On their first day starting at their new school, Jonah and his little brother Peanut face many challenges. Peanut doesn't seem to mind, but Jonah only wants to protect him. When a kickball game turns into a chance to hurt Peanut, it's time for Jonah to step in. The brothers take a stand against the bullies who are looking to start a RECESS RUCKUS. Includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
Jonah is adjusting to his new life in the country when his little brother Peanut decides they need to explore the old barn. Things change when Peanut loses something precious there. Grandpa always said to stay away from there at night. Why? Find out when the brothers explore the HAUNTED HAYLOFT! Includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
When Jonah is asked to play baseball with the local kids, he's happy to do it. That is, until he twists his ankle and gets hurt. With the team short one player, there's only one person who can step in. Will his little brother Peanut strike out in a big BASEBALL BREAKOUT? Includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
Magic loves going to school. However, when he is asked to paint, Magic freezes. In Mr. Gray's class, Magic and his buddies Rex and Reva enter a magic picture of an amusement park and learn the three fundamentals of painting: sketch, fill in, and finish. The book also includes a page for caregivers and teachers that suggests guiding questions to help aid in reading comprehension. Downloadable Teacher Notes available.
Milly loves to be silly, especially at bath time! But when her family can't figure out what to do to get baby Jack to stop crying, Milly gets out of the tub to do her part. Milly gets to use her sillies to solve a problem.
Someone is leaving secret notes for Daisy's best friend, Justin. He turns to Detective Daisy to help solve the mystery.
Spooky sounds are coming from behind the door of an empty classroom. It's up to Detective Daisy to figure out why!
The students in Ms. Bixby's class aren't happy. Someone stole their afternoon snacks! Leave it to Detective Daisy to find out who did it and why!
When Luca brings the old lantern on a campout with Cousin Meicca, the magical fun begins. With their wishes granted, they discover the treehouse of their dreams and an enchanted land beyond. After Reading Quiz. Downloadable Teacher's Notes available.
Luca and his dog Lucky are off for a fun-filled afternoon of playing fetch at the park. The wind blows Lucky's favorite toy farther and farther away. But is it lost forever? After Reading Quiz. Downloadable Teacher's Notes available.
Luca, his mom, and his dog Lucky swim and play during a fun-filled day at the beach. Luca's first sandcastle gets knocked down, but can he build one that's even better? After Reading Quiz. Downloadable Teacher's Notes available.
Luca, his dog Lucky, and his cousin Meicca explore the wonders of the enchanted Land of Jacmel. They find glowing butterflies, friendly animals, and even a mermaid! But they dare not go near a forbidden cave. After Reading Quiz. Downloadable Teacher's Notes available.
Look up in the sky! It's kites flying high! Luca and Lucky celebrate Caribbean culture as they fly their kite for all to see! After Reading Quiz. Downloadable Teacher's Notes available.
When Luca chases his dog Lucky into the woods, eerie sounds and scary sights close in around them. But Luca finds an old lantern that lights up the night and leads him on a magical journey home! After Reading Quiz. Downloadable Teacher's Notes available.
Milly loves to be silly! But it's picture day and Mom isn't happy when she and Jack have a bad case of the sillies. Milly loves to be silly, but recognizes there are times to be silly and times to be serious.
Milly loves to be silly, especially at bath time! But when her family can't figure out what to do to get baby Jack to stop crying, Milly gets out of the tub to do her part. Milly gets to use her sillies to solve a problem.
Milly loves to be silly, especially during a sleepover! But when her friend, Emma, hears a spooky noise, Milly stops being silly and helps Emma feel safe. Milly loves to be silly, but knows that being a good friend is even more important.
Someone is leaving secret notes for Daisy's best friend, Justin. He turns to Detective Daisy to help solve the mystery.
Spooky sounds are coming from behind the door of an empty classroom. It's up to Detective Daisy to figure out why!
The students in Ms. Bixby's class aren't happy. Someone stole their afternoon snacks! Leave it to Detective Daisy to find out who did it and why!
Diners are lined up outside of Chef Kate's restaurant on a cold day. They don't know what she'll be serving, but can't wait to try it! Chef Kate is busy making her special Campfire Stew. When it's ready, Kate invites everyone to join her around the campfire for a warm bowl of stew and some fireside fun!
Diners line up outside Chef Kate's restaurant on a rainy day. She's inside making Mac-and-Say-Cheese. When the dish of the day is ready, she invites her diners into the restaurant, helps them dry off, then serves big plates of creamy Mac-and-Say-Cheese. Diners go home dry, full, happy, and with a special photo to remember the meal.
Milly loves to be silly! But when Mom's car keys go missing, Dad asks Milly to stop being silly and help search for the keys. Milly loves to be silly, but learns that helping others can be a whole different kind of fun.
Milly loves to be silly! But it's picture day and Mom isn't happy when she and Jack have a bad case of the sillies. Milly loves to be silly, but recognizes there are times to be silly and times to be serious.
Milly loves to be silly, especially at bath time! But when her family can't figure out what to do to get baby Jack to stop crying, Milly gets out of the tub to do her part. Milly gets to use her sillies to solve a problem.