Milly loves to be silly! But it's picture day and Mom isn't happy when she and Jack have a bad case of the sillies. Milly loves to be silly, but recognizes there are times to be silly and times to be serious.
Milly loves to be silly! But when Dad wakes up with a cold on his birthday, Milly changes all of her silly plans to help him feel better. Milly loves to be silly, but she loves Dad even more and wants to help take care of him on his special day.
Milly loves to be silly, especially at bath time! But when her family can't figure out what to do to get baby Jack to stop crying, Milly gets out of the tub to do her part. Milly gets to use her sillies to solve a problem.
Moose is no ordinary dog! When his owner, Frank, leaves for the day, Moose goes to work in the yard. When Frank returns home, he's happy to see the beautiful flowers that Moose planted. And Moose is happy playing a game of fetch in the freshly mowed yard.
Moose is no ordinary dog! When his owner, Frank, leaves for the day, Moose does the laundry. And there's lots of it! When Frank returns home, he's happy his laundry is done. And Moose is ready for some well-deserved rest.
Moose is no ordinary dog! When his owner, Frank, leaves for the day, Moose gets busy cleaning house. Moose is happy when Frank returns home to a tidy house. But he's even happier when he's rewarded with a good, long belly rub.
Moose is no ordinary dog! When his owner, Frank, leaves for the day, Moose goes shopping. When Frank returns home, he's happy to see his shelves are well stocked. And Moose is happy to see that Frank did a little shopping of his own!
Find out how code monkeys build sets of instructions called algorithms using flow charts.
Find out how code monkeys must talk in a special code so that computers and smart devices will understand.
Bo and Zop wonder if Earth is a good place to set up a camp. It doesn't look like Earthlings are taking good care of the planet. What can Bo and Zop learn about protecting the planet by watching Earthlings?
Find out how code monkeys find and fix bugs - the part of an algorithm, or set of instructions, that does not work as it should.
Computers cannot think for themselves. Find out how code monkeys must tell computers exactly what to do.
Bo is cleaning his room on the spaceship, but it doesn't seem to be getting any tidier. What can Bo and Zop learn about asking for help by watching Earthlings?
Bo and Zop have been living together for a long time on their small spaceship. They have started to annoy each other. What can they learn from Earthlings about getting along?
Bo's mission is to sort all Earthlings into groups so he can learn more about them. It's harder than it looks. What can Bo and Zop learn about diversity, as well as what Earthlings have in common?
Twins Camila and Carlos find a postcard in their mailbox from a boy in France, and they set off on a magical adventure to see his country.
The students in Ms. Bixby's class aren't happy. Someone stole their afternoon snacks! Leave it to Detective Daisy to find out who did it and why!
Even though her family calls her Emma Bemma, Emma knows she is really just a dilEmma because she is just medium. That’s because she’s the middle kid between her two brothers, who everyone calls Big and Little. Big thinks he's the coolest kid on the planet now that he's 10. That means he doesn’t want to play with LEGOs, or play anything with Emma anymore. And everyone thinks Little is just adorable even when he picks his nose and eats it! Ugh! What’s a middle child to do? What if she could get out of being the middle by taking on a new role? What if she acted BIG? Or even bigger than that? Will things go as planned? Or will she have another huge dilemma?
While Fred is out sick, a visiting author signs Fred's book "To Frank". When Fred's desk-mate Luisa suggests Fred must really be Frank in school, this sparks an idea for Fred's creative writing assignment. Fred's What-If poem is coming together wonderfully, until--a mist fills the room and the writing assignment come to life. Suddenly Fred--now Frankinschool--and Luisa--now Princessa Luisa--need to save the school from the mysterious potion--and the even more mysterious and devious ghost living in the school attic.
It’s Spring Break and the gang is presented with a mysterious new riddle that will challenge their mathematics skills and senses. What is the perplexing, suspended ring that oscillates? Jesse and her pals must work together to find out!
It’s a beautiful day in Deanville and the gang is presented with a new challenge. How will the kids solve this difficult new task? And how does a Greek mathematician play an important role in the solution? Think like an engineer and work alongside Jesse and pals to figure it out!
When Jesse stops by The Curiosity Shop she uncovers an old painting in a dusty antique steamer trunk. But what happens later that night when she is startled by a creepy eyeball? Find out how Professor Peach helps Jesse use art skills to uncover the mystery!
A summer trip to her grandparents’ house was going great until Jesse gets caught up in a mystery in the attic. When she encounters a pair of spooky green eyes during a lightning storm, Jesse sets out to use engineering skills to solve the Case of the Clicking Clock.
It’s a breezy new day and along with a tempest in a chocolate milk glass, Jesse’s presented with a messy new mystery when Dorky Dougy loses his lunch while spinning on the merry-go-round. The big question is, why did the ballistic barf fling outwardly, as Dougy spun? Learn all about these centrifugal and centripetal forces that make up the vomit vortex!
It’s springtime again in Deanville and everything is in full bloom—including some microscopic nuisances that put a damper on outdoor activities. What could it be? Help Jesse use science skills to figure it out!