Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
Medusa's Scream is a thrill-ride that hurtles a train through an out-of-service gold mine in the Fraser Valley. Chase can't believe his luck when he lands a summer job in the food truck outside the ride's entrance. But then he notices strange things happening at the old mine. Chase starts to piece things together, and soon his life is threatened by a villain even scarier than the snake-headed Medusa of myth.
Dylan O'Connor is in trouble again. While riding his bike home after dark, he has a run-in with a truck but doesn't give it a second thought until police show up at his door the next day. CCTV cameras put Dylan at the scene of a crime, and when the police question him, Dylan realizes he was an inadvertent witness. But he doesn't tell them the driver of the truck was Jeff Walker, a nasty piece of work. Dylan knows it's in his best interests to keep his mouth shut. Then he starts getting stalked by Jeff's weirdo sidekick, Eliot Barnes, a classmate of Dylan's. Is Eliot trying to protect Dylan, or is he making sure he stays silent?
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend.
Cade's dad thinks triathlons are for wimps. He doesn't think it's a real sport and wishes Cade would play football instead, like his older brother, Trent. So Cade trains in secret and qualifies to compete in the provincial championship in Sylvan Lake. The night before the event, Cade's coach suddenly can't go, and Cade is forced to ask his dad for a ride there. He only agrees because Trent has a football game nearby. The road trip takes a nasty turn when his dad swerves to avoid a deer and their car hurtles into an ice-cold river. It's up to Cade to use his skills to save his entire family.
Dan is not sure he'll survive the boring field trip to a remote heritage farm. How could a place with no running water, telephone or electricity be anything but dull? The farmer knows nothing about farming and is angry about having to conduct the tour. And what's with his tattoo? The teacher requests a private word with the farmer and then mysteriously disappears. After a messy attack of allergies, Dan is excused to find a tissue. He sneaks back to the school bus and discovers the driver and teacher have been bound and gagged. The farmer is really an escaped convict with nasty plans. Will Dan be able to find help in time?
At the end of The Pirate Captain's Daughter, Catherine and cabin boy William are marooned on Pox Island by the murderous crew of the pirate ship Reprisal. The young lovers see no hope of escape. In Voyage of the Sea Wolf, the continuing saga of Catherine's sea adventures, she and William are rescured from their island prison by the Sea Wolf, a pirate ship pursuing the Reprisal. Catherine worries that these new pirates will send her back to the island once they discover she's a girl. But then, she meets the captain of the Sea Wolf. A Woman! Surely, Catherine thinks, the bloodshed and brutality she and William experienced aboard the Reprisal can't happen again, especially under the leadership of a female captian. But just as things seem to be going their way, the captain takes a liking to William. Catherine is forbidden to see him. If Catherine and William want to stay together, they must find a way to now escape from the Sea Wolf.
Something very peculiar is going on at Baskerville Hall. The local people claim that the moor is haunted. But Sir Henry isn't satisfied with that explanation. So he calls on the great detective Sherlock Holmes. For a while, Holmes and his faithful sidekick Dr. Watson are stumped. But only for a while.
Filming a sprint car race on the local track, Dylan Clarke captures racer Carlee Martin’s fiery accident. The more Dylan replays the video, the more he believes that there’s something suspicious about the crash. As he investigates, Dylan discovers that some of Carlee’s fellow racers might have wanted to hurt her. And, now, they’re after him too.
Ever since the car accident that killed his father, Ben Kirby’s life has been a mess. Then, one day Ben stumbles across Second Chance Delivery, a service that will send an object and a letter to his past self. Now, Ben has one chance to stop the accident and change his future before fate takes its course.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. Thats when things get confusing. In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.
Juggling soccer, school, friends and family leaves John with little time for anything else. But one day at the local community center, following the sound of drums, he stumbles into an Indigenous dance class. Before he knows what's happening, John finds himself stumbling through beginner classes with a bunch of little girls, skipping soccer practice and letting his other responsibilities slide. When he attends a pow wow and witnesses a powerful performance, he realizes that he wants to be a dancer more than anything. But the nearest class for boys is at the Native Cultural Center in the city, and he still hasn't told his family or friends about his new passion. If he wants to dance, he will have to stop hiding. Between the mocking of his teammates and the hostility of the boys in his dance class, John must find a way to balance and embrace both the Irish and Cree sides of his heritage.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past.In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth and he's not thinking of the temperature dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
Ayla loves climbing. But she prefers to climb indoors, with all her safety harnesses in place and soft mats to land on. Her climbing partner and best friend, Lissy, is much more adventurous and loves the outdoors. When Lissy starts hanging out with Carlos, the new thrill-seeking guy in town, Ayla wants to keep an eye on her and finds herself tagging along on a weekend climbing trip up Black Dog Mountain. But things go very wrong when Lissy and her dad, the only adult in the group, are badly injured high on the side of the mountain. Suddenly the risks of climbing become very real. Ayla and Carlos need to figure out how to get help, and every decision they make could have catastrophic consequences.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime. A crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devils Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.
