Bran's taking the recycling down to the basement when the lights go out and the elevator stalls. Bran's phone's dead, he can hear screaming, but he can't get out. Eventually, he manages to pry the doors open to find that something's very wrong.
Fourteen-year-old Preston Craft is organizing a film festival for his school's film club when a crime occurs. One of the films goes missing two days before the festival begins, Preston is convinced it was stolen and is determined to get it back. The only indication of the theft is a suspicious shadow that Preston noticed right before he discovered the film was gone—but Preston is legally blind and no one quite believes him. However, not unlike the gritty private eyes in the classic black-and-white films he adores, Preston refuses to give up. Can he solve the mystery based on such a shady clue?
Will’s father was just found dead in a pile of sulfur. He was a retired cop who'd been working as a night security guard at the SulCorp sulfur mill. Now, to determine if his death was a tragic accident or something more sinister, Will must return to the place he swore he'd never set foot in again.
After his girlfriend’s accidental death by overdose, Kipp has been living on the streets, overwhelmed by his grief. He wants to honor her memory and finds help to get clean, but just when he feels like he’s getting his life together, everything comes crashing down. He gets fired from his job and kicked out of his rented room on the same day. So when Reba, a friendly woman he met at the shelter, offers him a job and a place to live, he leaps at the chance. This is his lucky break. But when a girl comes to Reba's house looking for her missing brother, Kipp starts to wonder what Reba's real story is and if his lucky break might actually be a nightmare.
When valuable cargo ships vanish from Rockfall Mountain's busiest port, crime-fighting goblin detective Fizz Marlow and his troll sleuthing partner, Tank Wrenchlin, know Detective Hordish is going to need their help (whether he wants it or not). But it's Tank's mom, the harbor master who is really feeling the heat. It's her responsibility to keep the harbor safe, and the lost ships quickly cost her her job. The Case of the Tentacle Terror is the fifth book in the Tank & Fizz series about two crime-solving monsters living under a mountain.
When a quiet seaside town is suddenly overrun by hundreds of giant monsters, two young sisters are the only ones prepared to handle the situation. Using their keen interest in architecture, local history, folklore and gymnastics, Enid Jupiter and Lyra Gotham attempt to not only stop the monsters' rampage but also figure out why it's happening.
Zack Bernard has a thing for crime shows, especially the forensic-investigation kind. So, when his friend Ella goes missing, Zack can't help piecing together what he thinks is concrete evidence that could lead to her whereabouts. The problem is, it's all pointing toward his dad. He knows his dad is lying about not having seen Ella because Zack saw them together at the mall the day she disappeared. What he doesn't know is why.
Conor loves to climb. So, when the crusty old manager of a thrill ride based on Edgar Allan Poe's "The Pit and the Pendulum" challenges Conor to scale the ride in the dark of night and hide a package at the top, he foolishly accepts. It isn't long before he realizes that he is now involved in something far more dangerous. What is in the package, and what does it have to do with Edgar Allan Poe?
Alex Paterson is the number-one goalie on his high-school hockey team, and he's thrilled that his team has made the playoffs. When graffiti that apparently can be traced back to Alex is found on the walls of the school and a photo of Alex at a party with a beer in his hand starts making the rounds, he is suspended from the team, and his reputation as a good kid is put in doubt. Alex knows he's innocent. The problem is, he cannot figure out who would want to frame him or why.
Kat is thrilled to be competing in a junior tennis championship at Melbourne Park for the first time, but things are off to a horrible start. Her doubles partner, Miri, is sneaking around at night and asking Kat to cover for her. She's also playing terribly, almost costing them their match. Miri's boyfriend, Hamish, one of the top competitors, seems unaware of her unusual behavior. When strange things begin happening to throw off Hamish's game, Kat suspects that Miri may be involved. Who is trying to sabotage Hamish? And can Kat put a stop to the plot before it's too late?
Bunny is in trouble. He’s been kidnapped from the skating rink at City Hall in Toronto, and now he’s locked in a cold basement room, still in his parka and skates. Where is he? And why do his kidnappers keep asking questions about his dead grandpa and some weird national anthem? Bunny may not always know what’s going on, but he has an innocent’s ability to get to the heart of things and find out what it’s all about. When he manages to escape, he skates across hockey rinks and down frozen highways, always a few strides ahead of his kidnappers. The Wolf and Me is the sequel to both Weerdest Day Ever!, part of The Seven Prequels and Ink Me, part of Seven (The Series).
For monster sleuths Tank and Fizz, proving fourth-grade bully Rizzo Rawlins is planning to cheat in the upcoming Battle Bot Cup should be a piece of cake. But cake crumbles fast, and the case soon leads the detectives to a mysterious hacker known only as the Codex, who threatens all of Rockfall Mountain with a very dark fate. With the help of their wizard-in-training partner, Aleetha, Tank and Fizz leap into action, dodging deadly battle bots and sinister spellbooks in a race to stop the return of a very angry ancient demon.
When their school bus veers off course while taking the kids from Gravelmuck Elementary on a field trip, monster detectives Tank and Fizz witness a crime that brings them snout to snout with Rockfall Mountain's oldest monster, the ancient dragon Firebane Drakeclaw. Thieves have stolen the Crown of Peace, which keeps the monster clans of the Dark Depths from fighting, and Tank and Fizz saw the whole thing. The Case of Firebane's Folly is the fourth book in the Tank & Fizz series.
