Ten exciting stories feature the hardships encountered by famous and sometimes brutal explorers in their quests to discover new lands. Stories include: Hernán Cortés and the Aztec rebellion, Francisco Pizarro’s battle against the natives of Colombia, Lewis and Clark's expedition, David Livingstone’s attack by lions in Africa, Marco Polo’s travels in China, and Samuel de Champlain’s fight against the Iroquois. Feature boxes and maps add additional details and help readers better understand the explorer's journey and the time period in which the expedition took place.
Ten exciting stories tell of the success and failures of many famous inventors and pilots in the quest for flight. Stories include: the first hot-air balloon to carry people, the Wright brothers and the first airplane, Charles Lindbergh’s nonstop flight from New York City to Paris, Amelia Earhart’s attempt at a round-the-world flight, breaking the sound barrier, and Felix Baumgartner’s skydive from space. Feature boxes add additional details and simple maps help readers better understand the flight paths.
Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Ethan helps rescue a friend from the rapids.
Michael went into a cave to get some moss and stalactite drippings for his jungle journal . . . and that was just the beginning!
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
Could you survive a storm at sea? Abby Sunderland: Lost at Sea in the True Survival series explores Sunderland's shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the readers' interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
Could you survive inside a volcano's crater? Michael Benson: Trapped in a Volcano in the True Survival series explores Benson's shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the readers' interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
Could you survive being lost in the Pacific ocean for 38 days? The Robertson Family: Attacked by Orcas in the True Survival series explores the Robertsons' shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the reader's interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
Could you survive trapped underwater? Harrison Okene: Sixty Hours Underwater in the True Survival series explores Okene's shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the readers' interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
One day Abby and Clara find a time portal and are swept into the future. No test! No school dance! But then they decide to abuse the portal's power. Some would call Largo Bay quirky. Others would call it downright strange. To Abby McQuade it's just home. Abby has a big imagination. And her curiosity always leads to trouble. Every adventurer has a sidekick. Holmes had Watson. Batman had Robin. Abby has her bestie, Clara Erickson. Clara is regimented, hyper-scheduled, and disciplined. Abby is … not. Abby is yin to Clara's yang. Would her bestie be bored without Abby's curious mind? Totally.
It's time for Crazy-Con again. Sweet! The convention is pure pop culture. Abby and Clara can't wait. They want to watch the sequel to their fave movie, Scream Night.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
The eighth graders at Walden Lange Middle School are super excited. They are going to outdoor education camp. Five days in the mountains with their friends. No siblings. No parents. No homework. Sure, it's school. But the kids will be studying nature. Marlon and his friends can't wait. On the way to camp, Marlon streams the news on his phone. He learns that there has been a prison break in a nearby town. But who cares? Arrow Pines is large. The chance of anything happening in the middle of nowhere is remote. Once they arrive at camp, everyone stows their gear and preps for a hike. But Marlon is a slowpoke. He and Steve miss the hike. While searching for their group, they come across an old cabin. It's a wreck. And who are those two bearded and dirty men hiding out inside? Oh no! The escaped prisoners! Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
Debris from space is hurtling toward the school. Paisley and pals scramble to build something to divert disaster.
Get the facts about extreme sports--bungee jumping, paragliding, dirt bike racing, and more--before reading The Climb, an exciting story about having to participate in extreme sports to survive.
When Kanunu is captured and taken aboard a pirate ship, he finds adventures on new shores.
The Galaxy Diner is a great place to hang out and looks just like a spaceship, but things really get interesting when a group of friends think they find a real spaceship in the woods.
Buzz and his friend Miranda are thrilled to meet the stars of their favorite television program "Star Searchers," but soon learn that their heroes are just ordinary people as they join forces with the actors to battle aliens from the planet Xycon.