Buddy wants to prove to his big brother that he is not a scared little kid anymore. For as long as Buddy can remember, there has been a rumour that the local theme park is haunted. After a fight with his brother, he convinces his friends that they should sneak into the park and spend the night. But can Buddy and his friends avoid the guards and the cameras and whatever is haunting the theme park? Or is the whole thing just an urban legend after all?
When Steve makes a promise to the ghost of a slave named Caleb, will he be able to keep it or will he face the same fate as Caleb? Summit Books.
Will and Chase are assigned to Bunk Five. Their counselor is a creepy skeleton named Bones, and their cabin is filled with his pet attack bats. With a little help from their friend Nelly, Will and Chase find a way to deal with the bats. But Bones has more in store for them!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
When the Camp Creepy Lake campers wake the morning of the color war, they learn the ghosts of color wars past have returned. And it's them against the campers! Will, Chase, and Nelly lead fellow campers to win the battle. But are they fighting a war that they are destined to lose?
Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
Will and Chase are assigned to Bunk Five. Their counselor is a creepy skeleton named Bones, and their cabin is filled with his pet attack bats. With a little help from their friend Nelly, Will and Chase find a way to deal with the bats. But Bones has more in store for them!
When the Camp Creepy Lake campers wake the morning of the color war, they learn the ghosts of color wars past have returned. And it's them against the campers! Will, Chase, and Nelly lead fellow campers to win the battle. But are they fighting a war that they are destined to lose?
Homesick campers at Camp Creepy Lake go see Maude for help. But suddenly, they're all missing and no one knows where they have gone. Will, Chase, and Nelly work together to find them. But can they figure out what's going on in the Haunted Woods at Camp Creepy Lake?
Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
Locked away in the basement are a group of spooky students who are serving an endless detention--one they never should have been given. Will they forever serve time for a crime they never committed? Team up with the school's new (and only) students Suni, Gale, and Shi-woo as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
The ultimate cafeteria food fight pits the new (and only) students of Nightmute Academy against an unsavory group of poltergeist-possessed chicken nuggets. Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
When a school project leads to the kids being trapped inside a model of the infamous May Song Manor, they will need the help of its original owner—a spirit—to escape. Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! Join them as they piece together and solve the mystery behind Nightmute Academy. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
Suni, Gale, and Shi-woo are new students at the Nightmute Academy. They also happen to be the only students. Well, the only students who aren't haunting the place, anyway. Nightmute is filled with all kinds of ghosts! While the kids track down a missing book, they uncover the screeching truth about the school librarian. This graphic novel includes facts about ghost hunting, science-led research, and in-depth content about ghosts and hauntings, plus an activity page and character information.
Some farms house more than chickens. Read four spooky tales about frightening farmhouses.
Some islands hold spooky secrets. Read four spine-tingling stories about eerie islands.
Explore the haunted history of the Winchester Mystery House in this engaging graphic novel. Was this house built to appease angry ghosts? Turn the pages to find out . . . if you dare.
Sam and Logan are best friends. But sometimes Logan likes to have fun in ways Sam doesn't. When Sam decides to join Logan to explore a graveyard, he later comes to regret his choice.
Imagine walking home from school one day and seeing a brain on the side of the road, a brain that, it turns out, is looking for a new home. Or instead of paying attention to the teacher, you shoot a paper airplane across the room and accidentally rip a hole in the fabric of the universe. And what would you do if you discovered that your class reading group was actually recruiting kids with telekinetic powers? Tales from Beyond the Brain is a collection of thirteen spooky stories that are as outrageous as they are terrifying. It's a throwback to the weird tales of yesteryear, in the vein of Tales from the Crypt and The Twilight Zone, but with contemporary characters and settings. Getting an education has never been more dangerous.
Vampire jokes, insect humor…we often make fun of the things that creep us out. This cringe-worthy book examines how our funny bones are sometimes tweaked by fright. Using jokes, puns, riddles, and rhymes, readers will learn how to harness their own fears and slay them with jokes.
In ancient Egypt, Queen Tera had herself mummified and she swore she would return to life. During an expedition to Egypt in 1947, Abel Trelawney and John Corbeck uncovered her tomb. Today, all is ready for her return. Tera's quest to fulfill her promise is brought into shocking detail in this striking graphic novel adaptation of Bram Stoker's novel. A creator biography and glossary help reluctant readers take the first step on the road to classic literature.