After a hang glider crashes into the pool of the house where Dinah and Madge are house-sitting, the hapless pilot creates more than a splash of suspicion in Dinah's mind. Why does this itchy intruder make off with Dinah's inflatable turtle? Why is someone trying to drive their cat-mad neighbor away? And what is the connection with the balding stranger seen lurking behind the hedge? And when Madge's boyfriend starts a campaign to save the endangered spotted owl, it seems that a crooked politician may be out to destroy the habitat of the near-extinct animal. While Madge paints, Dinah brushes aside suggestions that she be a quiet, well-behaved guest in this posh North Vancouver neighborhood. There's just too much for Dinah and her friends—tree-fanatic Pantelli and irritatingly conscientious Talbot—to investigate in this hilariously suspenseful adventure. Along with learning about endangered animals and fragile ecosystems, Dinah runs across clueless reporters and greedy developers, all the while continuing to belt out her favorite songs and satisfy her healthy appetite.
Katie and Rusty are heading East. Fresh from their thrilling adventures in Alberta, facing down devious developers, the cousins have made their way to Aunt Margaret's farm in Saskatchewan. After rescuing her aunt when she is trapped under a piece of farm equipment and learning of other acts of possible sabotage, Katie decides that she has found another mystery to solve. Puzzled by the changes they notice in their cousin Megan, and alarmed by a series of threatening phone calls, Katie and Rusty embark on another adventure. With no shortage of suspects—from Cousin Megan to the jilted boyfriend and the controlling farmhand—the two detectives find themselves in deeper than they thought and are soon in real danger.
Sixteen-year-old Salvador "Slam" Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resumé so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
Travis and his best friends Ryan and Jasper live for the thrill of watching their horses race. When a thief starts hacking off the tails of Standardbred horses stabled at Blackdown Park, suddenly the track isn't such a great place to hang out. Things get even more unpleasant when a troubled girl comes between Travis and his friends. Travis has to make some tough choices, but how can he stand by his friends when he no longer trusts them?
When ten-year-old Cyrus sees a For Sale sign plunged into his front lawn, it’s a complete and utter disaster. Usually, his younger brother, Rudy, is the scaredy-cat, but for the first time in his life, Cyrus is terrified. He’s lived at 637 Petunia Boulevard since he came to live with his adoptive mom and dad at two months old. Won’t he go hurtling into outer space without these four familiar walls to hold him in? Luckily, Cyrus has a few sneaky tricks up his sleeve to stop this moving business before it even gets started.
Darren Dirkowitz thought his life was over when his tippity-top-secret alter ego, Dirk Daring, Secret Agent, was outed to the entire Preston Middle School student body. If only he’d been so lucky. Now the Wolf Lords—a gang of teen thugs bent on wringing every last penny out of Preston students—are breathing down his neck. There’s only one solution: Dirk Daring must embark on his most daring mission yet. A mission so audacious, so cunning, so doggone crazy, that if it succeeds, the Wolf Lords will wind up begging for mercy. But first, Darren must bring his own disobedient “associates” to heel. Let Sleeping Dogs Lie is the sequel to the runaway bestseller Dirk Daring, Secret Agent.
On her seventh birthday, Pauline rode across the lawns on her street followed by her best friend Henry, he on the blue wooden horse, she on the red. On the seventh lawn at the top of the street, she collapsed, becoming a sudden victim of the polio outbreak of the summer of 1954. Five years later, when In the Clear begins, she has survived, but paid a heavy price. A brace on her left leg allows her to walk, but she confines herself to her house, humiliated at the notion of being seen. Terrified by what Pauline has already suffered, her mother watches over her, forbidding her to play hockey on the ice rink her father has created in the backyard. In the Clear alternates, chapter by chapter, between Pauline's horror-filled year in the hospital five years earlier and her struggles to adapt in the present of 1959 and 1960. At the end of the book, her triumphs in past and present come together and she is able to move forward with new friendships, a renewed bond with her mother and, most important, a new faith in herself.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
Lindy has been working hard cleaning and doing odd jobs around the neighborhood to earn money for a trip to the Arctic. When Mrs. Naulty, an elderly client, mistakenly pays her a huge amount of money, Lindy keeps it to pay the early-bird rate for her trip. It’s only when a schoolmate learns what she did and starts blackmailing her that Lindy starts to suffer for her actions.
For as long as he can remember, Matt has wanted to play basketball. Now, as he tries out for the team at his new middle school, he realizes that the easy days of elementary ball are over and that this is a much more serious game. Dealing with a hard-driving coach, competitive teammates and his own insecurities in a new school, Matt needs to call on all his skills, both on and off the court, to make the team and keep his head above water. When he is involved, albeit unwittingly, in tagging a store with racist graffiti, Matt finds himself in more trouble than he bargained for. And when he fights back against an aggressive teammate and is threatened with suspension from the team, he learns that it is not only game-time decisions that count, but also the choices made after the crowd has gone home and the gym is silent.
