Edge of Flight is the toughest rock-climbing route Vanisha has ever faced. She has one last chance to conquer it before she moves to Vermont to start university. University is a sore point for Vanisha, who yearns for a career in the outdoors but feels pressured by her mother to earn an academic degree. Trying to put school out of her mind, she heads to the Ozark Mountains of Arkansas with her buddies Rusty and Jeb for a final weekend of climbing and camping. Deep in the woods, they stumble on an illegal marijuana plantation, and the gang of bikers who guard it. When Jeb is shot by the bikers, Vanisha alone must get help, and to do so, she must climb Edge of Flight.
When their school bus veers off course while taking the kids from Gravelmuck Elementary on a field trip, monster detectives Tank and Fizz witness a crime that brings them snout to snout with Rockfall Mountain's oldest monster, the ancient dragon Firebane Drakeclaw. Thieves have stolen the Crown of Peace, which keeps the monster clans of the Dark Depths from fighting, and Tank and Fizz saw the whole thing. The Case of Firebane's Folly is the fourth book in the Tank & Fizz series.
The city of Terra Nova was founded on a lie: the spirits who cross over from the spirit world are evil and must be captured for the safety of humanity. But Molly Stout and her family have learned that the spirits are thinking, feeling beings, enslaved to enrich the wealthy, especially the spirit-harvesting company Haviland Industries and its founder, Charles Arkwright. With the help of her family and the aetheric spirits Ariel and Legerdemain, Molly has been fighting to free the spirits. But Terra Nova runs on spiritual machinery, and for each factory they shut down, another takes its place.
The dog shows up the way snow does on a winter's day. She just drifts in and stays, becoming the friend of a young Cree boy. The boy and the dog set out on an adventure that ends in a quandary involving quills and a big brother who swears to take revenge on the porcupine. But Lindy, a Cree elder and master carver, reminds the brothers of the importance of the great porcupine. After a day spent carving in town, the boy learns some truths about human nature and realizes that sometimes, like the porcupine, you must put your quills up to keep from getting pushed around.
Would-be detectives Trevor, Nick and Robyn are hot on the trail of a sandwich thief when they learn that more than food has been going missing at school. A valuable hockey book has been stolen from the library, and the kids worry that the librarian might lose her job if it isn't found. Who would steal a hockey book? Could it be Robyn's arch-nemesis and hockey enthusiast Clay? Or could it be Ms. Thorson, the Oiler fan teacher?
Buddy wants to prove to his big brother that he is not a scared little kid anymore. For as long as Buddy can remember, there has been a rumour that the local theme park is haunted. After a fight with his brother, he convinces his friends that they should sneak into the park and spend the night. But can Buddy and his friends avoid the guards and the cameras and whatever is haunting the theme park? Or is the whole thing just an urban legend after all?
Seventeen-year-old Nova Abbott grew up dancing barefoot in the backyard with her aunt Ivy, whose dreams of becoming a professional ballerina were cut short by cystic fibrosis. Nova is invited to attend a prestigious ballet school's summer intensive program. She is a bit overwhelmed by New York City. With a coveted apprenticeship up for grabs, Nova isn't sure she'll make it in the big leagues, and now she's not even sure she wants to.
Amateur detective and singing sensation Dinah Galloway has enough on her plate without having to worry about being pursued by a vengeful stalker. The red-headed twelve-year-old is in the running to sing in commercials promoting beautiful British Columbia. To clinch the job, Dinah has to get fit at a wellness retreat on Salt Spring Island. Off to Salt Spring she goes, along with the two other finalists: one friendly, the other the last word in sulky. Hoping to shed not only pounds but her crazed pursuer, Dinah learns the true meaning of personal best - it truly is how you play the game, not whether you win or lose.
Can Randi find a way to make it all work out? Randi wants to be an actress and is excited about practicing her craft in drama class. So she is devastated to learn the program has been cut. When her friends put together a successful proposal to have drama class taught as an extracurricular activity, Randi is thrilled—until reality sinks in.
Fourteen-year-old Rose is sure she's going to become a folk-music sensation, with her best friend, Shilo, at her side. But first she needs to convince her mom to keep paying for her expensive violin lessons. Her mom wants her to join the youth symphony and focus on classical music, in preparation for a music degree at university. When Rose enters a fiddle competition with a unique prize for the winner, she hopes to show her mom she can really can make it as a folk musician.
