From speeding down hills to gliding through the woods, skiing is a favorite winter sport! This informative title introduces beginning readers to different types of skiing and the gear needed for the activity. Simple sentences and vibrant photos offer support for students just starting to read independently, while simple features clarify and reinforce the text.
Step up to the tee and get ready to learn about golf! In this beginning title, simple, predictable text pairs with colorful images to teach young readers the basics of golf, from where it’s played to shots golfers use. Features such as a photo glossary and a labeled diagram help clarify and reinforce the text. This fun title will help students just starting to read independently get up to par!
Aim for the target! In this title, beginning readers will learn the basics of the sport of archery. Simple, leveled text walks readers through the rules and equipment needed for the sport. Vibrant, labeled photos support the text with visual aid. A photo glossary reinforces unfamiliar terms. Readers will not want to miss this title!
Step into the thrilling world of martial arts and reading with an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled "Story Mode" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents.
Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team.
Our hero, Jack, once finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled "Story Mode" during his usual video game play, he's transported into an exhilarating car racing game. Suddenly, he isn't just playing a game; he's living it. From feeling the grip of the steering wheel in his hands to the rush of cars zooming past him, Jack is no longer at his desk. He's in the driver's seat of a roaring race car on a real track. This isn't a game he can pause or reset. It's a race he must win.
Alex Paterson is the number-one goalie on his high-school hockey team, and he's thrilled that his team has made the playoffs. When graffiti that apparently can be traced back to Alex is found on the walls of the school and a photo of Alex at a party with a beer in his hand starts making the rounds, he is suspended from the team, and his reputation as a good kid is put in doubt. Alex knows he's innocent. The problem is, he cannot figure out who would want to frame him or why.
Kat is thrilled to be competing in a junior tennis championship at Melbourne Park for the first time, but things are off to a horrible start. Her doubles partner, Miri, is sneaking around at night and asking Kat to cover for her. She's also playing terribly, almost costing them their match. Miri's boyfriend, Hamish, one of the top competitors, seems unaware of her unusual behavior. When strange things begin happening to throw off Hamish's game, Kat suspects that Miri may be involved. Who is trying to sabotage Hamish? And can Kat put a stop to the plot before it's too late?
Bunny is in trouble. He’s been kidnapped from the skating rink at City Hall in Toronto, and now he’s locked in a cold basement room, still in his parka and skates. Where is he? And why do his kidnappers keep asking questions about his dead grandpa and some weird national anthem? Bunny may not always know what’s going on, but he has an innocent’s ability to get to the heart of things and find out what it’s all about. When he manages to escape, he skates across hockey rinks and down frozen highways, always a few strides ahead of his kidnappers. The Wolf and Me is the sequel to both Weerdest Day Ever!, part of The Seven Prequels and Ink Me, part of Seven (The Series).
Fourteen-year-old Logan Grant is the star center for the Westside Wolves bantam hockey team. He has all the skills and all the looks, but he has alienated many of his teammates with his me-first attitude. One night Logan's life is forever changed when a fire sweeps through his house. He survives, but his face and body are badly burned. Too embarrassed to show his deformed face on the ice, Logan believes he'll never play hockey again until he stumbles across an old goalie mask that gives him the courage to get back to the rink.
Maddy doesn't find it easy adjusting to grade nine. The friendships and loyalties she took for granted in middle school are being challenged, and there's so much more competition on her track team now. When Maddy stumbles across a friend being bullied behind the school after a track practice, she suspects something nasty is going on. So, when Coach announces one of the team members has been robbed, she realizes the two incidents must be connected.
Even though he was once his biggest rival, Jake Jarvis is thrilled when Spencer Solomon agrees to join the Diamonds cross-country team to compete in the Barry's Bay provincial championships. Everyone is pumped, everyone is focused, and Jake has to admit, he really likes their chances. At the last moment, Spencer informs the team that he can't go. Jake is furious. But when Spencer explains that he's worried about leaving his wheelchair-bound father alone, Jake gets to work on finding a solution to get Spencer and the Diamonds back on track.
Everyone expected Leon Kline, anchor for the 4x100 sprint relay, to secure Gilburn High's spot in the record books. But a freak accident on the final stretch changes everything. Suddenly his future is gone. No more running, no scholarship, no college. But then he meets sassy and straight-talking Casey De Vries, and life doesn't look quite so bleak. She even gets him running again. He can't sprint anymore, but he can handle longer distances. As he gets to know Casey better, he realizes that something is not quite right. How can he help her if she won't tell him what’s going on?
