Ling loves the balance beam and she's great on it, but she has a mental block when it comes to the vault. With some good advice from her older sister, who is also a gymnast, and the encouragement of her SUPER STARZ teammates, Ling is able to overcome her fears.
The Bean Family is taking a road trip. But they have a problem. They keep driving in circles and ending up right back where they started. Baby Bean suggests they use a map. But the rest of this illogical bunch comes up with their own zany solution.
It's movie night at the Bean House and they're watching a scary movie. But they have a problem--they're too scared to watch! Baby Bean suggests they watch a different movie. But the rest of this illogical bunch comes up with their own zany solution.
Dot is fearless. She is always the first to try something new. But when she falls and breaks her ankle, Dot is out for the rest of the season. With the support of her SUPER STARZ teammates, Dot finds a way to still contribute to the team while she heals.
The Bean family is planting a garden. But they have a problem--it's no fun waiting for it to grow. Baby Bean suggests they practice being patient. But the rest of this illogical bunch comes up with their own zany solution.
The Bean family is going camping! But they have a problem. There are so many noises outside their tent, no one can sleep. Baby Bean suggests they sing a soothing song that will help them fall asleep. But the rest of this illogical bunch comes up with their own zany solution.
The Bean family is running in a race! But they have a problem. They can't smell the flowers if they're running. Baby Bean suggests they run first, smell later. But the rest of this illogical bunch comes up with their own zany solution.
The Bean family is building a house! But they have a problem. With a roof over their heads, they can't see the stars at night. Baby Bean suggests they go outside to see the stars. But the rest of this illogical bunch comes up with their own zany solution.
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
When the Camp Creepy Lake campers wake the morning of the color war, they learn the ghosts of color wars past have returned. And it's them against the campers! Will, Chase, and Nelly lead fellow campers to win the battle. But are they fighting a war that they are destined to lose?
Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Homesick campers at Camp Creepy Lake go see Maude for help. But suddenly, they're all missing and no one knows where they have gone. Will, Chase, and Nelly work together to find them. But can they figure out what's going on in the Haunted Woods at Camp Creepy Lake?
Will and Chase are assigned to Bunk Five. Their counselor is a creepy skeleton named Bones, and their cabin is filled with his pet attack bats. With a little help from their friend Nelly, Will and Chase find a way to deal with the bats. But Bones has more in store for them!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
Will and Chase are assigned to Bunk Five. Their counselor is a creepy skeleton named Bones, and their cabin is filled with his pet attack bats. With a little help from their friend Nelly, Will and Chase find a way to deal with the bats. But Bones has more in store for them!
When the Camp Creepy Lake campers wake the morning of the color war, they learn the ghosts of color wars past have returned. And it's them against the campers! Will, Chase, and Nelly lead fellow campers to win the battle. But are they fighting a war that they are destined to lose?
Homesick campers at Camp Creepy Lake go see Maude for help. But suddenly, they're all missing and no one knows where they have gone. Will, Chase, and Nelly work together to find them. But can they figure out what's going on in the Haunted Woods at Camp Creepy Lake?
Raven, the wicked witch of the waterfront, locks campers who don't pass their swim test into a rickety old shed on the beach. When the boys of Bunk Five all end up in the dark, locked shed, they count on their friend Nelly to help get them out.
Campers say goodbye to their parents and board the bus for a summer of fun at Camp Sleepy Lake. But nothing is as it seems, including the name of the camp. Three young campers, Will, Chase, and Nelly, quickly realize they're in for a very scary summer!
A campout in the Haunted Woods is scary enough! But the Camp Creepy Lake campers must also worry about the fire-breathing Dark Monster. It doesn't take long for the Dark Monster to find the campers. Will has a plan to get rid of him. But what if it doesn't work?
Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature, and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
In this entertaining title, readers will learn about Mother Goose, rhyme schemes, and metered verse. They will look for the logic in nonsense words and be guided through the process of writing their own nursery rhymes.
This lively book shows readers how repetition and word sounds contribute to a limericks impact. Students will discover methods they can use to find appropriate rhymes, and then use them to compose their own limericks.
Children will find this book a lot of fun to write! After researching information about animal life, students will then formulate the questions that they would ask animals in an interview. They can then pretend to interview animals about the foods they eat, the ways they move and hide, and the challenges they face to survive. This book teaches interviewing techniques and how to ask questions using the words why, when, where, what, who, and how. Children will be inspired to write creatively and use their imaginations in new ways.
Ten boldly illustrated stories tell folktales and legends from different cultures about characters with magical powers. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.