Dylan’s wish comes true when Coach Scott names him to the starting lineup for the Mountview High Hunters’ first game of the playoffs. But just when he should be concentrating on basketball, Dylan becomes the target of some off-court aggression. As he’s driving his girlfriend, Jenna, home one night, a black pickup truck tries to run them off the road. The police call it an accident. But even as Dylan tries to put it behind him, he has a sense of impending danger that he can’t shake.
A heartwarming, funny, fast-paced story about the bravery it takes to live as your true self, no matter the cost. Ten-year-old Caspar "Caz" Cadman loves baseball and has a great arm. He loves the sounds, the smells, the stats. Even though Caz is thrilled when he makes the team, he worries because he has a big secret. No one in this city knows that before Caz told his parents he was a boy, he lived a very different life. It's nobody's business.
Seventeen-year-old Lucy "Lucky" Graves is devoted to her championship rugby team, but her dreams of a scholarship are destroyed when she breaks her leg during an important game. If it doesn't heal properly, Lucy could be benched for the rest of the year. Goodbye pro career, goodbye college, goodbye future. Without rugby, who is she?
Flynn hates the outdoors. Always has. He barely pays attention in his Outdoor Ed class. He doesn’t understand why anybody would want to go hiking or camping. But when he gets lost in the wilderness behind his parents’ friends’ house, it’s surprising what he remembers—insulate your clothes with leaves, eat snow to stay hydrated, build a shelter, eat lichen—and how hopelessly inept he is at survival techniques.
Les Casse-Cous doivent fair sept coups d'audace avant que leur rivaux, les Sauvages, n'en fassent autant. Avant un accident où il a perdu l'usage de sa jambe gauche, Kip était le leader des Casse-Cous. Il a maintenant de la difficulté à réussir les coups et il soupconne que les autres membres veulent l'exclure du club. À mesure que les coups deviennent plus difficiles, les Casse-Cous tentent de convaincre Kip qu'il ne sera peut-être pas à la hauteur. Kip refuse d'abandonner même s'il sait que ses amis ont probablement raison. Kip's only friends are the members of the Daredevil Club, a club whose mission is to complete seven dangerous dares before their rivals, the Wildmen, complete their list of dares. Before the cliff diving accident in which he lost the use of his leg, Kip had been the leader of the Daredevil club. Now he has difficulty completing the dares and suspects that his membership is threatened. As the daredevils plan their final stunt, a dangerous climb along a narrow steel shelf beneath a bridge, they try to convince Kip that he may not be up to the task. Kip refuses to back down even though he suspects his friends might be right.
Eric and his buddies have left behind their all-boys school to attend high school with girls. Eager to find his place in this exciting new world, Eric joins the student life committee, unaware that he is expected to enforce the school’s strict dress code. The dress code is particularly harsh on the girls he is keen to get to know. Eric finds this awkward, but it’s nothing compared to the position he finds himself in when the whole school revolts.
The last thing Chaz wants is to spend his summer working on his father’s Eye, a Ferris wheel with glass-bottomed gondolas set up to view scenic North Vancouver. For one thing, Chaz would prefer to pursue his own passion: dance in the style of the late, great Gene Kelly. More important, Chaz suffers from vertigo, and even the thought of the Eye makes him want to lose his lunch. But when a crowd of angry protestors and a mysterious vandal threaten his father’s dream, and the family’s livelihood, Chaz is forced to overcome his own fears to help out.
Jennifer Mah has a secret — a big one. She can move objects with her mind. She knows if people learn about her abilities, she would be taken and subjected to horrible experiments. That’s why she and her father have been living in a new city under false identities. But when Jennifer uses her powers to save someone from being hit by a car, she exposes herself to the authorities. Her father is taken away by agents and Jennifer has to find a way to save him without getting caught herself.