Would-be detectives Trevor, Nick and Robyn are hot on the trail of a sandwich thief when they learn that more than food has been going missing at school. A valuable hockey book has been stolen from the library, and the kids worry that the librarian might lose her job if it isn't found. Who would steal a hockey book? Could it be Robyn's arch-nemesis and hockey enthusiast Clay? Or could it be Ms. Thorson, the Oiler fan teacher?
Lucy is playing catch with her family at the park when she is invited to join her friends' baseball team. Their friendly coach teaches them the basics of offense and defense as they practice catching, hitting and fielding. Then they use these skills in a real game, where Lucy must overcome her fear of getting hit by the ball. With encouragement from Coach Al, Lucy steps up to the plate and gives her best swing.
Dylan’s wish comes true when Coach Scott names him to the starting lineup for the Mountview High Hunters’ first game of the playoffs. But just when he should be concentrating on basketball, Dylan becomes the target of some off-court aggression. As he’s driving his girlfriend, Jenna, home one night, a black pickup truck tries to run them off the road. The police call it an accident. But even as Dylan tries to put it behind him, he has a sense of impending danger that he can’t shake.
A heartwarming, funny, fast-paced story about the bravery it takes to live as your true self, no matter the cost. Ten-year-old Caspar "Caz" Cadman loves baseball and has a great arm. He loves the sounds, the smells, the stats. Even though Caz is thrilled when he makes the team, he worries because he has a big secret. No one in this city knows that before Caz told his parents he was a boy, he lived a very different life. It's nobody's business.
Eager to try a summer sport, Lucy and her friends meet at the soccer field for their first game of three-on-three! Thanks to Coach Nick, Lucy and the rest of Team Blue learn a few basic skills as they prepare to face Team Red. In Lucy Tries Soccer, Lucy discovers how much fun it is to play on a team and learns why soccer is the world’s most popular game.
"This is intro to hockey, and it's time to begin!" Lucy and her family are skating on an outdoor rink when she sees a game of hockey going on. It looks like fun, but maybe too challenging. Supported by her parents, Lucy enrolls in an introductory hockey clinic, and thanks to an encouraging instructor, she and her friends learn basic hockey skills, have fun on the ice and decide to add hockey to their list of favorite sports!
Seventeen-year-old Lucy "Lucky" Graves is devoted to her championship rugby team, but her dreams of a scholarship are destroyed when she breaks her leg during an important game. If it doesn't heal properly, Lucy could be benched for the rest of the year. Goodbye pro career, goodbye college, goodbye future. Without rugby, who is she?
Les Casse-Cous doivent fair sept coups d'audace avant que leur rivaux, les Sauvages, n'en fassent autant. Avant un accident où il a perdu l'usage de sa jambe gauche, Kip était le leader des Casse-Cous. Il a maintenant de la difficulté à réussir les coups et il soupconne que les autres membres veulent l'exclure du club. À mesure que les coups deviennent plus difficiles, les Casse-Cous tentent de convaincre Kip qu'il ne sera peut-être pas à la hauteur. Kip refuse d'abandonner même s'il sait que ses amis ont probablement raison. Kip's only friends are the members of the Daredevil Club, a club whose mission is to complete seven dangerous dares before their rivals, the Wildmen, complete their list of dares. Before the cliff diving accident in which he lost the use of his leg, Kip had been the leader of the Daredevil club. Now he has difficulty completing the dares and suspects that his membership is threatened. As the daredevils plan their final stunt, a dangerous climb along a narrow steel shelf beneath a bridge, they try to convince Kip that he may not be up to the task. Kip refuses to back down even though he suspects his friends might be right.
Mandy dreams of a career in the circus, working as an aerialist who specializes in rope climbing. When she is accepted into the prestigious Montreal Circus College summer program, she feels that she is finally on her way to fulfilling her dreams. At circus camp she is befriended - and challenged - by young circus performers from around the world. Circus camp turns out to be a magical combination of work and play, but when a veteran aerialist is killed in a fall, Mandy must confront the reality of circus life.
All Luke wants is just one hit this baseball season. Then Mr. Garcia and a very special bat teach Luke about diligence and enjoying his favorite game. Summit Book.
After a painful victory over a friend, champion Faith Long has decided not to play tennis anymore. Can the ghost of Arthur Ashe convince her to play again? Summit Book.
Austin loves mountain bike racing. But after a terrible accident, he gives up biking for good. What will he do when an emergency puts this decision to the the test?