump. After using scavenged paper to fix up the inside of the hut, Safiyah starts a mural on the outside. As word of the paper house spreads, Safiyah begins to take pride in her creation. When Cucu collapses after a fire, Safiyah stays at the hospital to help care for her grandmother. While Safiyah is away, her friend Pendo works on the mural, which upsets Safiyah. But when Pendo attracts media attention to the paper house, Safiyah and her grandmother are given a chance of a better life.
After a lifetime of New Age “adventures” with her weirdo hippie mom, fifteen-year-old Maddie is realizing a lifelong dream and visiting New York City. Armed with her 130-item to-do list, Maddie hits the streets of New York with her friend Anna and Anna’s brother, Thomas. Maddie drags her friends around on an epic quest for the ultimate art-show outfit, oblivious to the fact that they don’t share her passion for vintage clothing. Three days into the trip, a most unwelcome surprise--the arrival of Maddie’s mother--threatens to derail the entire adventure. As her mother’s obsession with dietary trends and fortune-tellers takes center stage, and everyone’s tempers get thin, Maddie has to face some ugly facts about how she’s been treating her friends.
When Jason agrees to go camping with his cousin Sean, he doesn’t picture two weeks at a War of 1812 reenactment camp. But that’s where he ends up. The historically accurate camp bans all trappings of modern life, like cell phones and electricity. Jason is not impressed, but they do get to fire muskets, and he secretly likes that, despite the general dorkiness of the camp. And then there’s the cute girl who works in the mess tent. And the sneaking around at night getting into trouble, which is fun—until Jason and his friends keep running into a camp counselor who is clearly up to no good. They resolve to find out exactly what the counselor is up to, but they may have taken on more than they can handle.
Jordie’s cousin Todd has moved back to Montreal and is attending Jordie’s high school. Todd has autism and requires an aide. Todd has not been welcomed in the school. He’s known as a freak, and even other parents seem to resent Todd’s special needs. Jordie does everything he can to distance himself from his cousin, fearful of what his friends might think. When he learns that Todd’s whole family is buckling under the pressure of a hateful letter, Jordie starts to question his own behavior. But Todd’s resources are unique, and he soon finds a way to prove his worth to his peers and to the community at large. Inspired by real-life events, Hate Mail examines the transformative power of speaking out against prejudice.
Chloe thinks of herself as a normal teenage girl—if there's any such thing—until a formless alien being inhabits her body. The being is named Welkin and claims to be a Universal. Welkin has entered Chloe's body as part of a school project. Chloe agrees to let this weirdo observe her life for three days as long as Welkin doesn't interfere. Welkin tries to respect the non-interference portion of the agreement. But Welkin's stream of alien commentary as Chloe deals with boys, her coach and math homework has a comic, and sometimes enlightening, impact on Chloe's life.
Fourteen-year-old Simone is having trouble making friends at her new school when her leadership studies class is paired with kindergarten students to mentor throughout the school year. To her surprise, Simone enjoys the Kinderbuddy Project, and she develops a special friendship with her Kinderbuddy, Lily. But as the bond between Simone and her Kinderbuddy grows, she realizes that a crisis is looming in Lily's family. Simone calls upon Aaron, the reluctant heartthrob of the class, for help, and they become key witnesses to events neither of them could have predicted.
Craig and Tom have been friends since second grade, but that was five years ago and Craig is getting sick of Tom's out-of-bounds behavior. When Craig begins to realize that he may have more potential in school than he ever thought, he starts to distance himself from Tom, who is both the class clown and the school bully. But severing ties with an old friend is never easy, and a foolhardy incident in a local park pulls Craig back into Tom's orbit. Faced with the realities of Tom's home life, Craig must determine the limits of this volatile friendship.
Nell has been in foster homes all her lifemost of them have been horrible. She finally gets moved to a home she likes, and the ministry threatens to close it down unless an expensive renovation is made to the house. Nell and the two boys in the home, Billy and Tom, decide to raise the funds themselves. How do kids get large amounts of money quickly? By robbing banks, of course. Their first few heists are successful, but when they almost get caught on their sixth robbery, the friends start to fight about whether they should continue. The bank jobs that were meant to keep their family together just might tear it apart.
The year is 1903, and Charlie Sutherland, a sixteen-year-old orphan, is on the run. Three years earlier, he was sent by Dr. Barnardo's Home in England to work on the remote Alberta homestead of Albert and Buck Brooks. Charlie has been treated poorly by the two brothers, but he has endured. However, when Albert dies under curious circumstances, and Buck accuses him of murder, Charlie has no choice but to run. He ends up in Frank, a coal-mining town in the Rocky Mountains. Once in Frank, Charlie finally finds friendship and a sense of belonging and self-worth—emotional qualities that had eluded him as a mere "Home boy." His new best friend is another English boy, who has recently received the deed to a homestead and is working to save for supplies. Things change dramatically, however, when—as the local aboriginals have for centuries predicted it would—the mountain walks. In this true event of April 29, 1903, Turtle Mountain collapses, burying a portion of the town. What Charlie does next is determined by the lessons he's learned from those he's become close to, the hard-working immigrants and colorful Canadians who struggled against all odds to populate the West.
Unlike his perfect older sister, Jenna, Conner hates his piano lessons and gets bad grades in math. He's really good at bike tricks and he loves animals, but his parents have a no-pets rule and they don't take his bike-riding seriously. When the local animal shelter gets overcrowded, everybody in Conner's pet club agrees to take in a foster pet. Conner has to hide his rat, Oscar, from his family, who would never believe that Oscar is smart and cute and pretty lovable. Or would they?