Fourteen-year-old Skye Richardson had to leave her home, school and friends when she and her mom moved across the country to a small town on the East Coast. She’s not happy about it. Then she gets a part-time job at a local coffee shop and meets Digby Jones. Digby lives in a group home. He loves Ping-Pong and watching his favorite TV shows. He likes things done in a certain way. One day, Digby tells Skye he has the winning million-dollar lottery ticket everyone in town has been talking about. At first, all Skye can think about is how she’d love to have that money to buy her old life back. Soon, however, she begins to worry that people are going to take advantage of her new friend.
Jay doesn't believe in Bigfoot. His dad loves hunting for Bigfoot, but searching for a mythical creature in the dark isn't Jay's idea of fun. Especially because he always gets stuck looking out for his little sister while his dad plays with the cool gear, like night-vision goggles. But while out on a camping trip, a large creature starts hunting them, and then Jay’s father goes missing. Jay is forced to start tracking the creature himself while still keeping his sister safe. It turns out that not only is Bigfoot real, but it isn't the only threat in the woods. There’s a different kind of monster out here, one who is armed with a gun. Jay must act fast to save his father before it’s too late. And he needs Bigfoot’s help to do it.
Teen astronaut Houston Williams is finally headed into outer space. Houston Williams was thrilled to win a scholarship to attend a space program at NASA. What he didn’t realize was that organizers were recruiting people for a cutting-edge research project aimed at studying how space travel affects people of different ages. Now, after months of intense training, Houston is blasting off into space! He and his new friend and former rival, Ashley, are on their way to the International Space Station (ISS) where, along with veteran astronaut Colonel Sanderson, they will be subjected to a variety of experiments. Meanwhile, back on Earth, the politics of space travel are getting complicated. Many feel the money being spent on Mars exploration should be redirected to address issues such as access to clean water and global warming. A planned mission to Mars may be accelerated before funding is canceled, and there is talk of repurposing the ISS crew. Houston doesn't dare say out loud what he's thinking: Is there a chance he could actually be going to Mars? This is the second book in the Teen Astronauts series, following Houston, Is There A Problem?
Camp Clearwater is home to best friends Nate, Owen and Mercy. They practically grew up on the Starling River. But the summer they turn sixteen an incident forces the camp to close its doors. Mike Elliot, the river guide who taught the teens everything they know, is lost to the rapids. A tragic accident, everyone agrees. Except for Nate. Mike was the best kayaker he’d ever met. The smartest. The safest. He respected and loved the river, and as far as Nate is concerned, the river loved Mike back. If his instructor was pulled under by the Starling, then Nate is sure foul play was involved. To find the truth, Nate must face his greatest fears as he retraces Mike’s final run through the Black Hole, the most treacherous waters on the Starling.
Josh, Mark, Angela and their friends have been waiting for years to go on the class trip to Drumheller, Alberta. Now they are finally the oldest kids at Pleasant Valley grade school and can get excited about the overnight outing. But first, they have a lot of learn about what they'll see in the dinosaur capital of the world. And they have to raise money for all the pizza they are going to eat on the trip! Once they finally get going, a frightening encounter with a slithery serpent leads to an amazing discovery. One that might be even better than all-you-can-eat deep dish!
Steve thinks he made the right choice turning down a snowy week with his cousins at a cabin in northern Ontario in favor of a relaxing (and perhaps romantic) time under the Spanish sun with his friend, Laia. But when an email from his brother DJ arrives, implicating their grandfather in some shadowy international plots involving nuclear bombs, Steve and Laia immediately put aside all thoughts of a lazy, sun-drenched vacation. In a desperate attempt to find out if Steve’s grandfather was a Cold War-era spy, they crack mysterious codes, confront violent Russian mobsters, dodge spies, unearth a bomb and avoid nudists. But the more they uncover, the more Steve wonders: whose side was Grandpa really on? Broken Arrow is the sequel to both The Missing Skull, part of The Seven Prequels and Lost Cause, part of Seven (The Series).
Billy Stuart is a young raccoon who aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. When he learns that his grandfather has found a way to travel through time and is leaving on another great voyage, he sets out to see him off (and maybe sneak along). Billy Stuart follows his grandfather's puzzling clues through a maze of caves and caverns to find him before he leaves, trailed by his Scout pack, the Zintrepids. What Billy doesn't know is that once they go down the fateful path his grandfather has taken, there will be no turning back. Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Zintrepids is Billy's first adventure and is sure to amuse readers of all ages.