From sound effects in video games and movies to surround-sound theatres, this fact-filled book explores the many ways audio engineers apply the science of sound. Readers will explore how sound travels and the characteristics of sound waves. Readers will also learn how to combine their understanding of sound science and the engineering design process to tackle a design challenge of their own.
Music, movies and television, sports all make use of sound engineers. This book describes the tasks and expectations of this cool job.
Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.
Radio has been commercially available since the late 1800's. But today's radio is has evolved greatly over the last 200 years. What factors drove this evolution? Using a product that kids are familiar with, radio, this book introduces kids to the concept of innovation and its impact on their everyday life.
Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, television, this book introduces kids to the concept of innovation and its impact on their everyday life.
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.
Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.
Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses music to get students to think critically about the impact of innovation.
Learn how the European Renaissance came to be! See those most notably involved in this fascinating era. Take a look inside a typical Renaissance home. Follow along as great strides were made in trade, exploration, religion, architecture, and the arts.
Great Ideas of the Renaissance surveys the major advances that were made in art, architecture, sculpture, science, medicine, transportation, and culture. Merchants, monarchs, and religious leaders all promoted and encouraged creativity, and artists, scientists, and great thinkers pushed back the frontiers of philosophy, the arts, mathematics, and technology.
An instructional guide created for youngsters tells them what they need to know to begin podcasting. It includes text and hands on activities designed to educate and entertain young readers.
This books helps students learn how to harness the power of video to inform and entertain. Includes background information and practical hands on activities.
An instructional guide created for youngsters tells them what they need to know to capture and share those special events digitally.
Part of the Career and Tech Education series, this book explains many aspects of the job of a Multimedia Artist and Animator, including training and skills needed.
This book teaches readers how to plan and write lab reports. They will discover how to use the scientific method to perform experiments, how to collect and organize data, and how to present their findings in a clear and compelling way using temporal words and descriptive language appropriate to the task. A variety of exciting activities provide hints and tips along the way to help students introduce a topic, write using precise language, incorporate facts and details, and draw evidence from their data.
Learn how to create computer-generated 3D models like the ones used in video games and animated films. Readers will blend their art and technology skills as they learn how to use the program SketchUp. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
Learn how to think critically about the design of things you want to make. Readers will learn to analyze the efficiency of their plans, while still feeling encouraged to push forward with new ideas. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
Discover how technicians create the stunning special effects in your favorite movies.
Learn how to shoot, edit, and publish videos.
Describes how music reaches your home, from recording, to storage to transmissions.
This book discusses different STEM jobs found in the fashion and beauty industry, from designer to chemist.
This book discusses different STEM jobs found in the movie industry, from computer animation to motion capture engineers.
This title examines the remarkable lives of Ed Catmull and Alvy Ray Smith and their work building the groundbreaking company Pixar. Readers will learn about Catmull and Smith’s backgrounds and education, as well as their early careers. Also covered is a look at how Pixar operates and issues the company faces, such as developing new animation and computer graphics software, meeting production demands, and maintaining leadership.
This title examines the remarkable lives of Jimmy Wales and Larry Sanger and their work building the groundbreaking company Wikipedia. Readers will learn about Wales and Sanger's backgrounds and education, as well as their early careers. Also covered is a look at how Wikipedia operates and issues the company faces, such as establishing reliability, developing international sites, and dealing with abusive users. Color photos, detailed maps, and informative sidebars accompany easy-to-read, compelling text. Features include a timeline, facts, additional resources, web sites, a glossary, a bibliography, and an index. Technology Pioneers is a series in Essential Library, an imprint of ABDO Publishing Company.
This title introduces young readers to jade, the mineral used for thousands of years as both jewelry and weapons. Learn about the two types of jade, jadeite and nephrite, how jade is formed, and where it is found. Historical and modern mining methods are detailed. The many uses of jade in ancient and modern times are examined. See how artisans such as lapidaries use jade to create beautiful and useful jewelry. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.