Movies can be weird. How does CGI and 3-D work? What's the purpose of sound effects? In Weird Science: Movies, readers will explore the science behind the magic of movies. This high-interest series is written at a low readability to aid struggling readers. Educational sidebars include a science activity, a spotlight biography, fast facts, and an unsolved mystery! A table of contents, glossary of keywords, index, and author biography are included.
This book provides a peek into the career of a potter. It covers the history behind the career, the process for creating pottery, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars.
This book provides a peek into the career of a glass blower. It covers the history behind the career, the process for making blown glass, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Readers will learn what it takes to succeed as an architect. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Food advertising is seemingly everywhere. But what messages are advertisers sending when they try to get consumers to purchase their products? Asking Questions about Food Advertising looks at who pays for ads, their intended targets, and the tricks of the trade used to influence consumers' decisions. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
Printmaking can be used to decorate or enhance all kinds of objects, from posters to playing cards. With this book, crafters practice comprehension skills as they use text and diagrams to follow the steps for each project. The activities push students to learn and apply domain-specific vocabulary, practice new techniques, and build on concepts that may already be familiar. Other tools, including an index and additional resources, encourage readers to locate information and explore further independently.
In this book, students see the NextGen Science process at work in a real-world situation. Readers practice close reading as they look for clues that will lead to a deeper understanding of structures and engineering. The NextGen Science process pushes students to apply critical thinking as they learn new methods of exploration and build on concepts they may already know. Additional tools, including a glossary and index, help students learn new vocabulary and locate information.
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Scratch helps children design computer games, animations, and interactive stories from the ground up and share them with people around the world. In this book, students explore Scratch through detailed explanations built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
With projects ranging from posters to clothing, this book helps readers explore the art of silk screening. Students learn through detailed descriptions built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Learn how to make cool homemade toys with these fun activities.
Whether you're looking for something to do on a rainy day or making a personalized gift for a friend, crafts are a great way to pass the time. They also provide an opportunity to learn how to draw meaning from technical texts. The activities in this book push readers to read for comprehension, use information gained from the text and illustrations to follow step-by-step directions, determine relationships among steps in a technical process, and build the skills they need to make crafts using recyclable materials.
Readers will learn what it takes to succeed as a wildlife photographer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Readers will learn what it takes to succeed as a sound engineer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Walk down the street of just about any city in the world and you will see someone listening to music on an MP3 player. This book will introduce readers to the history behind the development of MP3 Players and take them on a journey to companies around the world where they are manufactured.
Music, movies and television, sports all make use of sound engineers. This book describes the tasks and expectations of this cool job.
Introduces readers to the cool career of wildlife photographer by giving a better understanding of this cool job.
Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, television, this book introduces kids to the concept of innovation and its impact on their everyday life.
Radio has been commercially available since the late 1800's. But today's radio is has evolved greatly over the last 200 years. What factors drove this evolution? Using a product that kids are familiar with, radio, this book introduces kids to the concept of innovation and its impact on their everyday life.
Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.
Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.
Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses music to get students to think critically about the impact of innovation.
This books helps students learn how to harness the power of video to inform and entertain. Includes background information and practical hands on activities.