From its perch on the 2,310-foot-tall Mount Corcovado, Christ the Redeemer can be seen from miles away! This famous statue is a modern wonder and one of the world’s most popular tourist attractions. In this fascinating, fact-filled text, readers will explore the wonder’s history, from its original purpose to how it was built and how people use it today. Special features include a map, a timeline, a comparison graphic, a pop culture connection, and more!
Some buildings take years or even centuries to construct! But the buildings in this book take much less time. This title teaches paper architects how to fold origami versions of some of the world’s most famous structures, as well as teaching them facts and history about each building. Tips and tricks sidebars help readers hone their paper folding skills!
Ava DuVernay is an award-winning director! This impressive woman surpassed critics and found success in the movie business. This engaging title incorporates factual text, a profile, timeline and more that highlight Ava’s powerful presence in the film industry!
Explore 12 out-of-this-world topics about aliens in the movies. Plus, find up-to-date, editor-curated online content including news, a full digital ebook, live content feeds, and lesson plans at 12StoryLibrary.com.
Stella Connors has spent her whole life bouncing around from one town to the next, following the latest musician her mother has fallen in love with. She has always vowed she will never become a pathetic groupie like her mother, Viv. But then her best friend uploads a video of Stella singing a cover of her favorite band’s biggest hit. It goes viral, and suddenly Stella’s ideas about who she is and what she wants take a real hit. As a publicity stunt, the band’s manager asks Stella to perform with them when they come to town. Stella is thrilled and agrees immediately. Soon she finds herself in the spotlight, with everyone after her for interviews and photo ops. And unless she’s reading things wrong, she’s pretty sure the band’s lead singer has a thing for her. When she gets invited to go on the road with the band and perform in another concert, Stella forgets every bad thing she ever thought about being a groupie. After all, she’s nothing like her mother. She’s a star. Isn’t she?
The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?
The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?
Is there a unicorn wandering around Woodstock? Or is it just a figment of some hippie's imagination? Marcus, Jorge, and Elena will have to find out as Tío sends them back to the Summer of Love. They will explore the world's happiest--and muddiest--rock festival along the way, learning about both the groovy and the controversial aspects of 1960s culture and history. Readers will get acquainted not only with the 1960s, but also with the beautiful, mysterious beast that is the unicorn.
Learn more about how Philadelphia's Rittenhouse SoundWorks went from abandoned historic building to vibrant recording studio. Explore the logistics of renovating the building and meet the people who made it happen. The book showcases a range of 21st century skills -- from "Flexibility and Adaptation" to "Creativity and Innovation"--and shows how moving away from a tear-down culture towards one of reuse helps tackle a host of critical challenges facing our planet and population. Thought-provoking questions and hands-on activities encourage the development of critical life skills and social emotional growth. Books in this series include table of contents, glossary of key words, index, author biography, sidebars, and infographics.
The traditional carol is hilariously brought to life as 12 birdies count their way through the 12 days. From beret-wearing French hens to calling birds using their cell phones to scuba-diving swans, this visual reimagining of the holiday song is great fun for the youngest readers.
Basic words and colorful photos describe the contents of a child’s art box.
It is amazing what children can do with recycled cardboard boxes, paper tubes, and other easy-to-find materials! Instructive text and photos guide readers as they create dioramas, models, and structures. Engaging questions prompt young builders to unleash their unique creative design skills to make the project their own.
Cartoonists combine pictures and words to create stories and share experiences. From tools and materials to different styles and techniques, this book is an ideal resource for kids interested in the world of cartooning. Creative projects motivate and inspire readers as they build skills.
Smartphones and basic digital cameras have made photography more accessible than ever before, and the creative possibilities are endless! This engaging title takes readers through photography basics and photo editing techniques, giving them the skills to creatively picture their world. Exciting photography ideas and tips encourage readers to refine their skills and create personal photo projects.
Readers with a creative flair and an eye for attractive layout can let their creative sides show with this title about the artistic and inventive field of interior design. Readers will explore multiple styles of design, as well as learn about some influential designers and the artistic movements that shaped them. They'll also learn how to make a room design board, how to build a 3-D model of an interior space, and how to dress it to match their own unique style. These tools help them experiment with their own designs and adapt them to suit many kinds of spaces.
From high-powered cameras to smartphones, photography is a popular and accessible interest of many individuals today. This title helps young photographers explore the history of this important art, and the pioneers who innovated and created some of the world’s most notable cameras and photos. Readers will learn about lenses, filters, composition, and lighting. They will also be encouraged to create their own photography projects using different styles and mediums, and changing their photos into forms that suit their ideas and concepts.
This interesting title unfolds the art and science of paper engineering. Readers interested in crafting and designing patterns and structures will be inspired to create "Maker" projects using paper - a medium readily accessible to any classroom or library. Kids will learn about popular trends and possibilities in paper engineering, and how great engineers in many different fields often visualize and create their most amazing projects in paper models first. Readers are encouraged to experiment with their own ideas and create products that are unique to their visions.
This amazing title instructs young readers on how to shape wooden objects based on their own, unique ideas. Kids will explore this exciting and popular field by learning a few basic techniques of woodworking and what tools to use, which they can then experiment with in safe and accessible projects. "Makers and Shakers" sidebars introduce kids to furniture makers and builders and to different styles in woodworking.
In this highly visual title, readers will find out where fashion trends originate, learn about cutting-edge technologies such as digital prints and smart clothing, and discover how to use up-cycling to create original fashion statements. They will also learn about choosing patterns and textiles, and be instructed on how to do design techniques such as basic sewing, beading, and stenciling. The book includes several imaginative Maker projects to inspire readers to create works of fashion art.
In this engaging title, readers interested in animation will learn about the history of this art in motion, and discover who the world’s greatest animators have been and how they came to create their inspiring works. The book includes several imaginative Maker projects to inspire readers to create their own animation. They will be encouraged to choose the style of animation they wish to create and experiment with it to change it into a form that suits their ideas and concepts.
In this inspired title, readers will discover the elements graphic designers use, such as colors, shapes, fonts, and perspective, to convey their messages. Creative and engaging maker projects help readers use these same elements to create their own graphic design works. “Makers and Shakers” sidebars introduce readers to some of the most innovative graphic designers and their work.
For kids into music, this title can’t be beat! From inspiring profiles of key Maker musicians, to learning the components of different musical instruments, readers will discover how music works in harmony with the Maker movement. Several maker projects give readers opportunities to build their own instruments.
Children will enjoy reading that art can be made from any kind of material, even unusual things such as trash or old bicycle parts.
Read about the ways painters, musicians, and dancers are able to tell stories in art and make the viewer feel a certain way.
Different art forms require different kinds of tools. Read about the tools different artists use, such as brushes for painting, computers for digital art, and instruments for music. connect core arts concepts to other STEAM topics.