Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.
Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses music to get students to think critically about the impact of innovation.
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.
An instructional guide created for youngsters tells them what they need to know to capture and share those special events digitally.
An instructional guide created for youngsters tells them what they need to know to begin podcasting. It includes text and hands on activities designed to educate and entertain young readers.
This books helps students learn how to harness the power of video to inform and entertain. Includes background information and practical hands on activities.
This book teaches readers how to plan and write lab reports. They will discover how to use the scientific method to perform experiments, how to collect and organize data, and how to present their findings in a clear and compelling way using temporal words and descriptive language appropriate to the task. A variety of exciting activities provide hints and tips along the way to help students introduce a topic, write using precise language, incorporate facts and details, and draw evidence from their data.
Learn how to shoot, edit, and publish videos.
Describes how music reaches your home, from recording, to storage to transmissions.