Would-be detectives Trevor, Nick and Robyn are hot on the trail of a sandwich thief when they learn that more than food has been going missing at school. A valuable hockey book has been stolen from the library, and the kids worry that the librarian might lose her job if it isn't found. Who would steal a hockey book? Could it be Robyn's arch-nemesis and hockey enthusiast Clay? Or could it be Ms. Thorson, the Oiler fan teacher?
Michael has been getting into trouble lately. As a consequence, his mom is making him look after his grandfather for the summer. The thing is, Gramps isn’t your average senior citizen: he’s a retired burglar with a lifetime of criminal knowledge. When a thief breaks into Gramps' apartment and steals a necklace with great sentimental value, the unlikely pair team up, combining old-school planning and modern tech to track down the necklace—and try to steal it back.
Charlie Hope was not expecting to spend his summer trying to solve a murder. Helping his mother run the family hotel doesn’t usually offer much excitement. The only other people around are Penny Price, a spoiled child actor and star of the hit TV series Little Miss Murder being shot in town, and Mr. Ignato, an elderly resident at the hotel. When Mr. Ignato dies from a fall down the stairs, Charlie suspects foul play.
Mandy dreams of a career in the circus, working as an aerialist who specializes in rope climbing. When she is accepted into the prestigious Montreal Circus College summer program, she feels that she is finally on her way to fulfilling her dreams. At circus camp she is befriended - and challenged - by young circus performers from around the world. Circus camp turns out to be a magical combination of work and play, but when a veteran aerialist is killed in a fall, Mandy must confront the reality of circus life.
Small-town police chief Maxine "Max" Benson is just settling into her new life when her ex appears on the scene. Apparently, he and his new young lover just happen to be visiting her area on holiday. That's all about to change when Max's ex-husband is accused of killing his young lover right in Max's own backyard. It seems that only Max's superior detection abilities can save him from an almost certain conviction. This is the third book in the Maxine Benson mystery series.
It's almost summer in small town Port Ainslie. Or is it? Temperatures are so far below normal that Police Chief Maxine Benson and her team are wearing sweaters. But is it cold enough to freeze the body of the man found in a ditch on the outskirts of town one morning? Maxine starts to investigate, but she is elbowed aside by the mostly-male provincial police force so she takes charge on her own.
Fourteen-year-old Maya sneaks out in her kayak before breakfast every day to check on a family of sea otters living in nearby Riley Bay. It's hard being an animal lover in a fishing family. The animals Maya loves threaten her family's livelihood, and Maya doesn't know if she can trust her family not to hurt them. She is determined to protect the sea otters, even if it means checking on them for the rest of her life. One morning, Maya discovers she's being watched. Who is it and what are they doing? Soon Maya has to trust someone as she gets caught in a dangerous race to save the sea otters - and her family's livelihood - from poachers.
Jaylin is studying for a stressful English exam when she receives a message from her best friend, Fatima. The thing is, Fatima died a year ago in a terrible traffic accident. At first, Jaylin thinks someone is playing a horrible prank, but as the texts become more detailed, containing secrets that just the two of them shared, Jaylin realizes she’s either going mad or Fatima is actually reaching out to her from beyond the grave. Then Fatima shares one last secret and asks Jaylin to set the record straight around the circumstances of her death. Jaylin is torn. Is she strong enough to relive losing her best friend all over again? This high-interest Orca Anchor title is written specifically for teens reading below a grade 2.0 level.
Zack a quinze ans. Il a été exclu de l'école et il s'ennuie. N'importe quelle activité serait la bienvenue. Lorsque sa mère l'amène faire de la géocache, Zack trouve un CD portant l'inscription « Célèbre ». Lorsqu'il l'écoute, la musique l'éblouit. Zack fait de la synesthésie : il voit des couleurs lorsqu'il entend de la musique et celle-ci lui fait voir d'incroyables motifs colorés. Zack devient obsédé par la fille qui chante sur le CD et décide qu'il doit la trouver. Suspended from school, lonely and bored, fifteen-year-old Zack will do anything for amusement. His mom drags him out geocaching, and Zach finds a CD with the word Famous written across it. He puts the CD in his stereo and loses himself in the music. Zack has sound-color synesthesia. He sees colors when he hears music, and the music on the Famous CD causes incredible patterns of color for him. Zack becomes obsessed with the girl on the CD and decides he has to find her.
Rennie is in Uruguay when his cousins discover a secret cache at their dead grandfather’s cottage - thousands of dollars in foreign currencies, a mystifying notebook, multiple passports (some obviously fake), a gun, a disguise, and a photo of some Nazis. Rennie’s mission: to find out whether there was more to the old man than anyone knew. Was he a spy? If he was, what did he do? And for whom? Did he help a Nazi war criminal escape justice? Rennie’s quest leads him to Argentina and then to Detroit, where he finds more questions than answers and more than one gun pointed—and fired—in his direction. From the Dead is the sequel to both Slide, part of The Seven Prequels and Close to the Heel, part of Seven (The Series).
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.
When a football player from Riley Donovan's school falls to his death from the top of a recreation center, a hunch makes her wonder if he was pushed. But who would do such a thing, and why? Riley’s detective aunt tells Riley to leave it alone, but that's not in Riley’s nature. When her friend Charlie is accused of the murder, Riley is determined to clear his name, even if it means confronting vicious junkyard dogs, forming an alliance with an old enemy, and putting her own life in danger.