Nick and Kia get excited when their school gym teacher announces a "three-on-three" basketball tournament. The two most dedicated players in grade three, they know they'll be tough to beat. But when Nick finds out they'll be up against teams in grade four and five, he is ready to throw in the towel before they start. How can shrimps like them ever hope to beat the older kids? Kia, however, is undaunted. They need a third player for their team anyway, she reasons, so why not go after the best player in the school? Marcus is bigger, tougher and in grade five. But it's not as easy as Kia thinks to convince Marcus to join their team. And there's no guarantee the older boy won't change his mind before the tournament begins. Marcus is often uneasy around them, but worse, Kia and Nick find themselves making enemies of some of the kids in the upper grade. Nick realizes it's going to take more than skill at basketball to win this tournament and make friends with Marcus without becoming targets for the older kids off the court. Book 1 in the series.
Murphy and his three friends, Danny, Jeff and Albert, are making the transition from the tribal elementary school to the community middle school. They are all trying out for the middle school's soccer team, and they're pretty confident that The Formidable Four will all make the team. But once the tryouts begin, Albert, the tribal-school superstar, plays like a second stringer. Murphy's new friend, Molly, is determined to help the boys find out what's wrong with Albert, but when they discover the truth, they realize that Albert is playing a whole different game.
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend. This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.
Max knows his mom can't afford to send him to summer camp. But he really, really wants to go. He needs a break from looking after his autistic brother, Duncan. And from his mom's new boyfriend. He is surprised when his mom says that he can go after all. But there's a catch. There are spots available at the camp for families with special needs. A grant would cover Duncan's fees, and Max could attend at no charge. If he goes as Duncan's escort. This is the second story featuring Max and Duncan after Maxed Out.
Fifteen-year-old Aiden is a minor cast member on a long-running high school "dramedy" with a low budget and a loyal following. Aiden and his friends are excited that they're being promoted to lead roles for the upcoming tenth season of Pop Quiz. But then they learn the show is being canceled. According to the producers, no one even watches TV anymore, with kids preferring the antics of YouTube stars. With the help of some former cast members and a group of hardcore fans, Aiden and his friends attempt to create a movie special to wrap up the storylines and give the series the send-off it deserves.
Two years ago, sixteen-year-old Sydney Hart was kicked out of the prestigious Burke Academy when her mother could no longer afford the tuition. She lost a promising future in the arts, as well as her best friend, who didn't want to be seen with an art-academy reject. But now, without Burke's rigid structure, Sydney has found her true passion in performance painting and is busking on Halifax's boardwalk to earn enough money to go to art camp. After the police shut her down, Sydney learns her old school is hosting a "brush-off" speed-painting contest with a cash prize. Entering would mean facing her painful past, not to mention her former friend, who's also competing.
Cade's dad thinks triathlons are for wimps. He doesn't think it's a real sport and wishes Cade would play football instead, like his older brother, Trent. So Cade trains in secret and qualifies to compete in the provincial championship in Sylvan Lake. The night before the event, Cade's coach suddenly can't go, and Cade is forced to ask his dad for a ride there. He only agrees because Trent has a football game nearby. The road trip takes a nasty turn when his dad swerves to avoid a deer and their car hurtles into an ice-cold river. It's up to Cade to use his skills to save his entire family.
In 1930 nine-year-old Miriam travels by train from Brooklyn to her grandparents' farm in upstate New York. Her grandparents are kind, generous people, but they aren't exactly ideal playmates for a lonely girl. When Miriam is not doing homework in the kitchen with Bubby or helping prepare meals for the migrant workers that Zayde hires to help out on the farm, she plays with the barn kittens born just before she arrived. Those kittens are her only friends, until the day Miriam discovers a young girl hiding in the barn. Cissy and her brother, Joe, who's one of Zayde's farm hands, are on the run from an abusive uncle back in Mississippi. Miriam and Cissy hit it off immediately. But their friendship is tested when Miriam is forced to choose between keeping a promise and doing the right thing.
When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
Junior Canadian Ranger Tommy Toner has a terrible secret. During the annual JCR summer camp in Whitehorse, Yukon Territory, he plays a prank which has unexpected and destructive results. Ashamed and afraid of what people will think, he keeps quiet, even though the guilt eats away at him. Tommy and his old friends Colly and Jaz team up to take part in a JCR competition at camp. They decide to search on horseback for the legendary Bushman, a Sasquatch-like creature who has been sighted near Whitehorse. But is the Bushman real or is he simply a terrifying creature of myth and legend? What Tommy and his friends discover puts all their lives in danger, and only the truth can save them.
Twelve-year-old Luke "Spin" Spinelli is sick of fake running, fake laughing and fake pointing. Sure, he once made the cover of Baby Show magazine, but now his secret modeling career is making him miserable. He dreams of using nonwhitening toothpaste. He can't wait to stop styling his hair. And he really wants to stop worrying that the school bully will discover he was once the face of Dribbleez Diapers. After all, Spin's just a normal boy looking for a hockey game and some pizza with extra cheese.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.