Baron dreams of being like his favorite hard-boiled detectives: tough, sexy and in control. In reality he's anything but, as his older sister, Kitty, never fails to point out. When a new client presents herself at their backyard detective agency, Baron and his best friend, Myles, are suddenly at odds. Will Wilson, new in town and lonely, choose Baron or Myles or neither? What happened to her sister's blue whale? And her sister? But the biggest mystery of all is whether Baron will ever tell Wilson how he feels.
Quid Pro Quo is a high-stakes, fast-moving legal thriller about real people, and funny people at that. Cyril MacIntyre's mother is a twenty-eight-year-old ex-street kid who drags her son to all her law school classes, then proceeds to get herself kidnapped. That aside, Cyril's life isn't too different from that of other thirteen-year-olds. He has all the usual adolescent issues to deal with: parent problems, self-esteem problems, skin, hair and girl problems. He just has legal problems too. And he's got to solve them if he wants to save his mother's life. Quid Pro Quo is the winner of the Arthur Ellis Award and the CBC Young Canada Reads 2009 award. It has been nominated for numerous awards, including the Edgar Allan Poe Award and the Ann Connor Brimer Award.
Aneze, a young Aboriginal girl, is left for dead after her village is ripped apart by a wife-raid; her father and brother are killed and her mother is kidnapped. Aneze is the only survivor. She renames herself Orphan Ahwak as she struggles to survive on her own, first in the forest and then in a remote world of tundra and sea-ice. She endures cold and hunger and befriends people whose customs are completely foreign to her. Through it all she remains determined to become a hunter and to find a place in an often hostile and terrifying world.
When Josh's mother dies in a phobia-induced car crash, she leaves two questions for her grieving family: how did a snake get into her car; and how do you mourn with no faith to guide you? Twelve-year-old Josh is left alone to find the answers. His father is building a time machine. His four-year-old brother's closest friend is a plastic Power Ranger. His psychiatrist offers nothing more than a blank journal and platitudes.Isolated by grief in a home where every day is pajama day, Josh makes death his research project. He tests the mourning practices of religions he doesn't believe in. He tries to mend his little brother's shattered heart. He observes, records and waits for his life to feel normal, for his mother's death to make sense, for his father to come out of the basement. His observations, recorded in a series of journal entries, are funny, smart, insightful and heartbreaking. His conclusions about the nature of love, loss, grief and the space-time continuum are nothing less than life-changing.
Something sinister happened to Mackenzie's twin sister Breanne the last time the two girls were in Ireland. Now they're back, and the winter solstice is approaching. Breanne scoffs at their elderly relatives' tales of fair folk and banshees and the thin barrier between two worlds, but Mackenzie remembers what happened to Breanne five years before at the summer solstice. Mackenzie is convinced the Otherworld is real, but is it a place of enchantment or enslavement for humans?
Abandoned by her father during the Depression, eleven-year-old Elsie lives in the garage behind her old house with her mother, grandmother Nan and out-of-work uncle. Elsie's friend Scoop accompanies her as she searches for her father in the city, encountering unfriendly hobos, food lines and shantytowns. After both her uncle and her mother disappear on mysterious errands, Elsie and Scoop eventually discover them competing in a dance marathon. Persuading them to abandon the contest, Elsie and Scoop lead the exhausted dancers home, where Nan has news of Elsie's father and his impending return to the family.
Telly Mercer is shy and quiet, used to living in the shadow of her older sister, Bess. Then she finds herself on the set of a puppet show, staying out of the way of her over-stressed Aunt Kathleen. One evening she makes a surprising discovery that launches her on an adventure with an unpredictable and angry puppet.
It's 1963, and Jack's family is still reeling from the SIDS death of his baby sister. Adrift in his own life, Jack is convinced that setting a world record will bring his father back to his senses and his mother back to life. But world events, including President Kennedy's assassination, threaten to overshadow any record Jack tries to beat from sausage eating to face slapping. Nothing works, and Jack is about to give up when a new friend suggests a different approach that involves listening to, not breaking, records.
In the spring of 1954, when her father announces that the family has a chance to immigrate to Canada, Theresa's life changes forever. She and her family are wartime refugees from Yugoslavia; so it shouldn't be hard to leave Austria. But the weathered barracks of Lager Lichtenstein are the only home she knows, and they are filled with family and friends she doesn't want to leave behind. As she says her good-byes, Theresa's friend Martin gives her two gifts: a package of postcards and a stone he calls the Gnome's Eye, which he says will "protect her from all things evil, living or dead." Theresa is convinced the stone has no power, but she still keeps it close as they travel on the crowded immigrant ship and when they settle into a rooming house on Kensington Avenue in Toronto. At first Theresa is afraid of everything: the other tenants in the rooming house, the rat that lives in the kitchen, learning a new language. But as time goes by, Theresa's need for the Gnome's Eye fades, until she is finally able to give it to someone who needs it more than she does.
Trying to land a spot on the South Side Middle School football team isn't the biggest challenge Matt Hill faces in the third installment of this popular series. Besides catching passes and dodging defenders, Matt also has to deal with the return of his estranged father following a ten-year absence. But while Matt comes to grips with forgiving his father and gets used to having him around, he must also help a teammate deal with the damage inflicted by his own overbearing and sometimes violent dad. Full of the exciting sports action that marked the first two volumes of the South Side Sports series, First and Ten is a tale of choices made and lessons learned, both on and off the field. Book 3 in the series.
Fresh from a thrilling basketball season playing for the varsity team, Matt is looking forward to a new challenge: baseball. The South Side team seems to be strong this yearif only Matt can control his fear of being hit by an errant pitch. But when Matt's friend, Jake, the team's star, falls in with the wrong crowd, the entire seasonnot to mention their long-standing friendshipseems to be on the line.