Introduces readers to significant developments in movie technology and explores how those inventions and discoveries led to further advancements. Additional features include a table of contents, infographics to help readers learn more about the topic, Fast Facts, critical thinking questions, a phonetic glossary, an index, a selected bibliography, and sources for further research.
The electric guitar brings a unique sound to many music genres. But how does this instrument work? This fact-filled title explores the science behind the sound as well as the future of electric guitar technology. Colorful photos and special features introduce readers to the parts of an electric guitar and the equipment that makes its sound possible. The book concludes with a question that encourages readers to think about how they would play an electric guitar!
Architects design houses, bridges, and more. They make buildings beautiful and safe! But what exactly do they do at work, and what tools do they use to be successful? This title explores the daily tasks of architects, how they do their work, and how to become one. Special features introduce a famous architect, offer real-world examples of architects’ work, and outline the steps to becoming an architect. Students will enjoy building their reading skills with this title!
This unique title looks at how outer space has been depicted on the big screen over the years. Readers will learn about some of the most famous movies, both fact and fiction. Cool Hollywood photos complete the book. This title is at a Level 3 and is written specifically for transitional readers. Aligned to Common Core standards & correlated to state standards. Dash! is an imprint of Abdo Zoom, a division of ABDO.
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!
This title introduces young readers to silver, the most conductive metal on earth! Learn how silver is formed and where it is found. Historic and modern mining methods are detailed. The many uses of silver are examined, from industrial applications in products such as computers and electric switches to medicines and antiseptic clothing! See how artisans such as silversmiths and lapidaries use silver to create beautiful and useful jewelry and wares. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.
What will life be like in 100 years time? Humans will be living in outer space quite soon. Probably within the next 50 years - that's in the reader's lifetime - there'll be at least one small group of scientists inhabiting a different planet.
This book for elementary readers highlights the sequence of events from idea to a finished TV program. Full-color photographs and a timeline support each step of the project's process, from writing the script and hiring actors, to filming, editing, and finally the episode's premiere. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished movie. Full-color photographs and a timeline support each step of the project's process, from writing the screenplay and hiring actors, to filming, editing, and finally the premiere. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. A glossary, further resources, and an index are included.
This book for elementary readers highlights the sequence of events from idea to a finished podcast Full-color photographs and a timeline support each step of the project's process, from writing the script and recording segments to finding a platform and uploading the finished episode. A glossary, further resources, and an index are included.
Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.
The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?
The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?
The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.
The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.
STEAM education is the backbone of learning worldwide as Science, Technology, Engineering, Art and Mathematics come to the fore of curriculum activity in schools across the globe. In this exciting and original series, 5 scientists (representing STEAM) come together to pool their knowledge as each one of them constructs a machine or piece of equipment that uses basic knowledge across the 5 sciences.
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Sharing Photos Online, readers learn how to creatively take photos and safely share them online with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes a table of contents, glossary, index, author biography, sidebars, and educational matter.
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Recording Podcasts, readers learn how to creatively record podcasts and safely publish them online to share with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes a table of contents, glossary, index, author biography, sidebars, and educational matter.
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Creating Digital Videos, readers learn how to creatively shoot and edit videos and safely publish them online to share with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes a table of contents, glossary, index, author biography, sidebars, and educational matter.
This book traces the story of the development of inventions in music technology – from the earliest recordings to our current technology. It concentrates on illustrating how each breakthrough eventually led to a new one.
Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!
Lights, camera, and a lot of action! Stunt performers throw themselves into danger every day. But each move is carefully planned to be as safe as possible. Find out what an average day looks like for stunt performers, and the skills and crews they need to keep themselves safe in the face of danger. Sidebars introduce a leader in the field as well as the training and experience needed to succeed. Get ready to live life on the edge in this this title for striving readers!
Tech is constantly progressing and changing. But have you ever stopped and wondered how it all started? In Silent Films to 3D Movies, discover how silent films evolved into the cinema we have today. Engaging inquiry-based sidebars encourage young readers to think, create, guess, and ask questions about this technology. Book includes table of contents, glossary, index, author biographies, and sidebars.