Small-town reporter Claire Abbott wakes from a nightmare, convinced a bomb will go off in the local school. And then, strangely enough, there really is a bomb scare. After the school is cleared by police and their sniffer dog, Claire is certain the threat isn't over. People are behaving strangely. Claire believes a bomber will attack the school. But when? And who is the bomber? Claire must track down the culprit and stop him before the bomb goes off. Race Against Time is the third novel in a series of mysteries featuring journalist and sleuth Claire Abbott.
The seven grandsons from the bestselling Seven (the Series) and the Seven Sequels return in the Seven Prequels, along with their daredevil grandfather, David McLean. In these thrilling origin stories Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock and their signature writing styles take readers from the heat of the jungles of Central America to the mysterious streets of Stockholm to one very dangerous kayaking trip in Florida. These linked YA novels can be read in any order. Discover all 7 books in this set: Barracuda Jungle Land Missing Skull Separated Slide Speed Weerdest Day Ever!
When Rennie's dad, the Major, goes overseas on assignment, he enlists his mother-in-law to babysit Rennie. Babysit! A guy who's about to turn fifteen! But Grandma is no surrogate drill sergeant. She has fun on her mind. That means ditching school and heading to avalanche country for a surprise ski trip. Nothing can ruin Rennie's vacation, not the lodge owner, who turns out to be Grandma's geriatric long-ago boyfriend, not the annoying backcountry guide or the crooked park ranger or the pushy businessman from Mumbai, not even the explosions. And definitely not the most beautiful girl in the world, whom he meets while stumbling onto a murder plot. In this hair-raising prequel to Close to the Heel and From the Dead, the loyal, smart and observant Rennie heads to avalanche country.
Fourteen-year-old Taz knows one thing for sure: she's a perfect disaster in the kitchen. Every time she tries to cook, chaos ensues. After fires, toxins and more than one minor injury, Taz will be happy if she makes it through her food-science class in one piece. But when the class enters a competitive race for a coveted program and Taz is put in a group that expects to win, the pressure is on. As the competition heats up, Taz is desperate to hold her own and not let her team down.
On his way to baseball practice, Zeke lines up for Vancouver's newest thrill ride: Death Drop, an elevator that falls faster than gravity. The theme of the ride is based on the story of Persephone, who tumbled into the underworld. Zeke tumbles into a frightening situation himself after he discovers a little girl who is lost. He takes her to the Death Drop manager's office. But later, when he tries to find out what happened with her, the ride's staff say they never saw her! To find the missing girl, Zeke must navigate a devilish plot that includes Dante Gabriel Rossetti's famous painting Proserpine, a fiery drop into flames, and an angry coach.
Thirteen-year-old Chris and his family are setting up a bungee jump in his backyard. It's a real large-scale bungee jump off a bridge that connects his backyard to a small island owned by his family. Not only is it going to be the coolest attraction around, but it also provides Chris with an opportunity to watch a real engineer in action. Chris would be excited about it if things didn't keep going wrong. The rumors of hauntings on the island, once the site of a hospital for children with leprosy, are getting out of control. And there are mysterious mishaps on the bridge. Chris worries that all of these problems will keep customers away. And if the bungee jump isn't a success, his family will lose everything.
Adina has always wanted to be a part of the annual fashion show at her school for the arts. Now that she's finally in the ninth grade, she and her friends can audition. She knows their act could be perfect. They've got great music, gorgeous costumes and wicked dance moves. But Willow is being her usual flaky self, and Sandra's getting touchy. Maybe even a bit mean. Luckily, Seth remains steady and reliable. Their biggest competition is the annoyingly perfect Prima Donnas, who are doing everything they can to undermine Adina and her friends. Adina is used to working hard at everything she does, including her violin, art, drama and singing classes. But her friends are getting sick of her ordering them around. They just don't get what a huge deal this is. When one of the Prima Donnas gets injured during their audition, minutes after Sandra storms off in a huff, the two groups realize that in order to succeed, they may have to work together.